Remnant II Patch 399,597 Notes: 12/07/23

--Performance and Crashes--

- Fixed an issue where some players were not able to load up their saves after equipping some items from The Awakened King DLC.

- Fixed various crashes related to The Awakened King DLC.

- Fixed an issue where the Ritualist Vial was destroying nearby breakables, impacting performance, and possibly crashing the game.

- Fixed an issue where rapidly swapping loadouts could potentially cause the game to crash.

 

--Quality of Life--

[ --Enemies-- ]

- Increased the spawn chance of Knights who drop Crimson Coins in the Red Prince dungeon.

- Updated the Trapper affix so it is no longer applied to mini-bosses.

DEVNOTE: The Sunken Witch on Apocalyptic difficulty can still potentially receive the Trapper affix, what can you say other than she’s a sadistic witch.

- Did an overall balance pass on Trapper affix.

[ --UI-- ]

- Added Summon Damage and Windup Time to Advanced Stats.

 

--Bug Fixes--

[ --Progression & Rewards-- ]

- Fixed an issue where defeating the One True King was not counting towards World Boss kill count for weapon reward unlocks.

- Fixed an issue where The Awakened King achievements would not fire off correctly for some players.

DEVNOTE: Players who previously completed the prerequisites required for gaining these achievements need to touch the World Stone in their world to retroactively receive them.

 - Fixed an issue where clients whose character was dead would not receive shared pickups.

[ --Archetypes-- ]

== Challenger ==

- Fixed an issue where Close Quarters Perk was testing against where Mod was equipped as opposed to player’s current location.

== Ritualist ==

- Fixed an issue where Eruption visual effects were unaffected by Amplitude Trait.

- Fixed an issue where Deathwish was taking armor value into account.

== Archon ==

- Fixed an issue where Archon Lightning could hit friendlies under certain conditions.

- Fixed an issue where Havoc Form was not being affected by movement speed modifiers.

- Fixed an issue where Havoc Form was not aiming correctly for clients.

== Gunslinger ==

- Fixed an issue where Quick Draw was not consuming the ability’s charge.

== Summoner ==

- Fixed an issue where Root Fliers would occasionally kill themselves during fight with Sha’Hala.

- Fixed an issue where the Summoner’s Archetype skill would go into cooldown despite having charges remaining.

[ --Gear / Items-- ]

- Fixed an issue where Monarch’s damage was scaling incorrectly.

- Fixed an issue where players could acquire the Ragged Poppet Engram more than once.

- Fixed an issue where Ring of Spears Mod could be used while in Havoc Form.

- Fixed an issue where Monarch did not require Mod power for activation of Mods.

- Fixed an issue where a weight of 75 would switch between being considered Heavy or Medium when equipping and unequipping items.

- Fixed an issue where Energy Wall prevented users from hitting weak spots when using Plasma Cutter or Deceit weapons.

- Fixed an issue where Rusted Bulwark buffs were lost when interacting with a checkpoint while wearing Restriction Cord.

- Fixed an issue where Anguish Mod damage didn’t increase with weapon level up.

- Fixed an issue where Eulogy Mod dealt no damage to Mothermind when activated.

- Fixed an issue where Dervish mutator buff wasn’t refreshing when a skill was used before it expired.

- Fixed an issue where Burden of Warlock was not draining to correct amount of health.

- Fixed an issue where players were unable to activate Fortune Hunter while Monarch was equipped.

- Fixed an issue where Hyperconductor allowed players to activate skill then remove it with no penalty.

- Fixed an issue where Meridian was dealing damage based on the distance of the player when explosion happened, not when it was fired.

- Fixed an issue where Misfortune’s level 10 slow effect failed to be applied when equipped on the Ritualist Scythe.

- Fixed an issue where the Plasma Cutter inflicted damage on the Very Good Boy when shooting over him.

- Fixed an issue where Abyssal Hook was not working correctly with some Mutators.

- Fixed an issue where Concoctions applied while using Brewmaster’s Cork did not persist through death.

- Fixed an issue where Generating Band was not regenerating based on the correct amount of health.

- Fixed an issue where Elixir of Life did not benefit from Triage or Healing effectiveness relic fragments.

- Fixed an issue where Harmonizer’s level 10 benefit was not working.

- Fixed an issue where Feedback base and level 10 benefits were not working.

- Fixed an issue where Shield Breaker was not being generated correctly in some circumstances.

- Fixed an issue where Blessed Ring didn’t work with Tranquil Heart.

- Fixed an issue where a floating mutator was spawned when equipping the Tainted Blade Mutator.

- Fixed an issue where the level 9 Untouchable Trait value should have been 27%, not 26%.

- Fixed an issue where Overflow Mod would refresh its own Overload application.

- Fixed an issue where Tomb Dweller’s Ring handled grey health conversion incorrectly.

- Fixed an issue where Plainswalker’s screen effect blinked if activated while running.

- Fixed an issue where Fire debuff could potentially linger on players with 0 seconds remaining.

- Fixed an issue where Feedback Mutator level 10 ability was not getting triggered by Merciless.

- Fixed an issue where Stonebreaker’s Faultline stamina cost was inconsistent.

- Fixed an issue where Hexahedron was missing a texture while inspecting for some players.

- Fixed an issue where Wrathbringer was missing effects trails.

- Fixed an issue where when Corrosive status effect was purged from players, it applied Overload to nearby enemies instead of Corrosive.

- Fixed an issue where Edgelord Mutator failed to increase melee charge speed for throwable weapons.

- Fixed an issue where Blood Draw Mod was doing more damage than was intended.

- Fixed an issue where Dried Clay Ring was showing up too large in world prior to picking it up.

- Fixed an issue where Blood Jewel was not being correctly affected by Affliction Trait.

- Fixed an issue where the incorrect result was occurring after receiving the Death-Soaked Idol.

- Fixed an issue where Miasma displayed the incorrect range and duration.

- Fixed an issue where Big Bang mod did not increase Spirit Healer mutator healing when using more charges.

- Fixed an issue where Top Heavy Mutator failed to increase Enigma's ranged damage.

- Fixed an issue where Chaos Driver Mod did not do increased weak spot damage.

- Fixed an issue where Smolder sprinting attack did not deal fire damage.              

- Fixed an issue where Sequenced Shot was not reducing charge time for subsequent shots.

- Fixed an issue where Sparkfire Shotgun was not playing visual or sound effects correctly.

- Fixed an issue where Savior shatter shards damage was not affected by Kinship Trait.

- Fixed an issue where Ritualist Scythe was not consuming stamina on charged attacks.

- Fixed an issue where Quick Draw would not exit Shroud.

- Fixed an issue where Creeping Mist could be self-applied if revived after using it.

- Fixed an issue where Ghost Shell Mutator didn’t work with Monarch.

- Fixed an issue where Affliction increased the shock damage of Krell Edge.

- Fixed an issue where Impact cannon shots were missing projectile VFX when held.

[ --Enemies-- ]

- Fixed an issue where Bruin, Blade of the King’s spears would insta-kill companions.

- Fixed an issue where companions would attack Fae in stone form in the Forlorn Coast.

- Fixed an issue where the Red Prince’s voice was very low when asking him specific questions.

- Fixed an issue where the Primogenitor mini-boss would remove concoction buffs on occasion.

- Fixed an issue where explosions caused by Gwendil: The Unburnt’s bombs were not visible for clients.

- Fixed an issue where the Sunken Witch could get stuck on the overhead walkways.

- Fixed an issue where the One True King was only getting one affix on Apocalyptic difficulty.

- Fixed an issue where Knights were dealing more than the intended amount of damage against the One True King.

- Fixed an issue where the Labyrinth sphere didn’t play its death animation when dying to burn damage.

- Fixed an issue where the Mangled Atoner’s health would potentially disappear mid-fight.

- Fixed an issue where aberrations with Cloner affix could potentially spawn a clone after they died.

- Fixed an issue where Dran Immolator’s interactive was incorrectly killing players on Apocalyptic difficulty.

[ --UI-- ]

- Fixed an issue where there was a typo in the description text for Monarch.

- Fixed an issue where clients would see an incorrect amount of health on Boneharvester health bar during encounter.

- Fixed an issue where there was a grammatical mistake in the description of Constrained Heart.

- Fixed an issue where there was a grammatical mistake in the description of Atonement Fold.

- Fixed an issue where the Misplaced Memoir was labeled incorrectly on pick up preview text.

- Fixed an issue where Ring of Omens description value was displaying incorrectly.

- Fixed an issue where there was a grammatical mistake in the description of Dran’s Dream item.

- Fixed an issue where the description for A'Taerii Booster did not specifically state it was only intended for ranged damage, not melee.

- Fixed an issue where the health bar for Little Gorge would sometimes not display.

[ --Misc Fixes-- ]

- Fixed various issues where players could get stuck or get out of level in the Forlorn Coast area.

- Fixed various issues with the foliage in the Forlorn Coast area.

- Fixed various visual issues in the Forlorn Coast area.

- Fixed an issue where dumbwaiter in Ravenous Siege would not open after siege was completed.

- Fixed an issue where food in Ravenous Siege would respawn after resting at World Stone after siege.

- Fixed an issue where clients would see visual effects for Kill Switch mutator if the host had it equipped near the gate area of the Blackened Citadel after Clementine destroyed it.

- Fixed an issue where players did not have the option to select “I bring news” dialogue from conversation with Leywise if they met Nimue.

- Fixed an issue where players could interact with Leywise through the ground.

- Fixed an issue where visual effects were invisible on Nebula if weapon was occluded.

- Fixed an issue where Misty Step neutral dodge would spawn trapper AoEs.

- Fixed an issue where bone piles in Harvester’s Reach weren’t displaying as broken for clients who joined after they were destroyed.

- Fixed an issue where Leywise would replay his crafting dialogue intro after defeating the One True King and experiencing the True Ending.

- Fixed an issue where Nightweaver spider crawl sound effect would continuously loop.

- Fixed an issue where Penitent’s Wall Shield sound would continuously loop sometimes.

- Fixed an issue where players could still walk around when getting killed by the explosive arrow shot from Shrewd.

- Fixed an issue where the body of the dead ritualist would cull out when looking at it.

- Fixed an issue where Nimue’s heart and crown would continue to glow after her death for clients.

- Fixed various issues with visual effects related to the One True King.

- Fixed an issue where one of the One True King’s taunt subtitles had a misspelling.

- Fixed an issue where if players were attacked while traveling through a portal, it could cause them to go flying.

Remnant II and Remnant: From the Ashes are now available on PC and Xbox Game Pass!

We’re excited to share that both Remnant II and Remnant: From the Ashes are now available on PC and Xbox Game Pass.

Even more exciting, PC Game Pass and Xbox users can play together and your cloud saves can transfer between both versions!

DLC purchased on Xbox will transfer to your PC version as well. They will require a separate install than the base game. In the Xbox app on PC, if you search for Remnant, you can view all of the content available and install the DLC packs you own from there!

Remnant II Hotfix Notes PC & PlayStation 5: 397,428

--Bug Fixes--

[--Progression & Rewards--]

- Fixed an issue where player characters would inadvertently use a consumable when exiting game or menu.

[--Gear / Items--]

- Fixed an issue where clients were unable to interact with Ritual armor rack if host was not looking at it.

- Fixed an issue where The Awakened King One Shot was not spawning rings and Trait books in the dungeons.

- Fixed an issue where some corpse dropped items were spawning underground and were unobtainable.

- Fixed an issue where the Abyssal Hook incorrectly could level up to +20, was only intended to level up to +10.

- Fixed an issue where having a 100% skill cooldown caused skills to not recharge.

[--Enemies--]

- Fixed an issue where Aberrations in DLC were continually respawning after completing their quest.

- Fixed an issue where players were not receiving XP from killing new enemies in DLC.

- Fixed an issue where jumping Forgotten AoE would do more than it’s intended damage.

[--Misc--]

- Fixed an issue where players were getting stuck in collision in The Forgotten Commune.

- Fixed an issue where players were getting stuck in collision in The Derelict Lighthouse.

- Fixed an issue where players could interact with Leywise through the ground above him.

Remnant II Xbox Hotfix Notes: 397,188

--Performance and Crashes—

- Fixed an issue where players were crashing in the DLC on Xbox Series S. Most of the crashes should now be addressed.

- Fixed an issue where the Cube Gun projectile could cause a crash while fighting Bruin, Blade of the King.

 

--Bug Fixes—

[--Progression & Rewards--]

- Fixed an issue where the same injectable could generate twice in the Awakened King one shot

- Fixed an issue where Endaira’s End would not show up in some player’s worlds.

[--Archetypes--]

==Ritualist==

- Fixed an issue where Dark Pact was mislabeled as an Archetype Trait instead of a Trait

[--Gear / Items--]

- Fixed an issue where Monarch was causing friendly fire damage.

- Fixed an issue where Crimson Guard armor failed to appear when inspecting.

- Fixed an issue where Energized Neck Coil would apply damage with every application of a status effect.

- Fixed an issue where clients were unable to interact with Ritual armor rack if host was not looking at it.

- Fixed an issue where The Awakened King One Shot was not spawning rings and Trait books in the dungeons.

- Fixed an issue where some corpse dropped items were spawning underground and were unobtainable.

- Fixed an issue where the Abyssal Hook incorrectly could level up to +20, was only intended to level up to +10.

- Fixed an issue where having a 100% skill cooldown caused skills to not recharge.

 

[--Enemies--]

- Fixed an issue where the Forgotten were doing too much damage.

- Fixed an issue where Aberrations in DLC were continually respawning after completing their quest.

- Fixed an issue where players were not receiving XP from killing new enemies in DLC.

[--Misc--]

- Fixed an issue where players were getting stuck in collision in The Forgotten Commune.

- Fixed an issue where players were getting stuck in collision in The Derelict Lighthouse.

Remnant II Hot Fix Notes: 396,960

--Performance and Crashes--

- [Epic] Fixed an issue where purchased DLC was not verifying ownership, thus not showing content in game.

- [PlayStation 5] Fixed an issue preventing some players from joining friends’ games.

- Fixed an issue where the Cube Gun projectile could cause a crash while fighting Bruin, Blade of the King.

 

--Bug Fixes--

[--Progression & Rewards ]

- Fixed an issue where the same injectable could generate twice in the Awakened King one shot

- Fixed an issue where Endaira’s End would not show up in some player’s worlds.

[--Archetypes--]

==Ritualist==

- Fixed an issue where Dark Pact was mislabeled as an Archetype Trait instead of a Trait

[--Gear / Items--]

- Fixed an issue where Monarch was causing friendly fire damage.

- Fixed an issue where Crimson Guard armor failed to appear when inspecting.

- Fixed an issue where Energized Neck Coil would apply damage with every application of a status effect.

[--Enemies--]

- Fixed an issue where the Forgotten were doing too much damage.

Remnant II Patch 396,261 Notes: 11/14/23

== The Awakened King DLC Launched ==

 

--Quality of Life--

[ -General- ]

-          Added matchmaking regions. You will be prompted for your region on first startup and can change it later if necessary. When you are searching for a public game, it will only show users in your region, and your region will determine which users can see your public games. Friends’ games are always visible, regardless of region settings.

-          Fixed an issue where player’s data wasn’t always saved when a host quit or kicked them from a session.

[ -Enemies- ]

-          Increased global spawn rate for aberrations.

--Bug Fixes--

[ -Progression & Rewards- ]

-          Fixed an issue where “Carnage in C-Minor” Achievement was not able to be acquired.

-          Fixed an issue where Scroll of Binding was not able to be acquired.

[ -Archetypes- ]

= Engineer =

-          Fixed an issue where Flamethrower Turret projectile was misaligned.

= Handler =

-          Fixed an issue where a player could be executed while very good boy was reviving them and cause the player to become immobilized.

= Archon =

-          Fixed an issue where some enemies would not take damage from Havoc Form’s Lightning Tendrils attack.

[ -Gear / Items- ]

-          Fixed an issue where Fae Shaman Ring was not working as intended with Dense Silicon Ring.

-          Fixed an issue where One-Eyed Joker amulet was affecting projectiles heading direction

-          Fixed an issue where Energized Neck Coil would play explosion vfx incorrectly in multiplayer.

-          Fixed an issue where Rotted Arrow mod explosion was negated when shooting metal fence in some location in Losomn.

-          Fixed an issue where Crescent Moon Moonlight Barrage mod failed to return to player when Hunter’s Shroud skill was active.

-          Fixed an issue where Merciless Bleed was incorrectly triggering with Bandit Mutator.

-          Fixed an issue where players were able to bypass some doors using World’s Edge charge attack.

-          Fixed an issue where Tomb Dweller’s ring was not stacking 3 times.

-          Fixed an issue where Corrupted Meridian was not scaling correctly with intended damage type.

-          Fixed an issue where Corrupted Shards could be sold to vendors, this was not the intention and has been removed.

-          Fixed an issue where Corrupted Merciless was not applying Bleed when Bloodshot mod was active.

-          Fixed an issue where Shocker mutator didn’t scale with weapon level or show as active when charged.

-          Fixed an issue where Energy Wall mod was emitting bright lights when mod power was full.

-          Fixed an issue where Fae Bruiser ring was triggering on destroying breakables.

-          Fixed an issue where Killswitch mod wasn’t requiring a switch to ranged weapon to proc and damage wasn’t scaling off of weapon level.

-          Fixed an issue where Sequenced Shot would not proc correctly, now it requires all subsequent shots to be charged shots to proc.

-          Fixed an issue where some items would persist across all worlds and not be able be picked up.

-          Fixed an issue where kills with Scattershot would not proc fragmented shot.

-          Fixed an issue where Beta Ray mod had an increased range when attached to an enemy.

-          Fixed an issue where Detonation Trigger was not applying the correct damage with Corrupted and regular versions of Aphelion mod.

[ -Enemies- ]

-          Fixed an issue where aberration in Twisted Chantry would not path to player correctly on stairs.

-          Fixed an issue where Trapper affix was not being removed once the aberration was defeated.

-          Fixed an issue where the Cube Boss would glitch creating a safe spot.

-          Fixed an issue where the Custodian’s Eye VFX would linger after death.

-          Fixed an issue where Shaed Knight’s auras were not visible to clients.

-          Fixed an issue where Gwendil: The Unburnt’s bombs were not able to be shot while in her hand.

-          Fixed an issue where Metaphysical Tal’Ratha was unable to have Burn status applied to him.

-          Fixed an issue where the Fae Praetor couldn’t be hit while being kicked away after grabbing a player.

-          Fixed an issue where Root Flyers could grab players while on elevators and get stuck.

[ -UI- ]

-          Fixed an issue where some Mods did not update their descriptions when equipping rings that changed Mod Damage.

-          Fixed an issue where some aberrations were missing their health bar.

-          Fixed an issue where the doorway to the Lost Temple in the Faithless Thicket was showing up as a side dungeon in the minimap.

[ -Misc Fixes- ]

-          Fixed an issue where some collision could trap players on Yaesha.

Remnant II: The Awakened King DLC is released!

In this new DLC for REMNANT II, The One True King has awakened and is out for blood. Corrupted by the Root during his near-death slumber, the mad king sees betrayal at every turn and is on a rampage of revenge. Since his castle first arrived in a Dran coastal town, the tides are angry and the weather is chaotic, surfacing all manner of creatures from the depths and leaving many mysteries in its wake. In a brand new storyline, survivors must uncover the secrets behind The One True King by exploring a mysterious new area within the world of Losomn. In this strange new location, survivors will traverse new dungeons, acquire powerful equipment, meet unexpected allies and face new threats in their adventure to reach The One True King and defeat him once and for all.

Players that own the DLC, can access it by going to the World Stone, choosing “Adventure Mode” then selecting “The Awakened King”. If players choose to experience the DLC through the Campaign instead, the DLC is added seamlessly to the main campaign and may or may not appear like any other storyline upon rolling a new campaign.

A unique feature of The Awakened King DLC, as well as all upcoming Remnant DLCs, is that players without the DLC can still engage in the storyline by teaming up with those who own it. However, to make use of any DLC-specific items they acquire, they will need to purchase the DLC themselves.

Below is a detailed list of features for The Awakened King:

• New Storyline, Dungeons and Area Based in the World of Losomn: Delve deeper into the land realm of Losomn and experience a brand new storyline about the One True King - whose mind has been poisoned by the Root and is out for revenge against those who oppose him.

• New Archetype - The Ritualist: Leveraging status effects to punish foes, this new Archetype is a master of pain and suffering. More details on the Archetype will be revealed closer to the DLC's launch.

• Many Items and Powerful Weapons that Enhance Gameplay: Outfit your survivor to take on survive this more deadly version of the world of Losomn by choosing from a host of new weapons and modifications, along with new items, like amulets and rings.

• New Bosses, Characters and Fearsome Creatures to Encounter: Mysterious threats and survivors, of unknown origin, emerge from the ocean depths and roam the streets bringing new challenges for all players.

Remnant II Hot Fix 394,846 Notes: 11/01/23

Remnant II Hot Fix 394,846 Notes: 11/01/23

—Bug Fixes—

[- Online -]

- Fixed an issue where some Steam players were incorrectly notified that they needed to link their Steam account to an Epic account to play online.

DEV NOTE: There is no requirement to link a Steam account to an Epic account to play Remnant II online. This message was incorrectly occurring for a small portion of players and preventing them from connecting to multiplayer games.

[- UI -]

- Added a warning if using RivaTuner, as it could potentially cause the game to crash.

DEV NOTE: This warning message will only show up if RivaTuner is actively running. If it is, it will often cause Remnant II to crash immediately, however in some cases the crash is delayed. There has been some confirmation that the latest version and beta versions of RivaTuner have been compatible with Remnant II and won’t cause a crash, however each PC is different. This message about RivaTuner can be disabled.

Remnant II Patch 393,347 Notes

Remnant II Patch Notes: 393347 - 10/26/23

 

-- Aberration Domination Event --

Embrace the eerie atmosphere as the veil between realms grows thin, granting the Root an opportunity to unleash a horde of menacing Aberrations across all worlds! From October 27th to October 31st, gear up and face this haunting challenge head-on. Defeat these sinister foes and collect the elusive Corrupted Shards, a rare material with untold potential. Head over to the enigmatic Dwell in Ward 13, where you can trade these Corrupted Shards to craft corrupted versions of some special weapons. Show the Root that even in the darkest of times, our resolve shines brighter than ever!

 

-- Performance and Crashes --

- General optimizations to improve performance in many areas of the game.

- Addressed performance issues with Annihilation boss fight.

- Addressed performance issues with Bloat King boss fight.

- Addressed performance issues with Mothermind boss fight.

- Fixed an issue where some players would get stuck on initial splash screen.

- Fixed an issue where using the Soulbinder mod during the 2nd phase of Sha’Hala fight could cause a crash.

- Fixed an issue where the game could potentially crash when starting a new game with no internet connection.

- Fixed an issue where Cancer’s tentacle attack would cause too many vines to appear and affect performance.

 

-- Quality of Life --

 

[ General ]

- Improved Evade detection as client in multiplayer games.

DEV NOTE: We made some changes that should noticeably increase the responsiveness of Evading while in Co-Op as a client.

- Updated the Multiplayer Join process to make for a smoother overall experience.

DEV NOTE: Clients will now join at or near the host’s location instead of automatically starting in Spectator Mode, unless the host is in a boss fight or event region.

- Added Loadouts.

DEV NOTE: Players can now create a gear preset and then recall it with a single button press. This includes Weapons, Mods, Mutators, Archetypes, Skills, Relics, Fragments, etc. Loadouts will also save and recall Traits but will only recall them if you have the Orb of Undoing in your inventory. Loadouts cannot be used in combat.

- Added loads of new aberrations.

DEV NOTE: We’ve added lots of brand-new aberrations. These will have the potential to spawn in all play modes and difficulties.

- Added new affixes for aberrations.

DEV NOTE: Lots of new and challenging affixes for the new and existing aberrations.

- Added new mutators

DEV NOTE: Fun new mutators to test out and find the right one for your build!

- Added a new currency acquired from aberrations.

DEV NOTE: New currency to gain access to something new. Perhaps Dwell might be interested in this new currency...

-- Progression Balance --

 

[  General  ]

In this patch, we wanted to clean up armor and damage reduction. There was a large discrepancy between different armors when considering armor granted versus weight. Some armors would grant incredible armor per weight point, others would fall behind greatly. Our goal was to smooth this out. We did this by creating a curve where light armor has the most efficient ratio of armor granted per weight cost, and the heaviest armor was the least efficient (but still grants a lot more than light armor). There are a few variances, but lighter armor sets and individual pieces will have a higher armor to weight ratio than heavier armor.

With this change, we also moved some armor weight values around to make sure we could maintain a proper ratio across the board. Because of this, some armors gained weight (like Challenger’s Armor, for example), but to compensate, we’ve made an adjustment to Strong Back which you can read about in the Trait section.

In addition, we’ve fixed the Stamina Cost penalty for each armor weight class so that they represent a better tradeoff between Damage Reduction, Weight, and Stamina Costs. What this means is that the heaviest armor will have a stronger Stamina Cost for stamina-based actions. Light Armor and Medium Armor will maintain their +2 and +1 iFrame buffs.

With these armor changes, we’ve also made a bunch of adjustments to utility and survivability items (buffs) so that players who want to wear armor that grants less survivability than Leto’s 1 and 2 have more survivability options via trinkets, and more reasons to use many of the other utility items as well.

Ultimately, the goal is to make sure there is a real investment required to go full damage reduction. We have absolutely no problem with players hitting the DR cap (and being extremely tanky), but because it was so easy before, many of the survivability items were often relegated to your bags. It also meant that many of the armors were tossed aside to go MKII above all else.

 

[  Armor  ]

- Adjusted Armor to Weight Ratio for all armor sets.

- Adjusted Weight Class Stamina Penalty for Medium, Heavy, and Ultra Heavy.

 

[  Traits  ]

- Changed the behavior of Strong Back from granting reduced encumbrance to increased weight class threshold.

DEV NOTE: Better fitting with the moniker “Strong Back”, players spec’ed into the Trait will be able to wear heavier armor, fit into a lighter weight class, while still maintaining their actual weight. The Trait value has changed from -10 encumbrance to +15 Weight Class Threshold. This means that a player wearing a 65 weight armor will still be in the “Medium” Weight Threshold, since it increased the baseline 50 by +15. This should open up the design space a bit for more things like Haymaker’s Ring and Weightless Weight (which are based on total weight amount).

 

[  Gear / Items  ]

- Leto’s Amulet: Increased Stamina Cost Reduction from 15% to 30%.

- Twisted Idol: Increased Armor Boost from 30% to 35%.

- Alchemy Stone: Increased Lifesteal from 5% to 6%.

- Amber Moonstone: Health threshold increased from 30% to 35%.

- Bisected Ring: Reduced incoming damage penalty from 25% to 15%.

- Blessed Ring: Increased Duration from 15s to 30s.

- Blood Tinged Ring: Increased Range from 10m to 25m.

- Booster Ring: Increased All Status Resistances from 10 to 25.

- Burden of the Audacious: Reduced healing penalty from -75% to -50%.

- Burden of the Audacious: Increased healing from 15% to 20%.

- Cleansing Stone: Increased Range from 7m to 20m.

- Cleansing Stone: Increased Healing from 15% to 25%.

- Conservation Seal: Increased Relic save chance from 3% to 5% per stack.

- Dran Scavenger Sigil: Increased Healing from 10% to 15%.

- Dying Ember: Increased Lifesteal from 5% to 6%.

- Encrypted Loop: Increased Healing from 10% to 20%.

- Excess Coil: Increased Shield duration from 10s to 15s.

- Fae Bruiser Ring: Increased Duration from 7s to 15s.

- Fae Shaman Ring: Increased Regeneration from .25 per sec to .334.

- Guardian’s Ring: Increased duration from 10s to 15s.

- Low Yield Recovery Ring: Increased Healing from 5% to 6%.

- Low Yield Recovery Ring: Increased Duration from 5s to 6s.

- Navigator’s Pendant: Increased Health and Stamina from 20 to 25.

- Navigator’s Pendant (Rusted): Increased Health and Stamina from 15 to 20.

- Reaping Stone: Increased Lifesteal from 2% to 3%.

- Rerouting Cable: Reduced Stamina Threshold from 25 to 20.

- Ring of Deflection: Increased deflection chance from 20% to 35%.

- Ring of Grace: Increased Healing from 10% to 15%.

- Ring of the Robust: Increased Armor value from 15 to 20.

- Samoflange: Increased Damage Reduction from 50% to 60%.

- Seal of the Empress: Reduced Stamina penalty from 10 to 5.

- Tightly Wound Coil: Increased Shield granted from 10% to 15%.

- Tomb Dweller’s Ring: Increased Max Stack count from 1 to 3.

- Vacuum Seal: Increased Range from 100% to 150%.

- Vacuum Seal: Increased Shield granted from 10% to 15%.

- Shield Breaker Mutator: Changed to Shielding Strike. Max Upgrade now grants Charge Attack a damage bonus based on amount of shield present and does not consume the shield.

 

[  Weapons  ]

- Rune Pistol Mod (Soul Brand): Converted to Aura instead of a single-burst AOE. The effect now travels with the player while active so that they may mark enemies they come in contact with.

 

[  Archetypes  ]

 

= Challenger =

- Rampage: Reduced the Rampage Damage Requirement to trigger Berserk from 400 per stack to 135 per stack. Increased Movement and Reload Speed while active.

- Juggernaut: Added reduced Melee Stamina Cost while active.

 

-- Bug Fixes --

 

[  Archetypes  ]

 

= Engineer =

- Fixed an issue where not all the Turret attacks were dealing Heavy Damage type damage.

- Fixed an issue where Overclock was not affected by Skill Duration mod.

- Fixed an issue where it was possible to perform a melee attack with an invisible weapon after discarding a Heavy Weapon.

- Fixed an issue where placing a turret near a backtrack door would cause the door to open

- Fixed an issue where deployed turrets would not de-summon upon traveling.

- Fixed an issue where Impact Cannon Heavy Weapon failed to receive benefits from items that affect explosive damage.

- Fixed an issue where players could trigger Co-Op partner’s skill by de-spawning their Turret while partner was holding it.

- Fixed an issue where transitioning to a new zone with turret in hand would cause player to equip handgun.

 

= Challenger =

- Fixed a bug causing Rampage to deal multiplicative damage.

- Fixed an issue where Rampage stopped increasing damage after imbuing a weapon with an element.

- Fixed an issue where War Stomp could allow a player to get back up while still being considered in downed state.

 

= Archon =

- Fixed an issue where a player was downed while in Havoc form, the Havoc form skill would still be active when revived.

 

= Hunter =

- Fixed an issue where Hunter’s mark visual would disappear at large distances.

 

= Summoner =

- Fixed an issue where expired Minions would not leave aura in correct location if Residue perk was unlocked.

- Fixed an issue where a client using Summoner Archetype would lose their summons when transitioning to a new zone, but their icon was still visible.

- Fixed an issue where Ruthless perk was not affecting Root Flyer’s attack speed.

- Fixed an issue where sometimes Root Flyer summons could not follow player in the Labyrinth.

- Fixed an issue where Root Hollow minions would sometimes not follow player.

 

= Handler =

- Fixed an issue where the effects of Support Dog skill did not affect Summoner’s minions.

 

= Alchemist =

- Fixed an issue where some vial effects failed to affect minions.

 

[  Gear / Items  ]

- Fixed an issue where Ravager’s Mark bonuses were reversed.

- Fixed an issue where Gunfire Security Lanyard's effect remained active after removing it.

- Fixed an issue where Matriarch’s Insignia was not rewarding stamina correctly on kill.

- Fixed an issue where players could trigger their own One-Eyed Joker Idol.

- Fixed an issue where Blood Jewel dealt less damage than it described.

- Fixed an issue where Ring of Omens would negate the effects of the Bright Steel Ring and not work properly with Mist Dash stamina cost.

- Fixed an issue where Mist Dash disabled neutral backdash attacks.

- Fixed an issue where Mist Dash transitioned into the wrong melee attacks.

- Fixed an issue where Stone of Malevolence and Farin’s Sigil would still generate mod power while a mod was active.

- Fixed an issue where Black Cat Band’s effect triggered without reducing damage when hit with Root Walker’s scream attack.

- Fixed an issue where Black Cat Band would activate when taking damage while in downed state when its cooldown expired.

- Fixed an issue where flops performed while wearing the Ring of Omens would not count towards flop challenge.

- Fixed an issue where Crystal Heart failed to refresh healing effect when using a second charge during initial Relic use.

- Fixed an issue where Shielded Heart failed to reset 20 seconds shield uptime when using a second charge during initial Relic use.

- Fixed an issue where Healing Effectiveness was applied twice to Resonating Heart.

- Fixed an issue where Quick Draw would not target Primogenitor in the Hatchery.

- Fixed an issue where if players are downed while Void Cloak is active and they take damage, they could dodge and stand up out of downed state.

- Fixed an issue where Reality Rune visual effects were not being removed after debuff expired.

- Fixed an issue where Reality Rune and Chaos Gate were unusable while Star Shot’s Big Bang mod was active.

- Fixed an issue where some weapons could not hit the weakspot on Fae Painless.

- Fixed an issue where Alpha/Omega long gun did not benefit from Mod Damage mutators.

- Fixed an issue where Meridian couldn’t damage some enemies and some enemy projectiles.

- Fixed an issue where Familiar mod consumed an additional charge if mod power was regenerated while Familiar was active.

- Fixed an issue where Familiars summoned with Familiar Mod would not correctly retain summon effects from items.

- Fixed an issue where Familiar Mod was not scaling correctly.

- Fixed an issue where Blood Draw would not react correctly on nearby enemies.

- Fixed an issue where Gravity Core Mod would not affect some enemies.

- Fixed an issue where Firestorm mod could bounce off target dummy’s legs and hit the player.

- Fixed an issue where Helix Mod would fire an inconsistent number of missiles.

- Fixed an issue where All-Seeing Eye was removed from quickbar after using a consumable.

- Fixed an issue where Fruit of Death would show as greyed out for client after host fully consumed it.

- Fixed an issue where Mudtooth’s Elixir would sometimes have no timer and couldn’t be replaced.

- Fixed an issue where some Melee Mutators had no effect certain Special Melee Weapons.

- Fixed an issue where Lithely Mutator was not working with Engima.

- Fixed an issue where Misfortune applied Slow permanently instead of for 2 seconds.

- Fixed an issue where some weapons procced too frequently when using the Bandit Mutator.

- Fixed an issue where Kill Switch Mutator was not getting correct cooldown at level 10.

- Fixed an issue where Mutator Feedback's buff failed to activate when using weapon's mod on which the Mutator was equipped.

- Fixed an issue where Cooldown Reduction was not working with some items.

- Fixed an issue where Black Tar Burning damage was inconsistent with description.

- Fixed an issue where Ouroboros Blades would not trigger on neutral dodge attacks.

- Fixed an issue where Impact Cannon’s effective radius was reduced as a client.

- Fixed an issue where Items purchased in a Co-Op session would sometimes not save correctly.

- Fixed an issue where Burdan of the Stargazer would not work correctly with some Archetypes.

- Fixed an issue where in Co-Op the Prismatic Driver could trigger repeatedly in some situations

- Fixed an issue where Mist Step’s post-dash melee behaviors were not working correctly.

 

[  Enemies  ]

- Fixed an issue where clients could experience invisible Root Horror tentacles that would trigger an interactive on them.

- Fixed an issue where a shockwave effect would play when players entered the Annihilation arena.

- Fixed an issue where player’s spirit from Wastes Phantom grab attack would persist in world after player death.

- Fixed an issue where if successfully escaping interactive attack with Chainsaw Dran the player could get stuck in collision in some locations.

- Fixed an issue where Annihilation could do damage to its own projectiles.

- Fixed an issue where Labyrinth sphere enemies could hide their weak spot too quickly for clients.

- Fixed an issue where Mothermind’s acid puddles were dealing more damage than they should have.

- Fixed an issue where if Root Flyers grabbed a player while they were using an elevator they would get suspended in midair indefinitely.

- Fixed an issue where some enemies would not respond to players that were too far below them.

- Fixed an issue where Ripsaw had issues traversing to the outside from inside in the Morrow Parish.

- Fixed an issue where the orange Phantom on N’Erud would sometimes be invisible to clients.

- Fixed an issue where explosions that hit the player after The Hatcher fight could remove active concoctions.

- Fixed an issue where Cancer boss would appear passive to clients who joined mid cutscene.

- Fixed an issue where Labyrinth enemies would sometime ignore players.

- Fixed an issue where Root Zombies could grab players through doors players were opening.

- Fixed an issue where if the orbs in the second phase of the Annihilation fight were destroyed too quickly, the boss would get stuck and not react.

- Fixed an issue where flying summons would die upon reaching Annihilation in the second phase of fight.

 

[  UI  ]

- Fixed an issue where the UI was not updating ammo with Provisioner’s Ring.

- Fixed an issue where the lock icon was not displayed for melee weapon that come with integrated mods.

- Fixed an issue where a dead Hardcore character could still be selected and used from player selection screen.

- Fixed an issue where cursor would be unresponsive when attempting to scroll while examining items in inventory.

- Fixed an issue where Trait Bonus Displays were sorting incorrectly.

- Fixed an issue where when exiting mod or inspect menus, the mouse would lose focus. (PC)

- Fixed an issue where Bleed display information was the wrong color.

- Fixed an issue where Mods would not correctly display their current state if switching to alt fire then back.

- Fixed an issue where Vigor Leaf was missing its description when active.

- Fixed an issue where if a player died while allocating trait points, those choices were saved.

- Fixed an issue where the Sorrow mod UI would not display correctly when used.

- Fixed an issue where a user without any friends would display incorrect error message.

- Fixed an issue where All-Seeing Eye did not display information in relation to duration.

- Fixed an issue where consumables would sometimes be used when switching to system tab.

- Fixed an issue where Harmonizer while slotted on the Cube Gun incorrectly displayed the message “No effect for this weapon”.

- Fixed an issue where Binding Orb would appear to double in inventory for clients.

- Fixed an issue where Chaos Driver was correctly being affected by Mod Duration, however the description was not being updated to reflect new value.

- Fixed an issue where Summoner perk Incite says minions but was meant to say summons as the ability affects all summons.

- Fixed an issue where Turrets did not show up as summons in the UI for clients.

- Fixed an issue where there was a duplicate “Quest Complete” notification after defeating the final Bone Harvester in the Charnel House.

- Fixed an issue where Nexus health bar would not appear.

 

[  Audio  ]

- Fixed an issue where lever sound effects would play during loading screen after quitting out in some locations in Losomn.

 

[  Misc Fixes  ]

- Fixed an issue in the Labyrinth where players would sometimes get hung up on a ledge causing them to fall to their death when it looked like they should have cleared the jump.

- Fixed an issue where one of the numbers for the safe puzzle in Losomn was obscured from view.

- Fixed an issue where it was possible under certain conditions to achieve higher than 80% Damage Reduction.

- Fixed an issue where summons would sometimes refuse to travel through Boss Fog Doors.

- Fixed an issue where clients would not walk through Fog Doors when interacting with them.

- Fixed an issue where players could vault out of the world in the Hidden Grove.

- Fixed an issue where players could get stuck behind some staircases in the Beatific Palace.

- Fixed an issue where players could get stuck behind collision in Butcher’s Quarter.

- Fixed an issue where players could get stuck behind collision in Terminus Station.

- Fixed an issue where players could get stuck behind collision in Fractured Ingress.

- Fixed an issue where players could get stuck behind collision in the Corrupted Harbor.

- Fixed an issue where players could get stuck behind collision in the Ashen Wasteland.

- Fixed an issue where players could get stuck behind collision in Ironborough.

- Fixed an issue where enemies could get stuck inside collision The Dreamless Sleep and The Putrid Domain.

- Fixed an issue where columns in Corruptor boss fight would not display correctly when broken in subsequent attempts.

- Fixed an issue where players would lose aggro after speaking to the Custodian in certain situations.

- Fixed an issue where players could select two different archetypes in the tutorial.

- Fixed an issue where the size of the Hero’s Sword in hand and stowed were not consistent.

- Fixed an issue where black textures appear on the floor near the Eon Vault.

- Fixed an issue where players were unable to pick up a piece of Forged Iron on a storage box near the Spectrum Nexus.

- Fixed an issue where players could get out of the level in the Ashen Wasteland.

- Fixed an issue where players could get stuck in an area in Gilded Chambers.

- Fixed an issue where players could get stuck in an area in Cotton’s Kiln.

- Fixed an issue where players could get stuck in an area in the Corrupted Harbor.

- Fixed an issue where players could get stuck in an area in the Butcher’s Quarter.

- Fixed an issue where players could upgrade an item to +5 by purchasing its crafting material.

- Fixed an issue where a doe could get stuck when running into an invisible collision wall.

- Fixed an issue where visual effects were disabled after shooting fusion coil in the Putrid Domain.

- Fixed an issue where syringe type items would not display correctly during use animation.

- Fixed an issue where players could repeatedly receive the Quest Complete reward for the chimney event on Yaesha.

- Fixed an issue where players were still actively receiving Burning status effect when stepping out of fire puddle during Gwendil The Unburnt fight.

- Fixed an issue where players could get pushed by explosions during an evade.

- Fixed an issue where Overheat animation could be cancelled with certain item uses.

- Fixed an issue where shooting the Rotted Arrow mod on a wall and repeatedly pressing f11 could potentially allow you to launch into the air and out of the world.

- Fixed an issue where town children could be pushed up ramped surfaces causing them to T-Pose.

- Fixed an issue where Hunter’s glowing eye visual effects persisted through phase 2 of Annihilation boss fight.

- Fixed an issue where summons from Familiar mod would sometimes not dissolve out properly.

- Fixed an issue where Chimney crystals would break instantly after being shot by some weapons.

- Fixed an issue where spectator camera could lock if a player disconnected at certain times.

- Fixed an issue where players could get pushed while interacting with Master Portal Key pedestal.

- Fixed an issue where final cutscene music would continue to play for clients after host disconnected.