Remnant 2 Hot Fix Notes: 387,526
/--Bug Fixes--
[ Progression]
• Progression Blocker: Fixed an issue where the game would not progress past the Remnant II logo screen from some players.
--Bug Fixes--
[ Progression]
• Progression Blocker: Fixed an issue where the game would not progress past the Remnant II logo screen from some players.
--Bug Fixes--
[ Progression]
• Progression Blocker: Fixed an issue where a white box was present in a doorway on N’Erud.
[ Gear / Items ]
• Fixed an issue where Aphelion and Nightfall were dealing double damage.
Remnant II Patch Notes: 386,778
--Performance and Crashes--
• Fixed an issue with Archon’s Chaos Gate skill that was impacting performance.
• Fixed an issue with Archon’s Havoc Form skill that was impacting performance.
• Improved performance on all stages of Annihilation Boss Fight.
• Fixed an issue where picking up an item would cause a small lag hitch for hosts.
• Various crash fixes and optimizations.
• Added a Detailed Geometry video option, which is enabled by default.
DEV NOTE: This option allows for users to disable the setting to reduce environmental geometry detail. This will improve the maximum performance for those with high end CPUs.
• Added a lower Graphics Quality Preset named “Potato”.
DEV NOTE: The Potato preset allows for low end systems to more aggressively disable expensive rendering features. Helping them achieve higher frame rates and smoother gameplay.
• Streamlined backend connection when joining players games.
DEV NOTE: This should address several issues including general failures to connect after “connecting” screen and joining games while using a character with a lot of gear and items.
--Quality of Life--
[ General ]
• Added option to enable Hold Sprint in in Gameplay settings.
DEV NOTE: A highly requested feature, players can now choose between Toggle (default) and Hold to Sprint.
• Added option to enable Toggle AIM instead in Gameplay Settings.
DEV NOTE: Another requested feature, players can now enable Toggle AIM instead of Hold AIM. This should be helpful for those that have trouble constantly keeping the AIM button down.
• Added support for PlayStation button icons when using a PlayStation controller on PC.
DEV NOTE: This will likely not work if you are using a 3rd party app for your controller.
• When turning off aim assist while using a controller, it also turns off aim adhesion.
[ Gear / Items ]
• Rigs can now downgrade Weapons, refunding 75% of materials used in upgrades and 50% of the scrap.
• Dwell can now downgrade Mutators, refunding 75% of materials used in upgrades and 50% of the scrap.
• Added consumable duration to advanced stats page on character menu.
--Bug Fixes—
[ Progression & Rewards ]
• Fixed an issue where Achievement “Maxed Out!” was not properly rewarded after acquiring the required number of trait points.
DEV NOTE: To unlock the achievement, you must interact with the World Stone.
• Fixed an issue where if players crashed in tutorial while interacting with Rigs before receiving upgrade, they would be soft-locked in tutorial.
• Fixed an issue where objectives would not be set correctly if quitting at various locations in the Tutorial.
• Fixed an issue where only the player who dealt the last hit on an enemy would receive credit for the kill towards achievements.
• Fixed an issue where if the player had the Thaen fruit buff experienced a softlock if they were dragged away by the Bone Harvester.
• Fixed an issue where Bloodmoon door would not correctly open during some Bloodmoons.
• Fixed an issue where Bloodmoon wisps would not spawn correctly during some Bloodmoons.
[ Archetypes ]
-Summoner-
• Fixed an issue where Summoner’s minions were not receiving shared damage from Blood Bond trait.
• Fixed an issue where Summoners were unable to summon minions at checkpoint before Cancer miniboss fight.
• Fixed an issue where Dominator perk stayed active after switching Archetype.
• Fixed an issue where minions were not granting experience when killing enemies.
• Fixed an issue where minions were unable to target Sha’Hala.
• Fixed an issue where minions would potentially continuously respawn when interacting with an NPC.
-Engineer-
• Fixed an issue where players could swap off the Engineer’s heavy weapon after an interaction.
• Fixed an issue where reclaimed Heavy Weapon would disappear if picked up while player was holding AIM.
• Fixed an issue causing Heavy Carry backwards evade to cost double stamina.
• Fixed an issue where Turrets were not granting experience when killing enemies.
• Fixed an issue where Turrets could be active during ending cinematic.
-Archon-
• Fixed an issue where mastery reward description incorrectly refers to Amplitude.
-Gunslinger-
• Fixed an issue where Ammo Boxes dropped extra ammo that could not be picked up and would persist across re-rolls.
-Handler-
• Fixed an issue where Very Good Boy was not granting experience when killing enemies.
DEV NOTE: Look, he gets excited sometimes. Not his fault.
[ Weapons / Mods ]
• Fixed an issue where Heavy Weapon Ammo was lost after a player leaves game while holding Heavy Weapon.
• Fixed an issue where Engineer’s Flamethrower would not correctly target flying enemies.
• Fixed an issue where Big Bang Mod did not work correctly with Spirit Wisp Mod.
• Fixed an issue where Merciless bleed reticle was inconsistent due to weapon spread improvements.
• Fixed an issue where the Cube Gun projectiles were able to push Many Faces.
• Fixed an issue where Meridian not damaging Executioner and Royal Archers in Losomn.
• Fixed an issue where Plasma Cutter weapon phantoms were not terminating correctly.
• Fixed an issue where Plasma Cutter was unable to do full damage against Legion.
• Fixed an issue where Plasma Cutter could not hit Abomination’s Weakspot.
• Fixed an issue where Rune Pistol audio loop would continually play when holstered.
• Fixed an issue where clients using the Plasma Cutter would deal incorrect amount of damage.
• Fixed an issue where Charged Ouroboros (Deceit) Sword Fragments passed through Corruptor Boss.
• Fixed an issue where Ouroborus Swords would remain longer than debuff duration.
• Fixed an issue where Starfall (Sagittarius) Area of Effect was incorrect.
• Fixed an issue where Starfall Mod was not working with Mod Duration
• Fixed an issue where the second arrow from Moonlight Barrage had an inconsistent trajectory.
• Fixed an issue where Aphelion and Nightfall did not have force feedback on controllers when being used.
• Fixed an issue where Beta Ray (Alpha/Omega) Mod wasn’t affecting Sha’Hala.
• Fixed an issue where Sorrow reloading sound looped if visual effects persisted.
• Fixed an issue where Nano Swarm (Nebula) would attempt to target Fae gargoyles but not aggro them.
• Fixed an issue where Nano Swarm was targeting small critters and dead bodies.
• Fixed an issue where players could use melee weapons when Dreadwalker (Nightfall) Mod was active.
• Fixed an issue where Healing Shot traveled in the wrong direction with the Bonesaw and Huntmaster.
• Fixed an issue where Scrap Shot’s slow effect would continue indefinitely.
• Fixed an issue where Song of Eafir’s slow effect would continue indefinitely.
• Fixed an issue where Voltaic Rondure Mod does not get overcharged by projectile weapons.
• Fixed an issue where players could have two Fargazers out at once.
• Fixed an issue where players using Fargazer mod couldn’t roll or use a relic while it was active.
• Fixed an issue where Sporeshot (Sporebloom) and Rotted Arrow didn’t correctly scale with Mod duration.
• Fixed an issue where Atom Splitter’s Fission Strike failed to hit some enemies.
[ Trinkets ]
• Fixed an issue where Focusing Shard had no effect when crouching.
• Fixed an issue where Burden of Warlock wasn’t calculating cost correctly with Star Shot Mod.
• Fixed an issue where Hyperconductor was allowing a free skill charge.
• Fixed an issue where Encrypted Ring effect wasn’t triggering correctly with mod use.
• Fixed an issue where Game Master’s Pride was not working as intended with damage mitigation abilities.
• Fixed an issue where some weapons would not detonate Rootbulbs and Shock canisters.
• Fixed an issue where the Provisioner Ring was not correctly replenishing bullets.
• Fixed an issue where Stone of Expanse was incorrectly calculating damage modifications.
• Fixed an issue where One-Eyed Joker buff would remain after item was removed.
• Fixed an issue where Fae Hunter Ring would not increase range of firearms when equipped.
• Fixed an issue where Deceiver’s Band fails to trigger after sliding while wearing Ring of Omens.
• Fixed an issue where Matriarch’s Insignia could trigger before a charged attack’s stamina cost was spent.
• Fixed an issue where Ring of Omens was negating the encumbrance effect on vault actions.
• Fixed an issue where players couldn’t use Mist Step (Ring of Omens + Amulet) during a Heavy Carry.
• Fixed an issue where Tightly Wound Coil would not activate correctly when using the Cube Gun.
• Fixed an issue where Guardian’s Ring was not adding a stack of Bulwark when player took melee damage.
• Fixed an issue where players were unable to roll when out of Stamina while using Ring of Omens.
• Fixed an issue where Ring of Crisis was stacking instead of refreshing.
• Fixed an issue where Stone of Continuance failed to extend some skill duration bonuses to clients.
• Fixed an issue where Lithely Mutator was triggering from destroying breakables.
• Fixed an issue where Shield Breaker Mutator would not activate when using some weapons.
• Fixed an issue where Momentum Mutator was applying double critical damage.
[ Items & Consumables ]
• Fixed an issue where Mudtooth wouldn't sell discovered concoctions if player had 0 in their inventory.
• Fixed an issue where picking up a Tome of Knowledge when at max trait points would silently reward XP and Scrap. Now both have proper pop-up indicators.
• Fixed an issue where Panacea Perk (Alchemist) was not being applied when using Ethereal Orb or Antidote.
• Fixed an issue where Elixir of Life would not trigger Regenerator (Medic) Prime perk.
• Fixed an issue where if a client purchased Diverting Heart from Cass, Host would not be able to purchase it.
• Fixed an issue where Thaen Fruit buff would be lost when restarting game.
• Fixed an issue where “You are dead” screen wouldn't display from some deaths while Thaen Fruit was active.
• Fixed an issue where some engrams could not be picked up again for scrap after originally acquiring them.
• Fixed an issue where Orb of Undoing became unusable.
• Fixed an issue where Dark Cider was not scaling health increase correctly.
• Fixed an issue where Root Water was unintentionally providing resistance bonus.
• Fixed an issue where Root Water timer was not refreshing when using an additional one.
• Fixed an issue where Dark Fluid was unintentionally providing resistance bonus.
• Fixed an issue where Dark Fluid effects were not being applied correctly after death.
• Fixed an issue where Xenoplasm was unintentionally providing resistance bonus.
• Fixed an issue where Xenoplasm was increasing skill cooldown after death.
[ Enemies ]
• Fixed an issue where camera would flip on female players when Dran enemy grabbed them.
• Fixed an issue where players in spectator mode would not receive Blood Moon Essence during Blood Moon.
• Fixed an issue where players could get on top of bone piles and Bone Harvester could not properly path to them.
• Fixed an issue where players could walk into Dran Bomber to cause their bomb to explode multiple times.
• Fixed an issue where Venom would get stuck in a loop if players stood in a specific location in arena.
• Fixed an issue where Ripsaw could teleport out of bounds.
• Fixed an issue where Many Faces Weakspot became always active after a restart.
• Fixed an issue where the Defiler would lose aggro.
• Fixed an issue where Bone Harvester could clip through ground.
• Fixed an issue where the Custodian Eye could still fire projectiles while staggered.
• Fixed an issue where Labyrinth enemies could walk through some doors.
• Fixed an issue where Ripsaw could teleport out of bounds if he had the “Teleporter” affix.
• Fixed an issue where phantom’s projectiles would scale up when leaving enemy’s hand.
• Fixed an issue where Gorge would not correctly validate attacks when players were behind him.
• Fixed an issue where projectiles from the Hatchery enemies moved very fast.
• Fixed an issue where Ripsaw could be pushed thought collision from Pipe Bomb explosion.
• Fixed an issue where enemies with Displacer affix could teleport players outside of event.
• Fixed an issue where Aberration visual effects were removed by Hunter’s Focus and Hunter’s Shroud.
• Fixed an issue where Shrewd collision remained in arena during seed fall sequence.
• Fixed an issue where Annihilation’s tendrils could persist after player died and restarted fight.
• Fixed an issue where Annihilation’s lightning attack would not orient correctly to ground for clients.
• Fixed an issue where the Huntress would not attack if players were in her blind spot.
• Fixed an issue where Annihilation would not orient clients to face the correct way upon its death.
• Fixed an issue where the Bloat King would use its laser attack while its orbs were out.
• Fixed an issue where the Bloat King’s laser attack sounds would trigger multiple times.
• Fixed an issue where Legion’s projectile was set to the wrong collision type.
• Fixed an issue where Plasma Cutter was dealing Weakspot damage to Laby Orb when not hitting Weakspot.
• Fixed an issue where Many Faces’ defeated arms could block the beam attack from the Corruptor.
• Fixed an issue where the visual effects on Many Faces’ arms would not deactivate on death.
• Fixed an issue where the Custodian’s Eye NPC was on bottom of its tube after player fell to their death.
[UI]
• Fixed an issue where the text for “SLOW” was not the correct color on Binding Orb
• Fixed an issue where the text on Stasis Beam had a grammatical error.
• Fixed an issue where the text on Blade of Gul had a grammatical error.
• Fixed an issue where the text on Dryzr Caliper had a grammatical error.
• Fixed an issue where the text on Prospector perk had a grammatical error.
• Fixed an issue where item description of Antidote did not match visual.
• Fixed an issue where the word “Sheild” was not formatted correctly on Difference Engine.
• Fixed an issue where item description of Feral Judgement did not match visual.
• Fixed an issue where the text on Decayed Heart had a grammatical error.
• Fixed an issue where “Another player is waiting at the Stone” wouldn't display if host was far from checkpoint.
• Fixed an issue where the description of the Ambit Ember was not clear in its use.
• Fixed an issue where crafting items weren’t displaying correctly on crafters.
• Fixed an issue where Poisoned Ambit Ember was exploding when player walked sideways.
• Fixed an issue where “ACID” text color was inconsistent across items.
• Fixed an issue where Handling Trait bonus was not clearly defining its application.
• Fixed an issue where being revived by the Thaen fruit was not displaying the immunity to status effects buff.
• Fixed an issue where difficulty icon was not always being displayed correctly for clients. This was a visual issue and did not affect the actual difficulty for clients.
• Fixed an issue where the host could get stuck in Menu if the client activated a cinematic.
• Fixed an issue where Crescent Moon’s Moonlight Barrage was missing description in crafting menu.
• Fixed an issue where status effect damage was missing from stats in character menu.
• Fixed an issue where equipping an Elemental Resistance fragment did not update Elemental Resistance values.
[ Misc Fixes ]
• Fixed an issue where the flashlight could disappear.
• Fixed an issue where multiple crafting materials were not rewarding scrap on subsequent pickups.
• Fixed an issue where Tal’Ratha’s music volume was not affected by the Music slider in settings.
• Fixed an issue where Rigs and Ava McCabe would not show icon for crafting when enough materials were acquired in Ward 13.
• Fixed an issue where the player could freeze up if they did multiple melee attacks before interacting with door during tutorial.
• Fixed an issue where the lights would remain on during N’Erud World boss fight.
• Fixed an issue where Thaen Tree growth could be screwed up if user changed their system clock time.
• Fixed an issue where Banish would not work with some items that increase mod duration.
• Fixed an issue where Enemy aggro could be disabled when leaving conversation with Oracle after receiving half quilt reward.
• Fixed an issue where Cass’s dialogue would get reset when Campaign was re-rolled.
• Fixed an issue where the player could die during the Postulant’s board game.
• Fixed an issue where Laemir Censer would cause Firestorm to disappear early.
• Fixed an issue where Trapped Laemir would reset his dialogue after event if player left area and returned.
• Fixed an issue where siege in Ashen Trainyard could be skipped by force closing application.
• Fixed an issue where players could get out of the world and infinitely fall at the start of N’Erud.
• Fixed an issue where, under specific circumstances, activating World Stone did not show available waypoints.
• Fixed an issue where a visual effect was playing incorrectly during introduction cinematic of Tal’Ratha’s Metaphysical fight.
• Fixed an issue where Clementine and The Keeper were not showing up on the Map while player was in the Labyrinth and Blackened Citadel.
• Fixed an issue where using Liquid escape would send players back to the Backrooms if had previously left.
• Fixed an issue where the host could takeover interaction controls with an NPC from client, leaving them unable to play.
• Fixed an issue where combat music volume would not be lowered when entering a new area.
• Fixed an issue with collision in Wallace’s room in Ward 13.
• Fixed several issues with collision on Losomn in various locations.
• Fixed several issues with collision on Yaesha in various locations.
• Fixed several issues with collision in the Labyrinth in various locations.
• Fixed several issues with collision on Root Earth in various locations.
• Fixed several issues with collision on N’Erud in various locations.
• Fixed an issue where the incorrect music was playing during siege battle in the Labyrinth.
• Fixed an issue where Non-Vendor NPCs wouldn’t speak in subsequent campaigns after beating the campaign previously.
• Fixed an issue where collision was present in the middle of the room after Jester’s card game in Losomn.
• Fixed an issue where kills from Bleed were not granting experience.
• Fixed an issue where clients’ screens would not turn red to indicate taking damage when hit by Plasma Cutter.
• Fixed an issue where if players force exited during conversation with Meidra about Tear of Kaeula they could not receive reward.
• Fixed an issue where Non-Hardcore characters could join Hardcore games.
• Fixed an issue where players would no longer be affected by fog on N’Erud.
• Fixed an issue where players could speak to Ford through hole in the wall in Tutorial.
• Fixed an issue where reticle would stick to friendly minions while using a controller.
• Fixed an issue where getting teleported by Nimue would potentially cause enemies to ignore the player.
• Fixed an issue where holding aim while getting staggered would not allow player to aim after being staggered.
Since release, we have been working diligently to address as many issues as we can, and as quickly as we can. However, this has meant there’s been a delay between the Console and PC patch releases. Barring any major issues, we hope to have the Console patches out early next week which will bring all of the platforms into alignment.
Remnant II Patch Notes: 384,830
--Performance and Crashes—
• Updates to reduce potential crashes.
• Addressed an issue where game would hang on Remnant II logo screen for some players when first starting the game.
• Fixed various issues causing memory leaks.
• Added an option to the graphics settings to turn off the optimizations when in a menu.
DEV NOTE: This may fix DXGI_ERROR_DEVICE_REMOVED error for some users.
--Achievements & Difficulty Rewards—
• Retroactively fixed “Proving Grounds” Achievement.
• Retroactively fixed issue where players who beat the game on Apocalypse difficulty previously were not receiving Nightmare difficulty rewards.
DEV NOTE: To unlock difficulty rewards and achievements, you must interact with the World Stone.
• Fixed an issue where Revivalist Trait was not unlocking for some players.
• Fixed an issue with granting difficulty rewards related to localization.
--Bug Fixes—
[ Progression & Rewards ]
• Progression Blocker: Fixed an issue where if the game was closed during the Binding of Three cinematic in the Labyrinth, the portal to the final world would not open correctly.
• Progression Blocker: Fixed an issue where players could use Havoc Form during the final boss fight transition and get stuck.
• Progression Blocker: Fixed an issue where the key in Kaeula’s Rest would not show up.
• Progression Blocker: Fixed an issue where train siege on N’Erud would lock players out, preventing them from progressing forward.
• Progression Blocker: Fixed an issue where players could get stuck in Tal’Ratha’s metaphysical phase and not complete the fight.
• Progression Blocker: Fixed an issue where the key in the Morrow Sanatorium would not show up.
[ Archetypes ]
• Fixed issues with Archon's Tempest ability not working with Big Bang.
• Fixed issue with Summoner’s minions targeting corpses in Magister Dullain fight.
• Fixed an issue where Engineer’s turret would allow them to move through walls and doors.
• Fixed an issue where Very Good Boy would sometimes attempt to attack an invisible enemy after defeating Labyrinth Sentinel.
• Fixed an issue where Archetypes could show up as “!”, locking them out for players.
[ Gear / Items ]
• Fixed an issue with Chilled Steam not correctly granting movement speed increase.
• Fixed an issue with Dark Cider’s stat description not matching advanced stats display.
• Fixed an issue with Mudtooth’s Elixir bonus not showing up in advanced stats display.
• Fixed an issue with Smolder not scaling correctly with Mod damage.
• Fixed an issue where Black Cat Band was incorrectly triggered when dodging with Void Cloak.
• Fixed an issue where unequipping the One-Eyed Joker idol was not removing its effect.
• Fixed an issue where Stamina cost when using Huntress Spear was not benefiting from Reinvigorate.
• Fixed an issue where Momentum mutator bonus was not being applied correctly when upgraded.
• Fixed an issue where Scavenger’s Bauble was not automatically picking up Relic Dust.
• Fixed an issue where Samoflange amulet incorrectly triggered when dodging incoming enemy attacks.
• Fixed an issue where Astral Burst mod was not bouncing three times as stated in its description.
• Fixed an issue where Reality Rune would slow friendly projectiles.
• Fixed an issue with Restriction Cord related to interacting with World Stone.
• Fixed an issue with Tranquility Font’s description not displaying the correct values.
• Fixed an issue where Weightless Weight was not applying the correct values when changing armor.
• Fixed an issue where in combination with Restriction Cord, Ring of Anguish could cause a crash.
[ Enemies ]
• Fixed an issue with Gorge’s rear spin attack not connecting with players correctly.
• Fixed an issue with Labyrinth creatures getting stuck in stagger state in various places.
• Fixed an issue with Abomination’s AoE slam size collision not matching visual.
• Changed Abomination’s plates to take normal damage instead of resisting damage.
• Fixed an issue with Abomination retreating too often.
• Fixed an issue with Chainsaw Dran getting stuck when killed while performing interactive on player.
• Fixed an issue with Huntress killing all of Summoner’s minions at once during fight.
• Fixed an issue where players could get stuck under the arena in the second phase of the final boss fight.
• Fixed an issue where Bastion aberration affixes remained active outside of combat.
• Fixed an issue where Tal’Ratha’s spit attack could still hit the player if they were out of range.
• Fixed an issue where Gorge would not spawn and door would not open if player quit while door to room was still opening.
[ Misc Fixes ]
• Fixed multiple places where players could get stuck outside of the world on N’Erud
• Fixed visual issues with lightning in the sky during final portion of campaign.
• Fixed an issue where advanced stats could not be toggled on/off when returning from map menu.
• Fixed an issue where Chain Lightning was not doing Shock Damage.
• Fixed an issue where non-vendor town NPCs would disappear for some players.
• Fixed level geometry allowing players to access Bone Harvester’s lair without first being grabbed by the Bone Harvester.
• Fixed an issue in Town Turned to Dust where players could get stuck between bridge planks.
• Fixed an issue where clients could interact with the Fae Council and quit out mid conversation, locking the Host out of speaking with them again.
Remnant II Patch Notes: 384,210 / 1.0.0.11
--Performance and Crashes--
• Ongoing optimizations to improve overall performance.
• Updates to improve hitching and potential crashes.
• Fixed multiple reported crash bugs.
--Achievements & Difficulty Rewards—
• Retroactively fixed several achievements that weren’t tracked correctly.
• Retroactively fixed as many difficulty-based rewards as possible.
DEV NOTE: To unlock difficulty rewards and achievements, you must interact with the World Stone.
QOL OVERVIEW: While we still have quite a few things we are working on regarding Traits and long-term grinding (for those that wish to partake), we wanted to make a few changes in this patch to ensure players had more freedom to experiment. Players should find it much easier to Respec and they should also end up with more Scrap overall. We aren't done here by any means, and these are not the larger changes we've mentioned on Discord and Reddit, but in the short term, they should help to ease the burden or reconfiguring your build and experimenting with different options.
• Increased Trait Cap by +5.
• Tome of Knowledge now grants Scrap and EXP when the player has reached Trait Cap.
• Orb of Undoing now has unlimited uses. Players can sell any extras for Scrap.
• Removed the Trait Requirement for equipping a second Archetype. Players may now slot their second Archetype as soon as they obtain / convert another Engram at Wallace.
• Removed the Scrap Cost for converting a Mysterious Item into an Engram (1000 to 0).
• Lowered the Lumenite Cost for converting a Mysterious Item into an Engram (10 to 5).
• Slightly Increased Scrap Gain from Breakables.
• Increased Scrap Gain from Regular and Rare Chests.
• Increased Scrap Gain when killing Aberrations.
• Reduced the cost of Bloodroot.
• Added all unlocked Archetypes to Wallace’s inventory. If players have unlocked any Secret Archetype (by converting a Mysterious Item into an Engram), he will then sell them for all future characters. If you can start with it, Wallace will sell it.
• Reduced the requirement to obtain Revivalist Trait. Also included Very Good Boy.
• Updated Nimue, Bedel (Old Vaunnt), and N'Erud Vending Machine, and Blood Altar to properly keep their items in stock.
• Fixed the Damage Reduction calculation in Advanced Stats. While this was a bug, we still wanted to make sure it was at the top of the list because it was giving players incorrect info.
• Reduced Multiplayer Scaling per player by an additional 5% (from 15% to 10%). This means that in 3 player COOP, all players will now take 10% less damage (5% less per player).
• Increased the chance that Cass spawns her special rewards.
• Increased invulnerability time on standard Revive by 0.7s to give players a bit more time to react after being revived.
• Experience gained is shared across any distance in multiplayer (previously 40m max range) and to dead teammates.
--Balance—
[ General ]
• Reduced Vicious enemy affix from 33% to 15%.
• Reduced Spiteful enemy affix from 0-45% to 0-25%. This is based on current enemy Health.
• Reduced Thick Skin enemy affix from -15% Critical Chance & -25% Critical Damage to -10% and 15%, respectively.
• Reduced Hearty enemy affix from 25% Max HP to 15% Max HP.
• Increased Bulwark Damage Reduction from 6,5,4,3,2% (20% MAX) to 7,6,5,4,3% (25% MAX).
[ Armor ]
ARMOR OVERVIEW: We made a few tweaks to various armor types to give them unique benefits that were applicable for all difficulties. We felt that the baseline Heavy Armor values (at approximately 35% Damage Reduction) were in a good spot, especially with our recent changes to certain enemy affixes, so we adjusted the other armors to bring them up to par in their own way. Armor-based Damage Reduction is typically the easiest type of DR to get in the game, and due to its importance at higher levels, the lower-value armors were becoming less than desirable.
• Adjusted Light Armor Damage Reduction Value from approximately 15% to 25%.
• Adjusted Medium Armor Damage Reduction Value from approximately 25% to 30%.
• Adjusted Ultra Heavy Armor Damage Reduction Value from approximately 45% to 50%.
• Increased Light Armor Evade Invulnerability by 2 frames.
• Increased Medium Armor Evade Invulnerability by 1 frame.
• Increased Ultra Heavy Neutral Evade Invulnerability by 1 frame.
Armor Evade Value and Stamina Penalty Reference:
- Light Evade (25 Encumbrance or Lower): 12 iFrames, 0% Stamina Cost Penalty.
- Medium Evade (26-50 Encumbrance): 11 iFrames, 25% Stamina Cost Penalty.
- Heavy Evade (51-75 Encumbrance): 10 iFrames, 50% Stamina Cost Penalty.
- Ultra Heavy (76+ Encumbrance): 15 iFrames (Flop), 75% Stamina Cost Penalty.
DEV NOTE: No changes were made to Stamina Cost Penalty. These are original values. Additionally, Heavy Evade and Ultra Heavy Flop have their original iFrame value as well. The only changes regarding iFrames were to the two lighter Weight Classes.
[ Archetypes ]
• Handler Companion and Summoner Minions gain increased health per difficulty. On Apocalypse, they will have the highest base health.
• Increased Challenger's Intimidating Presence Range from 10m to 15m.
Explorer Archetype
• Increased the duration of Explorer's Scavenger Buff per pickup from 15s to 20s.
• Increased the duration of Explorer's Gold Digger Buffs from 15s to 20s.
• Increased the healing amount of Gold Digger Healing Fountain from 1.5 to 2.0 HP per second.
DEV NOTE: We wanted to make sure Explorer could maintain Scavenger longer between fights and give them more freedom while Gold Digger Fountains were active. We increased the durations by 5s each and boosted the Healing Fountain to be more enticing.
Archon Archetype
• Increased Archon Havoc Form Lighting Hands damage from 28 to 56.
• Increased Archon Havoc Form Blink damage from 100 to 150.
• Reduced Archon Havoc Form Cooldown from 120s to 90s.
DEV NOTE: These changes are in response to bug fix that allowed Havoc Form Lighting Hands to deal ridiculous damage. We made some overall adjustments to compensate.
Challenger Archetype
• Adjusted the damage falloff for Challenger's Close Quarters perk. At maximum range, Challenger will always maintain a 10% damage bonus to All Damage.
Handler Archetype
• Increased the Handler's Pack Hunter Range from 25m to 40m.
• Increased the Base Max Health of Handler's Very Good Boy Companion.
Summoner Archetype
• Increased the Base Max Health of Summoner's Hollow and Flyer Variants.
[ Gear / Items ]
• Increased Restriction Cord Damage Reduction from 10% to 15%.
• Increased Guardian's Ring range from 10m to 15m.
• Enabled Mist Step Neutral Backdash attack.
[ Weapons ]
• Switched Aphelion scaling to Boss/Special Damage Scaling instead of Standard.
• Increased the Fire Damage for Shatterstar (Savior Mod).
• Reduced the Fire Rate on Nightfall in Standard and Dreadwalker Fire Modes.
DEV NOTE: Nightfall was dealing far more damage than other weapons in both modes (almost 20% more w/ Dreadwalker active compared to other guns with their Mod active). When considering damage and the Mod ability (harder to hit, life siphon, and fire rate), it was pushing Nightfall too far above every other Long Gun. It now sits closer in line with other high-damage weapons.
• Reduced the AOE Burst Damage of Enigma's Overload Application from 40 to 30.
• Reduced the Subsequent Tether Damage of Enigma Primary Fire from 75% to 65%.
• Reduced the Magazine Capacity of Enigma from 30 to 25.
• Increased the total Reserve Capacity of Enigma from 120 to 125.
DEV NOTE: Enigma was performing too far above our goal for AOE clear, so a few adjustments were made. There is still an issue with it ignoring Armor which will be addressed in the future. However, when that happens, we will reevaluate the numbers.
[ Enemies ]
• Adjusted downtime and overall combat flow for Annihilation.
• Adjusted Annihilation Mine behavior on Survivor difficulty.
• Reduced damage on Nightweaver’s grab attacks (Wall and Lunge).
• Adjusted the hitbox of Magister Dullain's tongue attack to better match the visuals.
[ Multiplayer ]
• Reduced incoming damage in Multiplayer from 25% per additional player to 15% per player.
--Bug Fixes—
[ Progression & Rewards ]
• Progression Blocker: Cass no longer wanders out of town, making her store inaccessible.
• Progression Blocker: Ward 13 NPCs no longer “Lose their memory” after rolling adventure mode.
• Progression Blocker: Fixed an issue where Annihilation would be stuck between first and second phase of fight due an improper Plasma Cutter interaction.
• Progression Blocker: Fixed an issue if the player died before one of the children made it back to Oracle, the Oracle would not interact with the player.
• Progression Blocker: Fixed an issue in Sentinel’s Keep that would cause the player to become stuck inside door.
• Progression Blocker: Fixed issue where Liquid Escape could be lost.
• Progression Blocker: Fixed an issue that prevented players from completing the tutorial if a crash happened when interacting with Ford.
• Progression Blocker: Fixed infinite loading screen issue present for some players when selecting “Skip Tutorial” on character creation screen.
• Progression Blocker: Fixed an issue with Plasma Cutter preventing the Final Boss from transitioning into its second phase.
• Progression Blocker: Fixed Tal’Ratha boss fight lockout if game was exited during cutscene dialogue.
• Progression Blocker: Fixed the Astropath boss fight failing to start if game was exited during cutscenes.
• Progression Blocker: Addressed issue with Trait points going negative. Negative Trait points have been flipped to positive. This will also fix issues with the Second Archetype being locked out. If players are still encountering negative trait points, picking up an additional trait point will flip negative to positive.
• Addressed issue with players not receiving achievements in multiplayer games.
• Players who completed Oracle’s quilt will now receive Half Quilt award as well as Full Quit Reward if they had not previously received it.
• Fixed an issue where scripted deaths from the Bone Harvester, Empress Guards, and Red Prince caused actual deaths and ended Hardcore runs.
• Fixed an issue with Weapons not unlocking after a Hardcore playthrough.
• Fixed an issue with Weapons not unlocking after completing playthroughs at different difficulties.
• Players who listened to all Mudtooth’s stories but did not receive all of the rewards can visit Mudtooth to receive their rewards. Players who did not receive the Iron Cylinder (Gunslinger’s Engram) from listening to all his stories will now find it in his store.
• Fixed an issue preventing Explorer and Archon Armor from appearing on the vendor. Players will need to first convert the appropriate Mysterious Item into an Engram at Wally
• Fixed an issue preventing Mudtooth's Elixir from appearing in his inventory. After completing the game, players will need to first unlock Explorer (Golden Compass) at Wallace.
• Fixed issues where Clementine would stand in random locations in Ward 13 after the cutscene in Blackened Citadel.
• Fix for Achievement when meeting the Flautist if co-op player was spectating at the time where the Flautist was met.
• Fixed an issue preventing Revivalist Trait from being awarded. It should now be rewarded after reviving another player 15x.
[ Archetypes ]
• Fixed issue with Summoner's Minions targeting pigs in Losomn. Pigs are no longer valid targets for Minions.
• Fixed issue with Handler's Very Good Boy not waking the sleeping Huntress when attacking.
• Fixed Medic's Redemption cooldown for clients.
• Engineer kills via Turret now grant Experience.
• Removed Controller Rumble when Summoner Minions move near the player.
• Fixed an issue with Archon's Havoc Form Lighting Hands. Casting Speed now properly ramps up the Lighting Hand without going infinite.
• Fixed an issue causing Hunter's Focus not granting the proper Weakspot Damage Bonus
• Fixed an issue causing Hunter's Shroud granting multiplicative damage bonus
• Fixed an issue causing Invader Perk S.H.A.R.K. to not apply its damage bonuses
• Fixed an issue with Gunslinger's Bulletstorm Sound not terminating.
• Fixed a bug allowing Male Engineer to ignore falling transition when Overclocking.
[ Gear / Items ]
• Fixed an issue with Aphelion causing it to do drastically reduced damage.
• Fixed various issues with Restriction Cord causing issues like UI weirdness, memory leaks, and player getting stuck in World Stone as a client.
• Fixed Death’s Embrace effects remaining after exiting to main menu and returning to game.
• Fixed Spore Shot Mod’s slow effects lasting indefinitely.
• Fixed Enigma’s Chain Lightning chaining through walls and floors.
• Fixed Enigma ignoring enemy’s resistance. The Overload explosion still ignores resist.
• Fixed Dark Fluid buff values being inconsistent for clients.
• Fixed Faerie Needle buff icon displaying values incorrectly for clients.
• Fixed Bulletweaver buff icon displaying values incorrectly for clients.
• Fixed issue with Dran Scavenger Ring not correctly working for clients.
• Fixed Energized Neck Coil so as to not trigger from ally status applications.
• Fixed issue where consuming Processed Koara while its effect was already active was not resetting timer.
DEV NOTE: Seriously though... you know what this is, right?
• Fixed issue where consuming Ambit Ember while its effect was already active was not resetting timer.
• Fixed issue where Eulogy Mod was damaging player when activated too close to enemies. Also, returning bolts no longer damage allies.
• Added description and lore for Ghost Shell.
• Fixed VFX alignment for Nebula and Hellfire primary fire.
• Fixed an issue preventing Plasma Cutter from dealing the correct damage type to certain enemies.
• Fixed an issue causing Shieldbreaker Mutator to not grant the correct amount of shield.
• Nightfall Mod visual effects terminate correctly now.
• Fixed an issue allowing Dreamcatcher to trigger Dreamwave before it was properly earned.
• Fixed an issue that allowed Crystal Heart from stacking with itself.
• Fixed an issue causing Ring of Flawed Beauty not granting the proper Weakspot Damage Bonus
• Fixed issue with Anastasija's Inspiration causing infinite damage stacking on Summoner's Minions.
• Fixed an issue preventing some Boss & Special Melee Weapons from receiving proper scaling.
• Fixed an issue preventing Godsplitter from triggering “Was this supposed to happen?” Achievement
• Fixed an issue allowing Severed Hand to be spawned repeatedly.
[ Enemies ]
• Fixed various hitboxes for Enemy AOE attacks.
• Fixed Annihilation insta-killing clients with bad connections on transition to second phase.
• Fixed an issue with Cancer's Root attack ignoring Damage Reduction.
• Fixed an issue with GEORGE (Gorge) Aberration not attacking players.
• Fixed issue with Bloat King where applying a status effect would cause it to never adjust its bioluminescence.
• Fixed an issue with Gwendil the Unburnt that allowed Enigma to trigger infinite bomb explosions when there was no longer a bomb in hand.
• Fixed an issue preventing Venom's Staves from being destroyed by AOEs/Explosives.
• Fixed an issue preventing some enemy affixes from activating properly on Venom.
• Fixed various Labyrinth Enemies from not attacking during maze section.
• Fixed Bane Aberration from warping players out of the arena with Displacer.
• Fixed issue with Primogenitor health bar incorrectly tracking and causing players to become stuck.
• Fixed issue with Root Knight’s puddle projectile dealing damage on hit.
• Fixed issue with Nightweaver projectiles homing in on player incorrectly.
• E.D. Alpha (Aberration) in Tower of the Unseen now respawns after player dies and re-enters the aberration room area.
• Fixed issue with Block Ruin (Labyrinth Enemy) sound effects
• Fixed issue where players could defeat the Gwendil: The Unburnt without taking any damage by standing on the stairs under the wooden bridge
• Fixed issue where killing the Many Faces (Corruptor World Boss Golem) when it's jumping between platforms would cause it to fall off the world in The Great Bole.
[ Misc Fixes ]
• Fixed an issue with the icon above doors on map being too small.
• Fixed an issue where if you quit immediately after picking your archetype with Wallace, you’d have to play through the introduction again.
• Fixed Chimney obstructions not resetting for clients on world reset.
• Fixed various out of world or stuck location in Losomn Dran city.
• Fixed text getting cut off on 16:10 ratio resolutions as well as other non 16:9 based resolutions.
• Fixed issue where Huntress Boss Music volume was not controllable by Music slider in settings menu.
• Fixed issue where Jester cards were not correctly showing up for clients.
• Fixed issue with wearing the Ravager Sigil when speaking to Bedel would cause enemies to no longer attack player.
• Fixed multiple locations on final level where players could get out of bounds of the level.
• Fixed issue with player’s not receiving fall damage by holding throwable consumables or melee weapons in throwing position.
• Fixed collision issue causing players to get trapped along some edges in Morrow Sanatorium.
• Fixed issue when using certain melee weapons, the character’s face distorted
• Fixed issue where Player could be locked out of Postulant's Parlor when application was closed after playing the board game.
• Fixed issue where Player was unable to open door to Sentinel's Keep when exiting game while inputting the Seeker's Key in N'Erud
• Fixed an issue where players were trapped when attempting to vault through a wall in Cotton’s Kiln.
• Fixed an issue that allowed players to skip siege fight in Tiller's Rest.
• Fixed an issue with players falling into gap between the boat and wall in Tiller’s Rest
• Fixed floating doors in Cathedral of Omens.
• Fixed an issue in The Great Hall that allowed repeated EXP rewards during Feastmaster's event.
• Fixed multiple scenarios that allowed players to transition through walls using interactives.
• Fixed an issue that caused players to get stuck in Throw Animation in certain situations.
• Adjusted the kill volume height in the Custodian Eye arena.
--Bug Fixes—
[ Progression & Rewards ]
• Progression Blocker: Fixed an issue with players losing their Dragon Heart and Flashlight.
--Bug Fixes—
[ Progression & Rewards ]
• Progression Blocker: Fix for some players getting stuck in Tutorial and causing saves not to work.
• Fixed issue with Brabus forgetting who you are.
--Performance and Crashes--
• Fixed occasional crash when traveling to another location, mostly affecting Handlers (Crash: "Pure virtual not implemented")
Patch Version: 384,210
--Performance and Crashes--
• Ongoing optimizations to improve overall performance.
• Fixed multiple reported crash bugs.
• Potential fix for "GameThread timed out waiting for RenderThread" crash.
--Out Of Memory when Loading (Intel 13th generation CPU’s)--
We have identified an issue on some Intel 13th generation CPU’s where upon startup the game will display a message about being out of video memory or the crash reporter will pop up referencing an issue with decompressing a shader. If you experience this problem, you will likely also see it in other DX12 games.
If your CPU is overclocked, try setting it back to the defaults. If you’re not overclocked or that doesn’t work, try installing Intel Extreme Tuning Utility:
https://www.intel.com/content/www/us/en/download/17881/intel-extreme-tuning-utility-intel-xtu.html and lowering your “Performance Core Ratio” from 55x to 54x.
--Achievements & Difficulty Rewards—
• Retroactively fixed several achievements that weren’t tracked correctly.
• Retroactively fixed as many difficulty-based rewards as possible.
DEV NOTE: To unlock difficulty rewards and achievements, you must interact with the World Stone.
--Quality of Life--
• Added all unlocked Archetypes to Wallace’s inventory. If players have unlocked any Secret Archetype (by converting a Mysterious Item into an Engram), he will then sell them for all future characters. If you can start with it, Wallace will sell it.
• Reduced the requirement to obtain Revivalist Trait. Also included Very Good Boy.
• Updated Nimue, Bedel (Old Vaunnt), and N'Erud Vending Machine, and Blood Altar to properly keep their items in stock.
• Fixed the Damage Reduction calculation in Advanced Stats. While this was a bug, we still wanted to make sure it was at the top of the list because it was giving players incorrect info.
• Reduced Multiplayer Scaling per player by an additional 5% (from 15% to 10%). This means that in 3 player COOP, all players will now take 10% less damage (5% less per player).
• Increased the chance that Cass spawns her special rewards.
• Increased invulnerability time on standard Revive by 0.7s to give players a bit more time to react after being revived.
• Experience gained is shared across any distance in multiplayer (previously 40m max range) and to dead teammates.
--Balance—
[ General ]
• Reduced Vicious enemy affix from 33% to 15%.
• Reduced Spiteful enemy affix from 0-45% to 0-25%. This is based on current enemy Health.
• Reduced Thick Skin enemy affix from -15% Critical Chance & -25% Critical Damage to -10% and 15%, respectively.
• Reduced Hearty enemy affix from 25% Max HP to 15% Max HP.
• Increased Bulwark Damage Reduction from 6,5,4,3,2% (20% MAX) to 7,6,5,4,3% (25% MAX).
[ Armor ]
ARMOR OVERVIEW: We made a few tweaks to various armor types to give them unique benefits that were applicable for all difficulties. We felt that the baseline Heavy Armor values (at approximately 35% Damage Reduction) were in a good spot, especially with our recent changes to certain enemy affixes, so we adjusted the other armors to bring them up to par in their own way. Armor-based Damage Reduction is typically the easiest type of DR to get in the game, and due to its importance at higher levels, the lower-value armors were becoming less than desirable.
• Adjusted Light Armor Damage Reduction Value from approximately 15% to 25%.
• Adjusted Medium Armor Damage Reduction Value from approximately 25% to 30%.
• Adjusted Ultra Heavy Armor Damage Reduction Value from approximately 45% to 50%.
• Increased Light Armor Evade Invulnerability by 2 frames.
• Increased Medium Armor Evade Invulnerability by 1 frame.
• Increased Ultra Heavy Neutral Evade Invulnerability by 1 frame.
Armor Evade Value and Stamina Penalty Reference:
- Light Evade (25 Encumbrance or Lower): 12 iFrames, 0% Stamina Cost Penalty.
- Medium Evade (26-50 Encumbrance): 11 iFrames, 25% Stamina Cost Penalty.
- Heavy Evade (51-75 Encumbrance): 10 iFrames, 50% Stamina Cost Penalty.
- Ultra Heavy (76+ Encumbrance): 15 iFrames (Flop), 75% Stamina Cost Penalty.
DEV NOTE: No changes were made to Stamina Cost Penalty. These are original values. Additionally, Heavy Evade and Ultra Heavy Flop have their original iFrame value as well. The only changes regarding iFrames were to the two lighter Weight Classes.
[ Archetypes ]
• Handler Companion and Summoner Minions gain increased health per difficulty. On Apocalypse, they will have the highest base health.
• Increased Challenger's Intimidating Presence Range from 10m to 15m.
[ Gear / Items ]
• Increased Restriction Cord Damage Reduction from 10% to 15%.
• Increased Guardian's Ring range from 10m to 15m.
• Enabled Mist Step Neutral Backdash attack.
[ Enemies ]
• Adjusted downtime and overall combat flow for Annihilation.
• Adjusted Annihilation Mine behavior on Survivor difficulty.
--Bug Fixes—
[ Progression & Rewards ]
• Progression Blocker: Cass no longer wanders out of town, making her store inaccessible.
• Progression Blocker: Ward 13 NPCs no longer “Lose their memory” after rolling adventure mode.
• Progression Blocker: Fixed an issue where Annihilation would be stuck between first and second phase of fight due an improper Plasma Cutter interaction.
• Progression Blocker: Fixed an issue if the player died before one of the children made it back to Oracle, the Oracle would not interact with the player.
• Progression Blocker: Fixed an issue in Sentinel’s Keep that would cause the player to become stuck inside door.
• Progression Blocker: Fixed issue where Liquid Escape could be lost.
[ Archetypes ]
• Fixed issue with Summoner's Minions targeting pigs in Losomn. Pigs are no longer valid targets for Minions.
• Fixed issue with Handler's Very Good Boy not waking the sleeping Huntress when attacking.
• Fixed Medic's Redemption cooldown for clients.
• Engineer kills via Turret now grant Experience.
• Removed Controller Rumble when Summoner Minions move near the player.
[ Gear / Items ]
• Fixed an issue with Aphelion causing it to do drastically reduced damage.
• Fixed various issues with Restriction Cord causing issues like UI weirdness, memory leaks, and player getting stuck in World Stone as a client.
• Fixed Death’s Embrace effects remaining after exiting to main menu and returning to game.
• Fixed Spore Shot Mod’s slow effects lasting indefinitely.
• Fixed Enigma’s Chain Lightning chaining through walls and floors.
• Fixed Enigma ignoring enemy’s resistance. The Overload explosion still ignores resist.
• Fixed Dark Fluid buff values being inconsistent for clients.
• Fixed Faerie Needle buff icon displaying values incorrectly for clients.
• Fixed Bulletweaver buff icon displaying values incorrectly for clients.
• Fixed issue with Dran Scavenger Ring not correctly working for clients.
• Fixed Energized Neck Coil so as to not trigger from ally status applications.
• Fixed issue where consuming Processed Koara while its effect was already active was not resetting timer.
DEV NOTE: Seriously though... you know what this is, right?
• Fixed issue where consuming Ambit Ember while its effect was already active was not resetting timer.
• Fixed issue where Eulogy Mod was damaging player when activated too close to enemies. Also, returning bolts no longer damage allies.
• Added description and lore for Ghost Shell.
[ Enemies ]
• Fixed various hitboxes for Enemy AOE attacks.
• Fixed Annihilation insta-killing clients with bad connections on transition to second phase.
• Fixed an issue with Cancer's Root attack ignoring Damage Reduction.
• Fixed an issue with GEORGE (Gorge) Aberration not attacking players.
• Fixed issue with Bloat King where applying a status effect would cause it to never adjust its bioluminescence.
• Fixed an issue with Gwendil the Unburnt that allowed Enigma to trigger infinite bomb explosions when there was no longer a bomb in hand.
• Fixed an issue preventing Venom's Staves from being destroyed by AOEs/Explosives.
• Fixed an issue preventing some enemy affixes from activating properly on Venom.
• Fixed various Labyrinth Enemies from not attacking during maze section.
• Fixed Bane Aberration from warping players out of the arena with Displacer.
[ Misc Fixes ]
• Fixed an issue with the icon above doors on map being too small.
• Fixed an issue where if you quit immediately after picking your archetype with Wallace, you’d have to play through the introduction again.
• Fixed Chimney obstructions not resetting for clients on world reset.
• Fixed various out of world or stuck location in Losomn Dran city.
• Fixed text getting cut off on 16:10 ratio resolutions as well as other non 16:9 based resolutions.
• Fixed issue where Huntress Boss Music volume was not controllable by Music slider in settings menu.
• Fixed issue where Jester cards were not correctly showing up for clients.
• Fixed issue with wearing the Ravager Sigil when speaking to Bedel would cause enemies to no longer attack player.
Thank you for all the support since we launched Remnant II last week. The response to the game has been amazing to see and we are honored and humbled by you all. Since Launch, we’ve been focusing on improving players’ experiences across the board. We’ve made our initial pass on stability, and performance on all platforms, focused on progression blockers, bugs and addressed some Quality of Life requests from the community. This is the first major update, and we plan to continue to fix issues and add Quality of Life features. Once again, thank you for all the support you have shown us!
Remnant 2 Patch Notes: 383,678
--Performance and Crashes--
• Initial optimizations to improve overall performance.
• Updates to improve hitching and potential crashes.
• Fixed multiple reported crash bugs.
• High detail shadows have been moved to a separate option and can be enabled in the options on PC.
--Quality of Life--
QOL OVERVIEW: While we still have quite a few things we are working on regarding Traits and long-term grinding (for those that wish to partake), we wanted to make a few changes in this patch to ensure players had more freedom to experiment. Players should find it much easier to Respec and they should also end up with more Scrap overall. We aren't done here by any means, and these are not the larger changes we've mentioned on Discord and Reddit, but in the short term, they should help to ease the burden or reconfiguring your build and experimenting with different options.
• Increased Trait Cap by +5.
• Tome of Knowledge now grants Scrap and EXP when the player has reached Trait Cap.
• Orb of Undoing now has unlimited uses. Players can sell any extras for Scrap.
• Removed the Trait Requirement for equipping a second Archetype. Players may now slot their second Archetype as soon as they obtain / convert another Engram at Wallace.
• Removed the Scrap Cost for converting a Mysterious Item into an Engram (1000 to 0).
• Lowered the Lumenite Cost for converting a Mysterious Item into an Engram (10 to 5).
• Slightly Increased Scrap Gain from Breakables.
• Increased Scrap Gain from Regular and Rare Chests.
• Increased Scrap Gain when killing Aberrations.
• Reduced the cost of Bloodroot.
--Balance--
[ Archetypes ]
Explorer Archetype
• Increased the duration of Explorer's Scavenger Buff per pickup from 15s to 20s.
• Increased the duration of Explorer's Gold Digger Buffs from 15s to 20s.
• Increased the healing amount of Gold Digger Healing Fountain from 1.5 to 2.0 HP per second.
DEV NOTE: We wanted to make sure Explorer could maintain Scavenger longer between fights and give them more freedom while Gold Digger Fountains were active. We increased the durations by 5s each and boosted the Healing Fountain to be more enticing.
Archon Archetype
• Increased Archon Havoc Form Lighting Hands damage from 28 to 56.
• Increased Archon Havoc Form Blink damage from 100 to 150.
• Reduced Archon Havoc Form Cooldown from 120s to 90s.
DEV NOTE: These changes are in response to bug fix that allowed Havoc Form Lighting Hands to deal ridiculous damage. We made some overall adjustments to compensate.
Challenger Archetype
• Adjusted the damage falloff for Challenger's Close Quarters perk. At maximum range, Challenger will always maintain a 10% damage bonus to All Damage.
Handler Archetype
• Increased the Handler's Pack Hunter Range from 25m to 40m.
• Increased the Base Max Health of Handler's Very Good Boy Companion.
Summoner Archetype
• Increased the Base Max Health of Summoner's Hollow and Flyer Variants.
[ Weapons ]
• Switched Aphelion scaling to Boss/Special Damage Scaling instead of Standard.
• Increased the Fire Damage for Shatterstar (Savior Mod).
• Reduced the Fire Rate on Nightfall in Standard and Dreadwalker Fire Modes.
DEV NOTE: Nightfall was dealing far more damage than other weapons in both modes (almost 20% more w/ Dreadwalker active compared to other guns with their Mod active). When considering damage and the Mod ability (harder to hit, life siphon, and fire rate), it was pushing Nightfall too far above every other Long Gun. It now sits closer in line with other high-damage weapons.
• Reduced the AOE Burst Damage of Enigma's Overload Application from 40 to 30.
• Reduced the Subsequent Tether Damage of Enigma Primary Fire from 75% to 65%.
• Reduced the Magazine Capacity of Enigma from 30 to 25.
• Increased the total Reserve Capacity of Enigma from 120 to 125.
DEV NOTE: Enigma was performing too far above our goal for AOE clear, so a few adjustments were made. There is still an issue with it ignoring Armor which will be addressed in the future. However, when that happens, we will reevaluate the numbers.
[ Enemies ]
• Reduced damage on Nightweaver’s grab attacks (Wall and Lunge).
• Adjusted the hitbox of Magister Dullain's tongue attack to better match the visuals.
[ Multiplayer ]
• Reduced incoming damage in Multiplayer from 25% per additional player to 15% per player.
--Bug Fixes—
[ Progression & Rewards ]
• Fixed multiple reported crash bugs and instability issues.
• Progression Blocker: Fixed an issue that prevented players from completing the tutorial if a crash happened when interacting with Ford.
• Progression Blocker: Fixed infinite loading screen issue present for some players when selecting “Skip Tutorial” on character creation screen.
• Progression Blocker: Fixed an issue with Plasma Cutter preventing the Final Boss from transitioning into its second phase.
• Progression Blocker: Fixed Tal’Ratha boss fight lockout if game was exited during cutscene dialogue.
• Progression Blocker: Fixed the Astropath boss fight failing to start if game was exited during cutscenes.
• Progression Blocker: Addressed issue with Trait points going negative. Negative Trait points have been flipped to positive. This will also fix issues with the Second Archetype being locked out. If players are still encountering negative trait points, picking up an additional trait point will flip negative to positive.
• Addressed issue with players not receiving achievements in multiplayer games.
DEV NOTE: This will not retroactively reward ones that should have been previously unlocked. In future patches we will look into attempting to retroactively award as many as we can, however some will likely not be able to be awarded this way and will need to be reacquired.
• Players who completed Oracle’s quilt will now receive Half Quilt award as well as Full Quit Reward if they had not previously received it.
• Fixed an issue where scripted deaths from the Bone Harvester, Empress Guards, and Red Prince caused actual deaths and ended Hardcore runs.
• Fixed an issue with Weapons not unlocking after a Hardcore playthrough.
DEV NOTE: Unfortunately, hardcore awards will not be retroactively awarded for previous completions of Hardcore mode.
• Fixed an issue with Weapons not unlocking after completing playthroughs at different difficulties.
DEV NOTE: Unfortunately, difficulty-based rewards will not be retroactively awarded for previous completions of the game.
• Players who listened to all Mudtooth’s stories but did not receive all of the rewards can visit Mudtooth to receive their rewards. Players who did not receive the Iron Cylinder (Gunslinger’s Engram) from listening to all his stories will now find it in his store.
• Fixed an issue preventing Explorer and Archon Armor from appearing on the vendor. Players will need to first convert the appropriate Mysterious Item into an Engram at Wally
• Fixed an issue preventing Mudtooth's Elixir from appearing in his inventory. After completing the game, players will need to first unlock Explorer (Golden Compass) at Wallace.
• Fixed issues where Clementine would stand in random locations in Ward 13 after the cutscene in Blackened Citadel.
• Fix for Achievement when meeting the Flautist if co-op player was spectating at the time where the Flautist was met.
• Fixed an issue preventing Revivalist Trait from being awarded. It should now be rewarded after reviving another player 15x.
[ Archetypes ]
• Fixed an issue with Archon's Havoc Form Lighting Hands. Casting Speed now properly ramps up the Lighting Hand without going infinite.
• Fixed an issue causing Hunter's Focus not granting the proper Weakspot Damage Bonus
• Fixed an issue causing Hunter's Shroud granting multiplicative damage bonus
• Fixed an issue causing Invader Perk S.H.A.R.K. to not apply its damage bonuses
• Fixed an issue with Gunslinger's Bulletstorm Sound not terminating.
• Fixed a bug allowing Male Engineer to ignore falling transition when Overclocking.
[ Gear / Items ]
• Fixed VFX alignment for Nebula and Hellfire primary fire.
• Fixed an issue preventing Plasma Cutter from dealing the correct damage type to certain enemies.
• Fixed an issue causing Shieldbreaker Mutator to not grant the correct amount of shield.
• Nightfall Mod visual effects terminate correctly now.
• Fixed an issue allowing Dreamcatcher to trigger Dreamwave before it was properly earned.
• Fixed an issue that allowed Crystal Heart from stacking with itself.
• Fixed an issue causing Ring of Flawed Beauty not granting the proper Weakspot Damage Bonus
• Fixed issue with Anastasija's Inspiration causing infinite damage stacking on Summoner's Minions.
• Fixed an issue preventing some Boss & Special Melee Weapons from receiving proper scaling.
• Fixed an issue preventing Godsplitter from triggering “Was this supposed to happen?” Achievement
• Fixed an issue allowing Severed Hand to be spawned repeatedly.
[ Enemies ]
• Fixed issue with Primogenitor health bar incorrectly tracking and causing players to become stuck.
• Fixed issue with Root Knight’s puddle projectile dealing damage on hit.
• Fixed issue with Nightweaver projectiles homing in on player incorrectly.
• E.D. Alpha (Aberration) in Tower of the Unseen now respawns after player dies and re-enters the aberration room area.
• Fixed issue with Block Ruin (Labyrinth Enemy) sound effects
• Fixed issue where players could defeat the Gwendil: The Unburnt without taking any damage by standing on the stairs under the wooden bridge
• Fixed issue where killing the Many Faces (Corruptor World Boss Golem) when it's jumping between platforms would cause it to fall off the world in The Great Bole.
[ Misc Fixes ]
• Fixed multiple locations on final level where players could get out of bounds of the level.
• Fixed issue with player’s not receiving fall damage by holding throwable consumables or melee weapons in throwing position.
• Fixed collision issue causing players to get trapped along some edges in Morrow Sanatorium.
• Fixed issue when using certain melee weapons, the character’s face distorted
• Fixed issue where Player could be locked out of Postulant's Parlor when application was closed after playing the board game.
• Fixed issue where Player was unable to open door to Sentinel's Keep when exiting game while inputting the Seeker's Key in N'Erud
• Fixed an issue where players were trapped when attempting to vault through a wall in Cotton’s Kiln.
• Fixed an issue that allowed players to skip siege fight in Tiller's Rest.
• Fixed an issue with players falling into gap between the boat and wall in Tiller’s Rest
• Fixed floating doors in Cathedral of Omens.
• Fixed an issue in The Great Hall that allowed repeated EXP rewards during Feastmaster's event.
• Fixed multiple scenarios that allowed players to transition through walls using interactives.
• Fixed an issue that caused players to get stuck in Throw Animation in certain situations.
• Adjusted the kill volume height in the Custodian Eye arena.
Missing D3D12Core.dll (Thanks to Dresk on the Steam Forums)
Search on your PC for the following file: C:\Windows\system32\D3D12Core.dll
If you do not have this file, Windows Update failed to install it, or your windows is out of date. If you are out of date on Windows 10, please run windows update. After it’s completed, look for the file above. If that is still missing, you will need to download a windows update to install Agility on your system.
To find out what version of windows you have, type winver in the windows search bar or hold down the Windows Key, pressing R, and typing winver in the box that pops up (followed by enter.)
The 2nd line will say “Version” followed by your installed version of Windows.
If you have 2004 or 20H2, use this link: : https://www.catalog.update.microsoft.com/Search.aspx?q=KB4601319
On this page, you want the update for 2004, for x64 (64bit), cumulative update, non-server version. On the page that update has this exactly for the line :
2021-02 Cumulative Update for Windows 10 Version 2004 for x64-based Systems (KB4601319)
If you have 20H2, look for this line :
2021-02 Cumulative Update for Windows 10 Version 20H2 for x64-based Systems (KB4601319)
AMD GPU Users(Thanks to Cupcake and Chaoz)
This error is related to outdated/incorrect drivers.
If you are on legacy, use these versions:
-21.4.1 - https://www.amd.com/en/support/kb/release-notes/rn-rad-win-21-4-1
-21.5.2 - https://www.amd.com/en/support/kb/release-notes/rn-rad-win-21-5-2
If you are not legacy, use:
-23.7.1 - https://www.amd.com/en/support/kb/release-notes/rn-rad-win-23-7-1
After installing, you may be told you need to update the drivers, choose “No”.
Nvidia GPU User
Step 1: Make sure your Windows is up-to-date, and you've got the latest drivers installed.
Step 2: If that doesn't do the trick, here's something else you can try (this is for Nvidia, but let us know if you're having this issue with other graphic cards):
Install the latest Nvidia driver (make sure to tick the "clean install" checkbox)
Restart your computer after the video driver install
If needed (give the game a shot first), uninstall the game completely, then reinstall it
Step 3: If none of the above help, some folks have found success by installing the Nvidia Studio Driver instead of the Game Ready Driver.
Step 4: Oddly enough, adding -d3d12 to the command line has solved the issue for some people, even though it's the exact opposite of what the error message suggests.
Supported Hardware and Software
Officially Supported OS is Windows 10/11 (Latest update 22H2) (Windows Needs to be updated (Direct X12 updates are tied to Windows update, Microsoft doesn't allow standalone installs for updated DX12 libraries)
Oldest/Lowest Officially Supported AMD GPU is an RX 590 / GTX 1650 for Nvidia (Integrated GPUs Unsupported)
GPU Drivers Updated (Most important as they also contain stability fixes/feature updates for other games as well)
DX11 isn't supported (This is an Unreal 5.2 game utilizing shader model 6 so DX12 is mandatory for it to run)
Known Issues that are being looked into further
Intel 13 series CPU with Nvidia 40xx series cards being unstable (Had issues with these systems also crashing with other Recently Released Unreal Engine 5 Games, looking into fixes)
Intel Arc Cards displaying Graphical Glitching/Crashing (Intel is aware of this and is working an fix/driver update, sadly we have no date of when this is released)
Crashing on Startup (A popup window will display, Please submit these crash reports by clicking "Send and Close" These are used by the Devs to identify the errors)
Future patches are to come to address any further issues