Remnant II Patch Notes: 8.17.23
/Since release, we have been working diligently to address as many issues as we can, and as quickly as we can. However, this has meant there’s been a delay between the Console and PC patch releases. Barring any major issues, we hope to have the Console patches out early next week which will bring all of the platforms into alignment.
Remnant II Patch Notes: 384,830
--Performance and Crashes—
• Updates to reduce potential crashes.
• Addressed an issue where game would hang on Remnant II logo screen for some players when first starting the game.
• Fixed various issues causing memory leaks.
• Added an option to the graphics settings to turn off the optimizations when in a menu.
DEV NOTE: This may fix DXGI_ERROR_DEVICE_REMOVED error for some users.
--Achievements & Difficulty Rewards—
• Retroactively fixed “Proving Grounds” Achievement.
• Retroactively fixed issue where players who beat the game on Apocalypse difficulty previously were not receiving Nightmare difficulty rewards.
DEV NOTE: To unlock difficulty rewards and achievements, you must interact with the World Stone.
• Fixed an issue where Revivalist Trait was not unlocking for some players.
• Fixed an issue with granting difficulty rewards related to localization.
--Bug Fixes—
[ Progression & Rewards ]
• Progression Blocker: Fixed an issue where if the game was closed during the Binding of Three cinematic in the Labyrinth, the portal to the final world would not open correctly.
• Progression Blocker: Fixed an issue where players could use Havoc Form during the final boss fight transition and get stuck.
• Progression Blocker: Fixed an issue where the key in Kaeula’s Rest would not show up.
• Progression Blocker: Fixed an issue where train siege on N’Erud would lock players out, preventing them from progressing forward.
• Progression Blocker: Fixed an issue where players could get stuck in Tal’Ratha’s metaphysical phase and not complete the fight.
• Progression Blocker: Fixed an issue where the key in the Morrow Sanatorium would not show up.
[ Archetypes ]
• Fixed issues with Archon's Tempest ability not working with Big Bang.
• Fixed issue with Summoner’s minions targeting corpses in Magister Dullain fight.
• Fixed an issue where Engineer’s turret would allow them to move through walls and doors.
• Fixed an issue where Very Good Boy would sometimes attempt to attack an invisible enemy after defeating Labyrinth Sentinel.
• Fixed an issue where Archetypes could show up as “!”, locking them out for players.
[ Gear / Items ]
• Fixed an issue with Chilled Steam not correctly granting movement speed increase.
• Fixed an issue with Dark Cider’s stat description not matching advanced stats display.
• Fixed an issue with Mudtooth’s Elixir bonus not showing up in advanced stats display.
• Fixed an issue with Smolder not scaling correctly with Mod damage.
• Fixed an issue where Black Cat Band was incorrectly triggered when dodging with Void Cloak.
• Fixed an issue where unequipping the One-Eyed Joker idol was not removing its effect.
• Fixed an issue where Stamina cost when using Huntress Spear was not benefiting from Reinvigorate.
• Fixed an issue where Momentum mutator bonus was not being applied correctly when upgraded.
• Fixed an issue where Scavenger’s Bauble was not automatically picking up Relic Dust.
• Fixed an issue where Samoflange amulet incorrectly triggered when dodging incoming enemy attacks.
• Fixed an issue where Astral Burst mod was not bouncing three times as stated in its description.
• Fixed an issue where Reality Rune would slow friendly projectiles.
• Fixed an issue with Restriction Cord related to interacting with World Stone.
• Fixed an issue with Tranquility Font’s description not displaying the correct values.
• Fixed an issue where Weightless Weight was not applying the correct values when changing armor.
• Fixed an issue where in combination with Restriction Cord, Ring of Anguish could cause a crash.
[ Enemies ]
• Fixed an issue with Gorge’s rear spin attack not connecting with players correctly.
• Fixed an issue with Labyrinth creatures getting stuck in stagger state in various places.
• Fixed an issue with Abomination’s AoE slam size collision not matching visual.
• Changed Abomination’s plates to take normal damage instead of resisting damage.
• Fixed an issue with Abomination retreating too often.
• Fixed an issue with Chainsaw Dran getting stuck when killed while performing interactive on player.
• Fixed an issue with Huntress killing all of Summoner’s minions at once during fight.
• Fixed an issue where players could get stuck under the arena in the second phase of the final boss fight.
• Fixed an issue where Bastion aberration affixes remained active outside of combat.
• Fixed an issue where Tal’Ratha’s spit attack could still hit the player if they were out of range.
• Fixed an issue where Gorge would not spawn and door would not open if player quit while door to room was still opening.
[ Misc Fixes ]
• Fixed multiple places where players could get stuck outside of the world on N’Erud
• Fixed visual issues with lightning in the sky during final portion of campaign.
• Fixed an issue where advanced stats could not be toggled on/off when returning from map menu.
• Fixed an issue where Chain Lightning was not doing Shock Damage.
• Fixed an issue where non-vendor town NPCs would disappear for some players.
• Fixed level geometry allowing players to access Bone Harvester’s lair without first being grabbed by the Bone Harvester.
• Fixed an issue in Town Turned to Dust where players could get stuck between bridge planks.
• Fixed an issue where clients could interact with the Fae Council and quit out mid conversation, locking the Host out of speaking with them again.