Remnant II Hot Fix Notes: 400,313 12/12/2023

--Performance and Crashes--

- Fixed an issue where players would become unjoinable in multiplayer.

--Bug Fixes--

] --Archetypes-- [

== Summoner ==

- Fixed an issue where after a summon died, a new one would not be able to be summoned.

] --Gear / Items-- [

- Fixed an issue where some melee weapons were not using the correct amount of stamina.

Remnant II Patch 399,597 Notes: 12/07/23

--Performance and Crashes--

- Fixed an issue where some players were not able to load up their saves after equipping some items from The Awakened King DLC.

- Fixed various crashes related to The Awakened King DLC.

- Fixed an issue where the Ritualist Vial was destroying nearby breakables, impacting performance, and possibly crashing the game.

- Fixed an issue where rapidly swapping loadouts could potentially cause the game to crash.

 

--Quality of Life--

[ --Enemies-- ]

- Increased the spawn chance of Knights who drop Crimson Coins in the Red Prince dungeon.

- Updated the Trapper affix so it is no longer applied to mini-bosses.

DEVNOTE: The Sunken Witch on Apocalyptic difficulty can still potentially receive the Trapper affix, what can you say other than she’s a sadistic witch.

- Did an overall balance pass on Trapper affix.

[ --UI-- ]

- Added Summon Damage and Windup Time to Advanced Stats.

 

--Bug Fixes--

[ --Progression & Rewards-- ]

- Fixed an issue where defeating the One True King was not counting towards World Boss kill count for weapon reward unlocks.

- Fixed an issue where The Awakened King achievements would not fire off correctly for some players.

DEVNOTE: Players who previously completed the prerequisites required for gaining these achievements need to touch the World Stone in their world to retroactively receive them.

 - Fixed an issue where clients whose character was dead would not receive shared pickups.

[ --Archetypes-- ]

== Challenger ==

- Fixed an issue where Close Quarters Perk was testing against where Mod was equipped as opposed to player’s current location.

== Ritualist ==

- Fixed an issue where Eruption visual effects were unaffected by Amplitude Trait.

- Fixed an issue where Deathwish was taking armor value into account.

== Archon ==

- Fixed an issue where Archon Lightning could hit friendlies under certain conditions.

- Fixed an issue where Havoc Form was not being affected by movement speed modifiers.

- Fixed an issue where Havoc Form was not aiming correctly for clients.

== Gunslinger ==

- Fixed an issue where Quick Draw was not consuming the ability’s charge.

== Summoner ==

- Fixed an issue where Root Fliers would occasionally kill themselves during fight with Sha’Hala.

- Fixed an issue where the Summoner’s Archetype skill would go into cooldown despite having charges remaining.

[ --Gear / Items-- ]

- Fixed an issue where Monarch’s damage was scaling incorrectly.

- Fixed an issue where players could acquire the Ragged Poppet Engram more than once.

- Fixed an issue where Ring of Spears Mod could be used while in Havoc Form.

- Fixed an issue where Monarch did not require Mod power for activation of Mods.

- Fixed an issue where a weight of 75 would switch between being considered Heavy or Medium when equipping and unequipping items.

- Fixed an issue where Energy Wall prevented users from hitting weak spots when using Plasma Cutter or Deceit weapons.

- Fixed an issue where Rusted Bulwark buffs were lost when interacting with a checkpoint while wearing Restriction Cord.

- Fixed an issue where Anguish Mod damage didn’t increase with weapon level up.

- Fixed an issue where Eulogy Mod dealt no damage to Mothermind when activated.

- Fixed an issue where Dervish mutator buff wasn’t refreshing when a skill was used before it expired.

- Fixed an issue where Burden of Warlock was not draining to correct amount of health.

- Fixed an issue where players were unable to activate Fortune Hunter while Monarch was equipped.

- Fixed an issue where Hyperconductor allowed players to activate skill then remove it with no penalty.

- Fixed an issue where Meridian was dealing damage based on the distance of the player when explosion happened, not when it was fired.

- Fixed an issue where Misfortune’s level 10 slow effect failed to be applied when equipped on the Ritualist Scythe.

- Fixed an issue where the Plasma Cutter inflicted damage on the Very Good Boy when shooting over him.

- Fixed an issue where Abyssal Hook was not working correctly with some Mutators.

- Fixed an issue where Concoctions applied while using Brewmaster’s Cork did not persist through death.

- Fixed an issue where Generating Band was not regenerating based on the correct amount of health.

- Fixed an issue where Elixir of Life did not benefit from Triage or Healing effectiveness relic fragments.

- Fixed an issue where Harmonizer’s level 10 benefit was not working.

- Fixed an issue where Feedback base and level 10 benefits were not working.

- Fixed an issue where Shield Breaker was not being generated correctly in some circumstances.

- Fixed an issue where Blessed Ring didn’t work with Tranquil Heart.

- Fixed an issue where a floating mutator was spawned when equipping the Tainted Blade Mutator.

- Fixed an issue where the level 9 Untouchable Trait value should have been 27%, not 26%.

- Fixed an issue where Overflow Mod would refresh its own Overload application.

- Fixed an issue where Tomb Dweller’s Ring handled grey health conversion incorrectly.

- Fixed an issue where Plainswalker’s screen effect blinked if activated while running.

- Fixed an issue where Fire debuff could potentially linger on players with 0 seconds remaining.

- Fixed an issue where Feedback Mutator level 10 ability was not getting triggered by Merciless.

- Fixed an issue where Stonebreaker’s Faultline stamina cost was inconsistent.

- Fixed an issue where Hexahedron was missing a texture while inspecting for some players.

- Fixed an issue where Wrathbringer was missing effects trails.

- Fixed an issue where when Corrosive status effect was purged from players, it applied Overload to nearby enemies instead of Corrosive.

- Fixed an issue where Edgelord Mutator failed to increase melee charge speed for throwable weapons.

- Fixed an issue where Blood Draw Mod was doing more damage than was intended.

- Fixed an issue where Dried Clay Ring was showing up too large in world prior to picking it up.

- Fixed an issue where Blood Jewel was not being correctly affected by Affliction Trait.

- Fixed an issue where the incorrect result was occurring after receiving the Death-Soaked Idol.

- Fixed an issue where Miasma displayed the incorrect range and duration.

- Fixed an issue where Big Bang mod did not increase Spirit Healer mutator healing when using more charges.

- Fixed an issue where Top Heavy Mutator failed to increase Enigma's ranged damage.

- Fixed an issue where Chaos Driver Mod did not do increased weak spot damage.

- Fixed an issue where Smolder sprinting attack did not deal fire damage.              

- Fixed an issue where Sequenced Shot was not reducing charge time for subsequent shots.

- Fixed an issue where Sparkfire Shotgun was not playing visual or sound effects correctly.

- Fixed an issue where Savior shatter shards damage was not affected by Kinship Trait.

- Fixed an issue where Ritualist Scythe was not consuming stamina on charged attacks.

- Fixed an issue where Quick Draw would not exit Shroud.

- Fixed an issue where Creeping Mist could be self-applied if revived after using it.

- Fixed an issue where Ghost Shell Mutator didn’t work with Monarch.

- Fixed an issue where Affliction increased the shock damage of Krell Edge.

- Fixed an issue where Impact cannon shots were missing projectile VFX when held.

[ --Enemies-- ]

- Fixed an issue where Bruin, Blade of the King’s spears would insta-kill companions.

- Fixed an issue where companions would attack Fae in stone form in the Forlorn Coast.

- Fixed an issue where the Red Prince’s voice was very low when asking him specific questions.

- Fixed an issue where the Primogenitor mini-boss would remove concoction buffs on occasion.

- Fixed an issue where explosions caused by Gwendil: The Unburnt’s bombs were not visible for clients.

- Fixed an issue where the Sunken Witch could get stuck on the overhead walkways.

- Fixed an issue where the One True King was only getting one affix on Apocalyptic difficulty.

- Fixed an issue where Knights were dealing more than the intended amount of damage against the One True King.

- Fixed an issue where the Labyrinth sphere didn’t play its death animation when dying to burn damage.

- Fixed an issue where the Mangled Atoner’s health would potentially disappear mid-fight.

- Fixed an issue where aberrations with Cloner affix could potentially spawn a clone after they died.

- Fixed an issue where Dran Immolator’s interactive was incorrectly killing players on Apocalyptic difficulty.

[ --UI-- ]

- Fixed an issue where there was a typo in the description text for Monarch.

- Fixed an issue where clients would see an incorrect amount of health on Boneharvester health bar during encounter.

- Fixed an issue where there was a grammatical mistake in the description of Constrained Heart.

- Fixed an issue where there was a grammatical mistake in the description of Atonement Fold.

- Fixed an issue where the Misplaced Memoir was labeled incorrectly on pick up preview text.

- Fixed an issue where Ring of Omens description value was displaying incorrectly.

- Fixed an issue where there was a grammatical mistake in the description of Dran’s Dream item.

- Fixed an issue where the description for A'Taerii Booster did not specifically state it was only intended for ranged damage, not melee.

- Fixed an issue where the health bar for Little Gorge would sometimes not display.

[ --Misc Fixes-- ]

- Fixed various issues where players could get stuck or get out of level in the Forlorn Coast area.

- Fixed various issues with the foliage in the Forlorn Coast area.

- Fixed various visual issues in the Forlorn Coast area.

- Fixed an issue where dumbwaiter in Ravenous Siege would not open after siege was completed.

- Fixed an issue where food in Ravenous Siege would respawn after resting at World Stone after siege.

- Fixed an issue where clients would see visual effects for Kill Switch mutator if the host had it equipped near the gate area of the Blackened Citadel after Clementine destroyed it.

- Fixed an issue where players did not have the option to select “I bring news” dialogue from conversation with Leywise if they met Nimue.

- Fixed an issue where players could interact with Leywise through the ground.

- Fixed an issue where visual effects were invisible on Nebula if weapon was occluded.

- Fixed an issue where Misty Step neutral dodge would spawn trapper AoEs.

- Fixed an issue where bone piles in Harvester’s Reach weren’t displaying as broken for clients who joined after they were destroyed.

- Fixed an issue where Leywise would replay his crafting dialogue intro after defeating the One True King and experiencing the True Ending.

- Fixed an issue where Nightweaver spider crawl sound effect would continuously loop.

- Fixed an issue where Penitent’s Wall Shield sound would continuously loop sometimes.

- Fixed an issue where players could still walk around when getting killed by the explosive arrow shot from Shrewd.

- Fixed an issue where the body of the dead ritualist would cull out when looking at it.

- Fixed an issue where Nimue’s heart and crown would continue to glow after her death for clients.

- Fixed various issues with visual effects related to the One True King.

- Fixed an issue where one of the One True King’s taunt subtitles had a misspelling.

- Fixed an issue where if players were attacked while traveling through a portal, it could cause them to go flying.

Remnant II Hot Fix Notes: 396,960

--Performance and Crashes--

- [Epic] Fixed an issue where purchased DLC was not verifying ownership, thus not showing content in game.

- [PlayStation 5] Fixed an issue preventing some players from joining friends’ games.

- Fixed an issue where the Cube Gun projectile could cause a crash while fighting Bruin, Blade of the King.

 

--Bug Fixes--

[--Progression & Rewards ]

- Fixed an issue where the same injectable could generate twice in the Awakened King one shot

- Fixed an issue where Endaira’s End would not show up in some player’s worlds.

[--Archetypes--]

==Ritualist==

- Fixed an issue where Dark Pact was mislabeled as an Archetype Trait instead of a Trait

[--Gear / Items--]

- Fixed an issue where Monarch was causing friendly fire damage.

- Fixed an issue where Crimson Guard armor failed to appear when inspecting.

- Fixed an issue where Energized Neck Coil would apply damage with every application of a status effect.

[--Enemies--]

- Fixed an issue where the Forgotten were doing too much damage.

Remnant II Patch Notes: 8.17.23

Since release, we have been working diligently to address as many issues as we can, and as quickly as we can. However, this has meant there’s been a delay between the Console and PC patch releases. Barring any major issues, we hope to have the Console patches out early next week which will bring all of the platforms into alignment.


Remnant II Patch Notes: 384,830

--Performance and Crashes—

•              Updates to reduce potential crashes.

•              Addressed an issue where game would hang on Remnant II logo screen for some players when first starting the game.

•              Fixed various issues causing memory leaks.

•              Added an option to the graphics settings to turn off the optimizations when in a menu.

 DEV NOTE: This may fix DXGI_ERROR_DEVICE_REMOVED error for some users.

--Achievements & Difficulty Rewards—

•              Retroactively fixed “Proving Grounds” Achievement.

•              Retroactively fixed issue where players who beat the game on Apocalypse difficulty previously were not receiving Nightmare difficulty rewards.

DEV NOTE: To unlock difficulty rewards and achievements, you must interact with the World Stone.

•              Fixed an issue where Revivalist Trait was not unlocking for some players.

•              Fixed an issue with granting difficulty rewards related to localization.

 

--Bug Fixes—

[ Progression & Rewards ]

•              Progression Blocker: Fixed an issue where if the game was closed during the Binding of Three cinematic in the Labyrinth, the portal to the final world would not open correctly.

•              Progression Blocker: Fixed an issue where players could use Havoc Form during the final boss fight transition and get stuck.

•              Progression Blocker: Fixed an issue where the key in Kaeula’s Rest would not show up.

•              Progression Blocker: Fixed an issue where train siege on N’Erud would lock players out, preventing them from progressing forward.

•              Progression Blocker: Fixed an issue where players could get stuck in Tal’Ratha’s metaphysical phase and not complete the fight.

•              Progression Blocker: Fixed an issue where the key in the Morrow Sanatorium would not show up.

 

[ Archetypes ]

•              Fixed issues with Archon's Tempest ability not working with Big Bang.

•              Fixed issue with Summoner’s minions targeting corpses in Magister Dullain fight.

•              Fixed an issue where Engineer’s turret would allow them to move through walls and doors.

•              Fixed an issue where Very Good Boy would sometimes attempt to attack an invisible enemy after defeating Labyrinth Sentinel.

•              Fixed an issue where Archetypes could show up as “!”, locking them out for players.

 

[ Gear / Items ]

•              Fixed an issue with Chilled Steam not correctly granting movement speed increase.

•              Fixed an issue with Dark Cider’s stat description not matching advanced stats display.

•              Fixed an issue with Mudtooth’s Elixir bonus not showing up in advanced stats display.

•              Fixed an issue with Smolder not scaling correctly with Mod damage.

•              Fixed an issue where Black Cat Band was incorrectly triggered when dodging with Void Cloak.

•              Fixed an issue where unequipping the One-Eyed Joker idol was not removing its effect.

•              Fixed an issue where Stamina cost when using Huntress Spear was not benefiting from Reinvigorate.

•              Fixed an issue where Momentum mutator bonus was not being applied correctly when upgraded.

•              Fixed an issue where Scavenger’s Bauble was not automatically picking up Relic Dust.

•              Fixed an issue where Samoflange amulet incorrectly triggered when dodging incoming enemy attacks.

•              Fixed an issue where Astral Burst mod was not bouncing three times as stated in its description.

•              Fixed an issue where Reality Rune would slow friendly projectiles.

•              Fixed an issue with Restriction Cord related to interacting with World Stone.

•              Fixed an issue with Tranquility Font’s description not displaying the correct values.

•              Fixed an issue where Weightless Weight was not applying the correct values when changing armor.

•              Fixed an issue where in combination with Restriction Cord, Ring of Anguish could cause a crash.

 

[ Enemies ]

•              Fixed an issue with Gorge’s rear spin attack not connecting with players correctly.

•              Fixed an issue with Labyrinth creatures getting stuck in stagger state in various places.

•              Fixed an issue with Abomination’s AoE slam size collision not matching visual.

•              Changed Abomination’s plates to take normal damage instead of resisting damage.

•              Fixed an issue with Abomination retreating too often.

•              Fixed an issue with Chainsaw Dran getting stuck when killed while performing interactive on player.

•              Fixed an issue with Huntress killing all of Summoner’s minions at once during fight.

•              Fixed an issue where players could get stuck under the arena in the second phase of the final boss fight.

•              Fixed an issue where Bastion aberration affixes remained active outside of combat.

•              Fixed an issue where Tal’Ratha’s spit attack could still hit the player if they were out of range.

•              Fixed an issue where Gorge would not spawn and door would not open if player quit while door to room was still opening.

 

[ Misc Fixes ]

•              Fixed multiple places where players could get stuck outside of the world on N’Erud

•              Fixed visual issues with lightning in the sky during final portion of campaign.

•              Fixed an issue where advanced stats could not be toggled on/off when returning from map menu.

•              Fixed an issue where Chain Lightning was not doing Shock Damage.

•              Fixed an issue where non-vendor town NPCs would disappear for some players.

•              Fixed level geometry allowing players to access Bone Harvester’s lair without first being grabbed by the Bone Harvester.

•              Fixed an issue in Town Turned to Dust where players could get stuck between bridge planks.

•              Fixed an issue where clients could interact with the Fae Council and quit out mid conversation, locking the Host out of speaking with them again.

 

Remnant II Xbox X|S Patch Notes 8/15

Remnant II Patch Notes: 384,210 / 1.0.0.11

--Performance and Crashes--

• Ongoing optimizations to improve overall performance.

• Updates to improve hitching and potential crashes.

• Fixed multiple reported crash bugs.

--Achievements & Difficulty Rewards—

• Retroactively fixed several achievements that weren’t tracked correctly.

• Retroactively fixed as many difficulty-based rewards as possible.

DEV NOTE: To unlock difficulty rewards and achievements, you must interact with the World Stone.

QOL OVERVIEW: While we still have quite a few things we are working on regarding Traits and long-term grinding (for those that wish to partake), we wanted to make a few changes in this patch to ensure players had more freedom to experiment. Players should find it much easier to Respec and they should also end up with more Scrap overall. We aren't done here by any means, and these are not the larger changes we've mentioned on Discord and Reddit, but in the short term, they should help to ease the burden or reconfiguring your build and experimenting with different options.

• Increased Trait Cap by +5.

• Tome of Knowledge now grants Scrap and EXP when the player has reached Trait Cap.

• Orb of Undoing now has unlimited uses. Players can sell any extras for Scrap.

• Removed the Trait Requirement for equipping a second Archetype. Players may now slot their second Archetype as soon as they obtain / convert another Engram at Wallace.

• Removed the Scrap Cost for converting a Mysterious Item into an Engram (1000 to 0).

• Lowered the Lumenite Cost for converting a Mysterious Item into an Engram (10 to 5).

• Slightly Increased Scrap Gain from Breakables.

• Increased Scrap Gain from Regular and Rare Chests.

• Increased Scrap Gain when killing Aberrations.

• Reduced the cost of Bloodroot.

• Added all unlocked Archetypes to Wallace’s inventory. If players have unlocked any Secret Archetype (by converting a Mysterious Item into an Engram), he will then sell them for all future characters. If you can start with it, Wallace will sell it.

• Reduced the requirement to obtain Revivalist Trait. Also included Very Good Boy.

• Updated Nimue, Bedel (Old Vaunnt), and N'Erud Vending Machine, and Blood Altar to properly keep their items in stock.

• Fixed the Damage Reduction calculation in Advanced Stats. While this was a bug, we still wanted to make sure it was at the top of the list because it was giving players incorrect info.

• Reduced Multiplayer Scaling per player by an additional 5% (from 15% to 10%). This means that in 3 player COOP, all players will now take 10% less damage (5% less per player).

• Increased the chance that Cass spawns her special rewards.

• Increased invulnerability time on standard Revive by 0.7s to give players a bit more time to react after being revived.

• Experience gained is shared across any distance in multiplayer (previously 40m max range) and to dead teammates.

--Balance—

[ General ]

• Reduced Vicious enemy affix from 33% to 15%.

• Reduced Spiteful enemy affix from 0-45% to 0-25%. This is based on current enemy Health.

• Reduced Thick Skin enemy affix from -15% Critical Chance & -25% Critical Damage to -10% and 15%, respectively.

• Reduced Hearty enemy affix from 25% Max HP to 15% Max HP.

• Increased Bulwark Damage Reduction from 6,5,4,3,2% (20% MAX) to 7,6,5,4,3% (25% MAX).

[ Armor ]

ARMOR OVERVIEW: We made a few tweaks to various armor types to give them unique benefits that were applicable for all difficulties. We felt that the baseline Heavy Armor values (at approximately 35% Damage Reduction) were in a good spot, especially with our recent changes to certain enemy affixes, so we adjusted the other armors to bring them up to par in their own way. Armor-based Damage Reduction is typically the easiest type of DR to get in the game, and due to its importance at higher levels, the lower-value armors were becoming less than desirable.

• Adjusted Light Armor Damage Reduction Value from approximately 15% to 25%.

• Adjusted Medium Armor Damage Reduction Value from approximately 25% to 30%.

• Adjusted Ultra Heavy Armor Damage Reduction Value from approximately 45% to 50%.

• Increased Light Armor Evade Invulnerability by 2 frames.

• Increased Medium Armor Evade Invulnerability by 1 frame.

• Increased Ultra Heavy Neutral Evade Invulnerability by 1 frame.

Armor Evade Value and Stamina Penalty Reference:

- Light Evade (25 Encumbrance or Lower): 12 iFrames, 0% Stamina Cost Penalty.

- Medium Evade (26-50 Encumbrance): 11 iFrames, 25% Stamina Cost Penalty.

- Heavy Evade (51-75 Encumbrance): 10 iFrames, 50% Stamina Cost Penalty.

- Ultra Heavy (76+ Encumbrance): 15 iFrames (Flop), 75% Stamina Cost Penalty.

DEV NOTE: No changes were made to Stamina Cost Penalty. These are original values. Additionally, Heavy Evade and Ultra Heavy Flop have their original iFrame value as well. The only changes regarding iFrames were to the two lighter Weight Classes.

[ Archetypes ]

• Handler Companion and Summoner Minions gain increased health per difficulty. On Apocalypse, they will have the highest base health.

• Increased Challenger's Intimidating Presence Range from 10m to 15m.

Explorer Archetype

• Increased the duration of Explorer's Scavenger Buff per pickup from 15s to 20s.

• Increased the duration of Explorer's Gold Digger Buffs from 15s to 20s.

• Increased the healing amount of Gold Digger Healing Fountain from 1.5 to 2.0 HP per second.

DEV NOTE: We wanted to make sure Explorer could maintain Scavenger longer between fights and give them more freedom while Gold Digger Fountains were active. We increased the durations by 5s each and boosted the Healing Fountain to be more enticing.

Archon Archetype

• Increased Archon Havoc Form Lighting Hands damage from 28 to 56.

• Increased Archon Havoc Form Blink damage from 100 to 150.

• Reduced Archon Havoc Form Cooldown from 120s to 90s.

DEV NOTE: These changes are in response to bug fix that allowed Havoc Form Lighting Hands to deal ridiculous damage. We made some overall adjustments to compensate.

Challenger Archetype

• Adjusted the damage falloff for Challenger's Close Quarters perk. At maximum range, Challenger will always maintain a 10% damage bonus to All Damage.

Handler Archetype

• Increased the Handler's Pack Hunter Range from 25m to 40m.

• Increased the Base Max Health of Handler's Very Good Boy Companion.

Summoner Archetype

• Increased the Base Max Health of Summoner's Hollow and Flyer Variants.

[ Gear / Items ]

• Increased Restriction Cord Damage Reduction from 10% to 15%.

• Increased Guardian's Ring range from 10m to 15m.

• Enabled Mist Step Neutral Backdash attack.

[ Weapons ]

• Switched Aphelion scaling to Boss/Special Damage Scaling instead of Standard.

• Increased the Fire Damage for Shatterstar (Savior Mod).

• Reduced the Fire Rate on Nightfall in Standard and Dreadwalker Fire Modes.

DEV NOTE: Nightfall was dealing far more damage than other weapons in both modes (almost 20% more w/ Dreadwalker active compared to other guns with their Mod active). When considering damage and the Mod ability (harder to hit, life siphon, and fire rate), it was pushing Nightfall too far above every other Long Gun. It now sits closer in line with other high-damage weapons.

• Reduced the AOE Burst Damage of Enigma's Overload Application from 40 to 30.

• Reduced the Subsequent Tether Damage of Enigma Primary Fire from 75% to 65%.

• Reduced the Magazine Capacity of Enigma from 30 to 25.

• Increased the total Reserve Capacity of Enigma from 120 to 125.

DEV NOTE: Enigma was performing too far above our goal for AOE clear, so a few adjustments were made. There is still an issue with it ignoring Armor which will be addressed in the future. However, when that happens, we will reevaluate the numbers.

[ Enemies ]

• Adjusted downtime and overall combat flow for Annihilation.

• Adjusted Annihilation Mine behavior on Survivor difficulty.

• Reduced damage on Nightweaver’s grab attacks (Wall and Lunge).

• Adjusted the hitbox of Magister Dullain's tongue attack to better match the visuals.

[ Multiplayer ]

• Reduced incoming damage in Multiplayer from 25% per additional player to 15% per player.

--Bug Fixes—

[ Progression & Rewards ]

• Progression Blocker: Cass no longer wanders out of town, making her store inaccessible.

• Progression Blocker: Ward 13 NPCs no longer “Lose their memory” after rolling adventure mode.

• Progression Blocker: Fixed an issue where Annihilation would be stuck between first and second phase of fight due an improper Plasma Cutter interaction.

• Progression Blocker: Fixed an issue if the player died before one of the children made it back to Oracle, the Oracle would not interact with the player.

• Progression Blocker: Fixed an issue in Sentinel’s Keep that would cause the player to become stuck inside door.

• Progression Blocker: Fixed issue where Liquid Escape could be lost.

• Progression Blocker: Fixed an issue that prevented players from completing the tutorial if a crash happened when interacting with Ford.

• Progression Blocker: Fixed infinite loading screen issue present for some players when selecting “Skip Tutorial” on character creation screen.

• Progression Blocker: Fixed an issue with Plasma Cutter preventing the Final Boss from transitioning into its second phase.

• Progression Blocker: Fixed Tal’Ratha boss fight lockout if game was exited during cutscene dialogue.

• Progression Blocker: Fixed the Astropath boss fight failing to start if game was exited during cutscenes.

• Progression Blocker: Addressed issue with Trait points going negative. Negative Trait points have been flipped to positive. This will also fix issues with the Second Archetype being locked out. If players are still encountering negative trait points, picking up an additional trait point will flip negative to positive.

• Addressed issue with players not receiving achievements in multiplayer games.

• Players who completed Oracle’s quilt will now receive Half Quilt award as well as Full Quit Reward if they had not previously received it.

• Fixed an issue where scripted deaths from the Bone Harvester, Empress Guards, and Red Prince caused actual deaths and ended Hardcore runs.

• Fixed an issue with Weapons not unlocking after a Hardcore playthrough.

• Fixed an issue with Weapons not unlocking after completing playthroughs at different difficulties.

• Players who listened to all Mudtooth’s stories but did not receive all of the rewards can visit Mudtooth to receive their rewards. Players who did not receive the Iron Cylinder (Gunslinger’s Engram) from listening to all his stories will now find it in his store.

• Fixed an issue preventing Explorer and Archon Armor from appearing on the vendor. Players will need to first convert the appropriate Mysterious Item into an Engram at Wally

• Fixed an issue preventing Mudtooth's Elixir from appearing in his inventory. After completing the game, players will need to first unlock Explorer (Golden Compass) at Wallace.

• Fixed issues where Clementine would stand in random locations in Ward 13 after the cutscene in Blackened Citadel.

• Fix for Achievement when meeting the Flautist if co-op player was spectating at the time where the Flautist was met.

• Fixed an issue preventing Revivalist Trait from being awarded. It should now be rewarded after reviving another player 15x.

[ Archetypes ]

• Fixed issue with Summoner's Minions targeting pigs in Losomn. Pigs are no longer valid targets for Minions.

• Fixed issue with Handler's Very Good Boy not waking the sleeping Huntress when attacking.

• Fixed Medic's Redemption cooldown for clients.

• Engineer kills via Turret now grant Experience.

• Removed Controller Rumble when Summoner Minions move near the player.

• Fixed an issue with Archon's Havoc Form Lighting Hands. Casting Speed now properly ramps up the Lighting Hand without going infinite.

• Fixed an issue causing Hunter's Focus not granting the proper Weakspot Damage Bonus

• Fixed an issue causing Hunter's Shroud granting multiplicative damage bonus

• Fixed an issue causing Invader Perk S.H.A.R.K. to not apply its damage bonuses

• Fixed an issue with Gunslinger's Bulletstorm Sound not terminating.

• Fixed a bug allowing Male Engineer to ignore falling transition when Overclocking.

[ Gear / Items ]

• Fixed an issue with Aphelion causing it to do drastically reduced damage.

• Fixed various issues with Restriction Cord causing issues like UI weirdness, memory leaks, and player getting stuck in World Stone as a client.

• Fixed Death’s Embrace effects remaining after exiting to main menu and returning to game.

• Fixed Spore Shot Mod’s slow effects lasting indefinitely.

• Fixed Enigma’s Chain Lightning chaining through walls and floors.

• Fixed Enigma ignoring enemy’s resistance. The Overload explosion still ignores resist.

• Fixed Dark Fluid buff values being inconsistent for clients.

• Fixed Faerie Needle buff icon displaying values incorrectly for clients.

• Fixed Bulletweaver buff icon displaying values incorrectly for clients.

• Fixed issue with Dran Scavenger Ring not correctly working for clients.

• Fixed Energized Neck Coil so as to not trigger from ally status applications.

• Fixed issue where consuming Processed Koara while its effect was already active was not resetting timer.

DEV NOTE: Seriously though... you know what this is, right?

• Fixed issue where consuming Ambit Ember while its effect was already active was not resetting timer.

• Fixed issue where Eulogy Mod was damaging player when activated too close to enemies. Also, returning bolts no longer damage allies.

• Added description and lore for Ghost Shell.

• Fixed VFX alignment for Nebula and Hellfire primary fire.

• Fixed an issue preventing Plasma Cutter from dealing the correct damage type to certain enemies.

• Fixed an issue causing Shieldbreaker Mutator to not grant the correct amount of shield.

• Nightfall Mod visual effects terminate correctly now.

• Fixed an issue allowing Dreamcatcher to trigger Dreamwave before it was properly earned.

• Fixed an issue that allowed Crystal Heart from stacking with itself.

• Fixed an issue causing Ring of Flawed Beauty not granting the proper Weakspot Damage Bonus

• Fixed issue with Anastasija's Inspiration causing infinite damage stacking on Summoner's Minions.

• Fixed an issue preventing some Boss & Special Melee Weapons from receiving proper scaling.

• Fixed an issue preventing Godsplitter from triggering “Was this supposed to happen?” Achievement

• Fixed an issue allowing Severed Hand to be spawned repeatedly.

[ Enemies ]

• Fixed various hitboxes for Enemy AOE attacks.

• Fixed Annihilation insta-killing clients with bad connections on transition to second phase.

• Fixed an issue with Cancer's Root attack ignoring Damage Reduction.

• Fixed an issue with GEORGE (Gorge) Aberration not attacking players.

• Fixed issue with Bloat King where applying a status effect would cause it to never adjust its bioluminescence.

• Fixed an issue with Gwendil the Unburnt that allowed Enigma to trigger infinite bomb explosions when there was no longer a bomb in hand.

• Fixed an issue preventing Venom's Staves from being destroyed by AOEs/Explosives.

• Fixed an issue preventing some enemy affixes from activating properly on Venom.

• Fixed various Labyrinth Enemies from not attacking during maze section.

• Fixed Bane Aberration from warping players out of the arena with Displacer.

• Fixed issue with Primogenitor health bar incorrectly tracking and causing players to become stuck.

• Fixed issue with Root Knight’s puddle projectile dealing damage on hit.

• Fixed issue with Nightweaver projectiles homing in on player incorrectly.

• E.D. Alpha (Aberration) in Tower of the Unseen now respawns after player dies and re-enters the aberration room area.

• Fixed issue with Block Ruin (Labyrinth Enemy) sound effects

• Fixed issue where players could defeat the Gwendil: The Unburnt without taking any damage by standing on the stairs under the wooden bridge

• Fixed issue where killing the Many Faces (Corruptor World Boss Golem) when it's jumping between platforms would cause it to fall off the world in The Great Bole.

[ Misc Fixes ]

• Fixed an issue with the icon above doors on map being too small.

• Fixed an issue where if you quit immediately after picking your archetype with Wallace, you’d have to play through the introduction again.

• Fixed Chimney obstructions not resetting for clients on world reset.

• Fixed various out of world or stuck location in Losomn Dran city.

• Fixed text getting cut off on 16:10 ratio resolutions as well as other non 16:9 based resolutions.

• Fixed issue where Huntress Boss Music volume was not controllable by Music slider in settings menu.

• Fixed issue where Jester cards were not correctly showing up for clients.

• Fixed issue with wearing the Ravager Sigil when speaking to Bedel would cause enemies to no longer attack player.

• Fixed multiple locations on final level where players could get out of bounds of the level.

• Fixed issue with player’s not receiving fall damage by holding throwable consumables or melee weapons in throwing position.

• Fixed collision issue causing players to get trapped along some edges in Morrow Sanatorium.

• Fixed issue when using certain melee weapons, the character’s face distorted

• Fixed issue where Player could be locked out of Postulant's Parlor when application was closed after playing the board game.

• Fixed issue where Player was unable to open door to Sentinel's Keep when exiting game while inputting the Seeker's Key in N'Erud

• Fixed an issue where players were trapped when attempting to vault through a wall in Cotton’s Kiln.

• Fixed an issue that allowed players to skip siege fight in Tiller's Rest.

• Fixed an issue with players falling into gap between the boat and wall in Tiller’s Rest

• Fixed floating doors in Cathedral of Omens.

• Fixed an issue in The Great Hall that allowed repeated EXP rewards during Feastmaster's event.

• Fixed multiple scenarios that allowed players to transition through walls using interactives.

• Fixed an issue that caused players to get stuck in Throw Animation in certain situations.

• Adjusted the kill volume height in the Custodian Eye arena.

Remnant 2 Hotfix Notes: 384,309

--Bug Fixes—

[ Progression & Rewards ]

•              Progression Blocker: Fix for some players getting stuck in Tutorial and causing saves not to work.

•              Fixed issue with Brabus forgetting who you are.

 

--Performance and Crashes--

•              Fixed occasional crash when traveling to another location, mostly affecting Handlers (Crash: "Pure virtual not implemented")

 

Remnant 2 Patch Notes: 08.10.23

Patch Version: 384,210

--Performance and Crashes--

• Ongoing optimizations to improve overall performance.

• Fixed multiple reported crash bugs.

• Potential fix for "GameThread timed out waiting for RenderThread" crash.

--Out Of Memory when Loading (Intel 13th generation CPU’s)--

We have identified an issue on some Intel 13th generation CPU’s where upon startup the game will display a message about being out of video memory or the crash reporter will pop up referencing an issue with decompressing a shader. If you experience this problem, you will likely also see it in other DX12 games.

If your CPU is overclocked, try setting it back to the defaults. If you’re not overclocked or that doesn’t work, try installing Intel Extreme Tuning Utility:

https://www.intel.com/content/www/us/en/download/17881/intel-extreme-tuning-utility-intel-xtu.html and lowering your “Performance Core Ratio” from 55x to 54x.

--Achievements & Difficulty Rewards—

• Retroactively fixed several achievements that weren’t tracked correctly.

• Retroactively fixed as many difficulty-based rewards as possible.

DEV NOTE: To unlock difficulty rewards and achievements, you must interact with the World Stone.

--Quality of Life--

• Added all unlocked Archetypes to Wallace’s inventory. If players have unlocked any Secret Archetype (by converting a Mysterious Item into an Engram), he will then sell them for all future characters. If you can start with it, Wallace will sell it.

• Reduced the requirement to obtain Revivalist Trait. Also included Very Good Boy.

• Updated Nimue, Bedel (Old Vaunnt), and N'Erud Vending Machine, and Blood Altar to properly keep their items in stock.

• Fixed the Damage Reduction calculation in Advanced Stats. While this was a bug, we still wanted to make sure it was at the top of the list because it was giving players incorrect info.

• Reduced Multiplayer Scaling per player by an additional 5% (from 15% to 10%). This means that in 3 player COOP, all players will now take 10% less damage (5% less per player).

• Increased the chance that Cass spawns her special rewards.

• Increased invulnerability time on standard Revive by 0.7s to give players a bit more time to react after being revived.

• Experience gained is shared across any distance in multiplayer (previously 40m max range) and to dead teammates.

--Balance—

[ General ]

• Reduced Vicious enemy affix from 33% to 15%.

• Reduced Spiteful enemy affix from 0-45% to 0-25%. This is based on current enemy Health.

• Reduced Thick Skin enemy affix from -15% Critical Chance & -25% Critical Damage to -10% and 15%, respectively.

• Reduced Hearty enemy affix from 25% Max HP to 15% Max HP.

• Increased Bulwark Damage Reduction from 6,5,4,3,2% (20% MAX) to 7,6,5,4,3% (25% MAX).

[ Armor ]

ARMOR OVERVIEW: We made a few tweaks to various armor types to give them unique benefits that were applicable for all difficulties. We felt that the baseline Heavy Armor values (at approximately 35% Damage Reduction) were in a good spot, especially with our recent changes to certain enemy affixes, so we adjusted the other armors to bring them up to par in their own way. Armor-based Damage Reduction is typically the easiest type of DR to get in the game, and due to its importance at higher levels, the lower-value armors were becoming less than desirable.

• Adjusted Light Armor Damage Reduction Value from approximately 15% to 25%.

• Adjusted Medium Armor Damage Reduction Value from approximately 25% to 30%.

• Adjusted Ultra Heavy Armor Damage Reduction Value from approximately 45% to 50%.

• Increased Light Armor Evade Invulnerability by 2 frames.

• Increased Medium Armor Evade Invulnerability by 1 frame.

• Increased Ultra Heavy Neutral Evade Invulnerability by 1 frame.

Armor Evade Value and Stamina Penalty Reference:

- Light Evade (25 Encumbrance or Lower): 12 iFrames, 0% Stamina Cost Penalty.

- Medium Evade (26-50 Encumbrance): 11 iFrames, 25% Stamina Cost Penalty.

- Heavy Evade (51-75 Encumbrance): 10 iFrames, 50% Stamina Cost Penalty.

- Ultra Heavy (76+ Encumbrance): 15 iFrames (Flop), 75% Stamina Cost Penalty.

DEV NOTE: No changes were made to Stamina Cost Penalty. These are original values. Additionally, Heavy Evade and Ultra Heavy Flop have their original iFrame value as well. The only changes regarding iFrames were to the two lighter Weight Classes.

[ Archetypes ]

• Handler Companion and Summoner Minions gain increased health per difficulty. On Apocalypse, they will have the highest base health.

• Increased Challenger's Intimidating Presence Range from 10m to 15m.

[ Gear / Items ]

• Increased Restriction Cord Damage Reduction from 10% to 15%.

• Increased Guardian's Ring range from 10m to 15m.

• Enabled Mist Step Neutral Backdash attack.

[ Enemies ]

• Adjusted downtime and overall combat flow for Annihilation.

• Adjusted Annihilation Mine behavior on Survivor difficulty.

--Bug Fixes—

[ Progression & Rewards ]

• Progression Blocker: Cass no longer wanders out of town, making her store inaccessible.

• Progression Blocker: Ward 13 NPCs no longer “Lose their memory” after rolling adventure mode.

• Progression Blocker: Fixed an issue where Annihilation would be stuck between first and second phase of fight due an improper Plasma Cutter interaction.

• Progression Blocker: Fixed an issue if the player died before one of the children made it back to Oracle, the Oracle would not interact with the player.

• Progression Blocker: Fixed an issue in Sentinel’s Keep that would cause the player to become stuck inside door.

• Progression Blocker: Fixed issue where Liquid Escape could be lost.

[ Archetypes ]

• Fixed issue with Summoner's Minions targeting pigs in Losomn. Pigs are no longer valid targets for Minions.

• Fixed issue with Handler's Very Good Boy not waking the sleeping Huntress when attacking.

• Fixed Medic's Redemption cooldown for clients.

• Engineer kills via Turret now grant Experience.

• Removed Controller Rumble when Summoner Minions move near the player.

[ Gear / Items ]

• Fixed an issue with Aphelion causing it to do drastically reduced damage.

• Fixed various issues with Restriction Cord causing issues like UI weirdness, memory leaks, and player getting stuck in World Stone as a client.

• Fixed Death’s Embrace effects remaining after exiting to main menu and returning to game.

• Fixed Spore Shot Mod’s slow effects lasting indefinitely.

• Fixed Enigma’s Chain Lightning chaining through walls and floors.

• Fixed Enigma ignoring enemy’s resistance. The Overload explosion still ignores resist.

• Fixed Dark Fluid buff values being inconsistent for clients.

• Fixed Faerie Needle buff icon displaying values incorrectly for clients.

• Fixed Bulletweaver buff icon displaying values incorrectly for clients.

• Fixed issue with Dran Scavenger Ring not correctly working for clients.

• Fixed Energized Neck Coil so as to not trigger from ally status applications.

• Fixed issue where consuming Processed Koara while its effect was already active was not resetting timer.

DEV NOTE: Seriously though... you know what this is, right?

• Fixed issue where consuming Ambit Ember while its effect was already active was not resetting timer.

• Fixed issue where Eulogy Mod was damaging player when activated too close to enemies. Also, returning bolts no longer damage allies.

• Added description and lore for Ghost Shell.

[ Enemies ]

• Fixed various hitboxes for Enemy AOE attacks.

• Fixed Annihilation insta-killing clients with bad connections on transition to second phase.

• Fixed an issue with Cancer's Root attack ignoring Damage Reduction.

• Fixed an issue with GEORGE (Gorge) Aberration not attacking players.

• Fixed issue with Bloat King where applying a status effect would cause it to never adjust its bioluminescence.

• Fixed an issue with Gwendil the Unburnt that allowed Enigma to trigger infinite bomb explosions when there was no longer a bomb in hand.

• Fixed an issue preventing Venom's Staves from being destroyed by AOEs/Explosives.

• Fixed an issue preventing some enemy affixes from activating properly on Venom.

• Fixed various Labyrinth Enemies from not attacking during maze section.

• Fixed Bane Aberration from warping players out of the arena with Displacer.

[ Misc Fixes ]

• Fixed an issue with the icon above doors on map being too small.

• Fixed an issue where if you quit immediately after picking your archetype with Wallace, you’d have to play through the introduction again.

• Fixed Chimney obstructions not resetting for clients on world reset.

• Fixed various out of world or stuck location in Losomn Dran city.

• Fixed text getting cut off on 16:10 ratio resolutions as well as other non 16:9 based resolutions.

• Fixed issue where Huntress Boss Music volume was not controllable by Music slider in settings menu.

• Fixed issue where Jester cards were not correctly showing up for clients.

• Fixed issue with wearing the Ravager Sigil when speaking to Bedel would cause enemies to no longer attack player.

Remnant II : PC Patch #382873 Notes

PC(Steam/Epic/Arc): 

•             Progression Blocker Fix for Labyrinth cinematic crashing and key not being awarded.

•             Progression Blocker Fix for exiting out of first lab cinematic and not receiving the zone door keys.

•             Progression Blocker Fix for Water Harp lever no longer working

•             Progression Blocker Fix where Nightweaver Web would consume items you need for quest puzzles. If an item was consumed it should now be back in your inventory.

•             Added fix for performance hitch leaving menu, and irregular bloom that sometimes happened when you exit menu.

•             Added fix for starting to link the epic account and aborting causing the link popup to appear each time you launch the game until you link.

•             Added fix for Ultimate Edition players not receiving Gunslinger Engram in game if they didn't start with Gunslinger.

•             Added fix for player possibly becoming invisible when using Labyrinth portal.

•             Added fix to prevent host’s save getting changed if they quit out the game while dead and then joined someone else’s game.

•             Toned down the player VO comments.

Darksiders 3 Patch Notes

 

PlayStation 4: Build #175771

Improvements:

•    Multiple improvements to help performance and loading (both on base and upgraded spec consoles).  Performance improvements should also significantly reduce stuttering in high-density areas.

•    Updated Story mode to be more forgiving.

•    Adjusted invulnerability windows across all difficulties.  The windows are consistent on Balanced, Challenging and Apocalyptic and even more significant on easy.

•    Modified hit indicators for better readability.

•    Added version number on the main menu.

 

Fixes:

•    Fixed various crash issues. 

•    Added Force Respawn functionality.  This option is available in the game options menu.  It will kill Fury and return her to the last Vulgrim Waypoint that you visited.  This option is a last resort to be used if you think you are stuck in an area for whatever reason.

•    Added functionality on Force respawn that will force the hollows to re-equip to Fury.  This is for the issue where Fury’s hollow abilities appear to have stopped working.

•    Fix for issue where Force blocks were getting stuck in Scar.  If you have encountered this issue, it should destroy the stuck block, and if you come back to the area, it will reload the block in the correct starting area.

•    Fix for issue where X and O prompts are reversed incorrectly when confirm and back functionality is changed in the console settings. 

•    Fix for issue where certain stacked breakables wouldn’t break in Bonelands.

•    Fix for issue that would break Gluttony fight.  Fix should also fix saves that had this issue.

•    Fixed multiple issues where players can get Fury into unintended locations or unintended locations without expected Hollows (in some cases Force Respawn may need to be used).

•    Reduced Fafnir Enhancement’s damage output.

•    Increased Havoc Generation on Obscurus Enhancement

•    Increased Health and Damage amounts on Fortifier Enhancement

 

Xbox One: Build #175755

Improvements:

•    Multiple improvements to help performance and loading (both on base and upgraded spec consoles).  Performance improvements should also significantly reduce stuttering in high-density areas.

•    Updated Story mode to be more forgiving.

•    Adjusted invulnerability windows across all difficulties.  The windows are consistent on Balanced, Challenging and Apocalyptic and even more significant on easy.

•    Modified hit indicators for better readability.

•    Added version number on the main menu.

 

Fixes:

•    Fixed various crash issues. 

•    Added Force Respawn functionality.  This option is available in the game options menu.  It will kill Fury and return her to the last Vulgrim Waypoint that you visited.  This option is a last resort to be used if you think you are stuck in an area for whatever reason.

•    Added functionality on Force respawn that will force the hollows to re-equip to Fury.  This is for the issue where Fury’s hollow abilities appear to have stopped working.

•    Fix for issue where Force blocks were getting stuck in Scar.  If you have encountered this issue, it should destroy the stuck block, and if you come back to the area, it will reload the block in the correct starting area.

•    Fix for issue where certain stacked breakables wouldn’t break in Bonelands.

•    Fix for issue that would break Gluttony fight.  Fix should also fix saves that had this issue.

•    Fixed multiple issues where players can get Fury into unintended locations or unintended locations without expected Hollows (in some cases Force Respawn may need to be used).

•    Reduced Fafnir enhancement’s damage output.

 

PC: Build #175755

Improvements:

•    Multiple improvements to help performance and loading. Performance improvements should also significantly reduce stuttering in high-density areas.

•    Updated Story mode to be more forgiving.

•    Adjusted invulnerability windows across all difficulties.  The windows are consistent on Balanced, Challenging and Apocalyptic and even more significant on easy.

•    Modified hit indicators for better readability.

•    Added version number on the main menu.

 

Fixes:

•    Added FOV scaling to keep correct FOV on 21:9 monitors.

•    Fixed various crash issues. 

•    Added Force Respawn functionality.  This option is available in the game options menu.  It will kill Fury and return her to the last Vulgrim Waypoint that you visited.  This option is a last resort to be used if you think you are stuck in an area for whatever reason.

•    Added functionality on Force respawn that will force the hollows to re-equip to Fury.  This is for the issue where Fury’s hollow abilities appear to have stopped working.

•    Fix for issue where Force blocks were getting stuck in Scar.  If you have encountered this issue, it should destroy the stuck block, and if you come back to the area, it will reload the block in the correct starting area.

•    Fix for issue where certain stacked breakables wouldn’t break in Bonelands.

•    Fix for issue that would break Gluttony fight.  Fix should also fix saves that had this issue.

•    Fixed multiple issues where players can get Fury into unintended locations or unintended locations without expected Hollows (in some cases Force Respawn may need to be used).

•    Reduced Fafnir enhancement’s damage output.