Job Postings have been updated!

We're still looking for the following positions:

  • Environment Artist
  • VFX Artist

All the stuff that makes Gunfire Games a great place to work still applies, but let's recap!

- Creative Indie studio (Check)
- Located in beautiful Austin, TX (Check)
- Cool projects (Check)
- Profit Sharing (Check)
- Giant stuffed Tazmanian Devil (Check)

If you are awesome at what you do - or you plan to be awesome one day, then drop us a line. If you don't see your desired position right now, send your resume and portfolio anyways!  We are always looking for quality developers of any discipline.

Must be currently eligible to work in the United States.

Send Resumes and Portfolios to: jobs@gunfiregames.com

 

Gunfire Games is hiring for more positions!

A new position has appeared!

We're expanding our team and we're still looking for the following positions:

  • Programmer
  • Environment Artist
  • VFX Artist

All the stuff that makes Gunfire Games a great place to work still applies, but let's recap!

- Creative Indie studio (Check)
- Located in beautiful Austin, TX (Check)
- Cool projects (Check)
- Profit Sharing (Check)
- Giant stuffed Tazmanian Devil (Check)

If you are awesome at what you do - or you plan to be awesome one day, then drop us a line. If you don't see your desired position right now, send your resume and portfolio anyways!  We are always looking for quality developers of any discipline.

Send Resumes and Portfolios to: jobs@gunfiregames.com

 

 

Gunfire Games is Hiring!

We're looking to grow the size of our posse! 

(We took the liberty of making a checklist and filling it out for you)

- Creative Indie studio (Check)
Located in beautiful Austin, TX (Check)
- Cool projects (Check)
Profit Sharing (Check)
- Giant stuffed Tazmanian Devil (Check)
 

Gunfire is hiring for the following positions:

- Environment Artist
- VFX Artist
- Character Artist
- Designer - Implementer

If you are awesome at what you do - or you plan to be awesome some day, then drop us a line.  We are always looking for quality developers of any discipline.

Send Resumes and Portfolios to jobs@gunfiregames.com

Announcing Chronos

Gunfire Games has been around less than a year, but in that time we've managed to do quite a bit.  Just go look at the Games menu at the top of the page - that's ok, do it right now - this text will still be here when you get back!

Chronos is our first major original IP, and we are really excited to share some of the work we've done.  

First off, Chronos is a VR game.  For those of you who have had the chance to pop a VR headset on, and tinker around - you probably already know the potential this new technology promises.  For those of you who haven't had the pleasure, let me summarize the experience - it's cool!  

We are really excited to be working on a game built from the ground up to take advantage of VR.  Not a snazzy demo, not a "VR mode" for an existing game, but an honest-to-goodness VR game.

When we first considered what kind of VR game to make, we instantly knew we wanted to make something with cool adventure elements.  Exploring some crazy fantasy world in Virtual Reality is pretty darn cool, so that's what we set out to do.

You can read more about Chronos on the Chronos Page, but to put it simply - Chronos is an immersive adventure/RPG that lets you stare up at a 7-story tall towering cyclops, and realize for the first time just how big a creature like that would look in real life.  There's more to the game than that, but hopefully that mental image puts you in the proper mindset.  

Don't mind me, I'm just passing through.

You've probably played a bunch of games set in exotic settings and locales, but you've never actually BEEN to those worlds.  In Chronos, you don't just play in that world - you ARE in that world.  

That's it for now.  We will be adding more information about the game over time, so be sure to check back often - or sign up to our mailing list.

Darksiders II : Deathinitive Edition

We've been working on a tricked out version of Darksiders II for awhile now, and it's nice to be able to finally talk about it.  Nordic asked us if we wanted to do it, and we said - Heck yeah!  If someone is going to take another pass at the game, it might as well be us.

Go check out our Darksiders II : Deathinitive Edition page.  There's not much there, but then again, what is there to say?  Imagine Darksiders II - only better!

"And the number of the Riders shall ever be...Four."