Remnant II Patch 410,790 Notes
/--Performance and Crashes--
- Fixed an issue where frame rate would potentially stutter in multiplayer when certain weapons were used by clients.
- Fixed an issue where UI elements would flicker when using FSR Frame Generation for some players.
- Fixed an issue where some Epic players were unable to get online.
--Bug Fixes--
-- ]Archetypes[ --
==Handler==
- Fixed an issue where Very Good Boy could proc infinite Bleed on enemies.
DEVNOTE: Still a Very Good Boy.
-- ]Gear / Items[ --
- Fixed an issue where Corrupted Savior’s Mod power was not draining correctly in all instances.
- Fixed an issue where Corrupted Savior was not playing a swap weapon animation.
- Fixed an issue where when adding Duration to Corrupted Nebula it was not increasing its Damage Over Time effect.
- Fixed an issue where Corrupted Nebula’s Corroded Status was not being calculated correctly upon reapplication.
- Fixed an issue where Corrupted Nebula Damage Over Time was being calculated incorrectly.
- Fixed an issue where Corrupted Nebula’s Nano-Bots would incorrectly proc the Bandit Mutator.
- Fixed an issue where Impact Cannon’s bullet trajectory was offset of reticle at medium and close range.
- Fixed an issue where Tainted Blade mutator was not applying melee damage bonus on charged attack with Huntress Spear.
- Fixed an issue where Shielded Strike mutator was not working with Huntress Spear.
-- ]UI[ --
- Fixed an issue where Corrupted Nebula’s inspect information was not displaying correctly.
- Fixed an issue where Corrupted Sorrow’s mod damage as friendly fire was showing up incorrectly on minions.
-- ]Misc Fixes[ --
- Fixed an issue where Void Heart visual effects would become detached from item.