Remnant II Xbox Hotfix Notes: 397,188

--Performance and Crashes—

- Fixed an issue where players were crashing in the DLC on Xbox Series S. Most of the crashes should now be addressed.

- Fixed an issue where the Cube Gun projectile could cause a crash while fighting Bruin, Blade of the King.

 

--Bug Fixes—

[--Progression & Rewards--]

- Fixed an issue where the same injectable could generate twice in the Awakened King one shot

- Fixed an issue where Endaira’s End would not show up in some player’s worlds.

[--Archetypes--]

==Ritualist==

- Fixed an issue where Dark Pact was mislabeled as an Archetype Trait instead of a Trait

[--Gear / Items--]

- Fixed an issue where Monarch was causing friendly fire damage.

- Fixed an issue where Crimson Guard armor failed to appear when inspecting.

- Fixed an issue where Energized Neck Coil would apply damage with every application of a status effect.

- Fixed an issue where clients were unable to interact with Ritual armor rack if host was not looking at it.

- Fixed an issue where The Awakened King One Shot was not spawning rings and Trait books in the dungeons.

- Fixed an issue where some corpse dropped items were spawning underground and were unobtainable.

- Fixed an issue where the Abyssal Hook incorrectly could level up to +20, was only intended to level up to +10.

- Fixed an issue where having a 100% skill cooldown caused skills to not recharge.

 

[--Enemies--]

- Fixed an issue where the Forgotten were doing too much damage.

- Fixed an issue where Aberrations in DLC were continually respawning after completing their quest.

- Fixed an issue where players were not receiving XP from killing new enemies in DLC.

[--Misc--]

- Fixed an issue where players were getting stuck in collision in The Forgotten Commune.

- Fixed an issue where players were getting stuck in collision in The Derelict Lighthouse.

Remnant II Hot Fix Notes: 396,960

--Performance and Crashes--

- [Epic] Fixed an issue where purchased DLC was not verifying ownership, thus not showing content in game.

- [PlayStation 5] Fixed an issue preventing some players from joining friends’ games.

- Fixed an issue where the Cube Gun projectile could cause a crash while fighting Bruin, Blade of the King.

 

--Bug Fixes--

[--Progression & Rewards ]

- Fixed an issue where the same injectable could generate twice in the Awakened King one shot

- Fixed an issue where Endaira’s End would not show up in some player’s worlds.

[--Archetypes--]

==Ritualist==

- Fixed an issue where Dark Pact was mislabeled as an Archetype Trait instead of a Trait

[--Gear / Items--]

- Fixed an issue where Monarch was causing friendly fire damage.

- Fixed an issue where Crimson Guard armor failed to appear when inspecting.

- Fixed an issue where Energized Neck Coil would apply damage with every application of a status effect.

[--Enemies--]

- Fixed an issue where the Forgotten were doing too much damage.

Remnant II Patch 396,261 Notes: 11/14/23

== The Awakened King DLC Launched ==

 

--Quality of Life--

[ -General- ]

-          Added matchmaking regions. You will be prompted for your region on first startup and can change it later if necessary. When you are searching for a public game, it will only show users in your region, and your region will determine which users can see your public games. Friends’ games are always visible, regardless of region settings.

-          Fixed an issue where player’s data wasn’t always saved when a host quit or kicked them from a session.

[ -Enemies- ]

-          Increased global spawn rate for aberrations.

--Bug Fixes--

[ -Progression & Rewards- ]

-          Fixed an issue where “Carnage in C-Minor” Achievement was not able to be acquired.

-          Fixed an issue where Scroll of Binding was not able to be acquired.

[ -Archetypes- ]

= Engineer =

-          Fixed an issue where Flamethrower Turret projectile was misaligned.

= Handler =

-          Fixed an issue where a player could be executed while very good boy was reviving them and cause the player to become immobilized.

= Archon =

-          Fixed an issue where some enemies would not take damage from Havoc Form’s Lightning Tendrils attack.

[ -Gear / Items- ]

-          Fixed an issue where Fae Shaman Ring was not working as intended with Dense Silicon Ring.

-          Fixed an issue where One-Eyed Joker amulet was affecting projectiles heading direction

-          Fixed an issue where Energized Neck Coil would play explosion vfx incorrectly in multiplayer.

-          Fixed an issue where Rotted Arrow mod explosion was negated when shooting metal fence in some location in Losomn.

-          Fixed an issue where Crescent Moon Moonlight Barrage mod failed to return to player when Hunter’s Shroud skill was active.

-          Fixed an issue where Merciless Bleed was incorrectly triggering with Bandit Mutator.

-          Fixed an issue where players were able to bypass some doors using World’s Edge charge attack.

-          Fixed an issue where Tomb Dweller’s ring was not stacking 3 times.

-          Fixed an issue where Corrupted Meridian was not scaling correctly with intended damage type.

-          Fixed an issue where Corrupted Shards could be sold to vendors, this was not the intention and has been removed.

-          Fixed an issue where Corrupted Merciless was not applying Bleed when Bloodshot mod was active.

-          Fixed an issue where Shocker mutator didn’t scale with weapon level or show as active when charged.

-          Fixed an issue where Energy Wall mod was emitting bright lights when mod power was full.

-          Fixed an issue where Fae Bruiser ring was triggering on destroying breakables.

-          Fixed an issue where Killswitch mod wasn’t requiring a switch to ranged weapon to proc and damage wasn’t scaling off of weapon level.

-          Fixed an issue where Sequenced Shot would not proc correctly, now it requires all subsequent shots to be charged shots to proc.

-          Fixed an issue where some items would persist across all worlds and not be able be picked up.

-          Fixed an issue where kills with Scattershot would not proc fragmented shot.

-          Fixed an issue where Beta Ray mod had an increased range when attached to an enemy.

-          Fixed an issue where Detonation Trigger was not applying the correct damage with Corrupted and regular versions of Aphelion mod.

[ -Enemies- ]

-          Fixed an issue where aberration in Twisted Chantry would not path to player correctly on stairs.

-          Fixed an issue where Trapper affix was not being removed once the aberration was defeated.

-          Fixed an issue where the Cube Boss would glitch creating a safe spot.

-          Fixed an issue where the Custodian’s Eye VFX would linger after death.

-          Fixed an issue where Shaed Knight’s auras were not visible to clients.

-          Fixed an issue where Gwendil: The Unburnt’s bombs were not able to be shot while in her hand.

-          Fixed an issue where Metaphysical Tal’Ratha was unable to have Burn status applied to him.

-          Fixed an issue where the Fae Praetor couldn’t be hit while being kicked away after grabbing a player.

-          Fixed an issue where Root Flyers could grab players while on elevators and get stuck.

[ -UI- ]

-          Fixed an issue where some Mods did not update their descriptions when equipping rings that changed Mod Damage.

-          Fixed an issue where some aberrations were missing their health bar.

-          Fixed an issue where the doorway to the Lost Temple in the Faithless Thicket was showing up as a side dungeon in the minimap.

[ -Misc Fixes- ]

-          Fixed an issue where some collision could trap players on Yaesha.

Remnant II: The Awakened King DLC is released!

In this new DLC for REMNANT II, The One True King has awakened and is out for blood. Corrupted by the Root during his near-death slumber, the mad king sees betrayal at every turn and is on a rampage of revenge. Since his castle first arrived in a Dran coastal town, the tides are angry and the weather is chaotic, surfacing all manner of creatures from the depths and leaving many mysteries in its wake. In a brand new storyline, survivors must uncover the secrets behind The One True King by exploring a mysterious new area within the world of Losomn. In this strange new location, survivors will traverse new dungeons, acquire powerful equipment, meet unexpected allies and face new threats in their adventure to reach The One True King and defeat him once and for all.

Players that own the DLC, can access it by going to the World Stone, choosing “Adventure Mode” then selecting “The Awakened King”. If players choose to experience the DLC through the Campaign instead, the DLC is added seamlessly to the main campaign and may or may not appear like any other storyline upon rolling a new campaign.

A unique feature of The Awakened King DLC, as well as all upcoming Remnant DLCs, is that players without the DLC can still engage in the storyline by teaming up with those who own it. However, to make use of any DLC-specific items they acquire, they will need to purchase the DLC themselves.

Below is a detailed list of features for The Awakened King:

• New Storyline, Dungeons and Area Based in the World of Losomn: Delve deeper into the land realm of Losomn and experience a brand new storyline about the One True King - whose mind has been poisoned by the Root and is out for revenge against those who oppose him.

• New Archetype - The Ritualist: Leveraging status effects to punish foes, this new Archetype is a master of pain and suffering. More details on the Archetype will be revealed closer to the DLC's launch.

• Many Items and Powerful Weapons that Enhance Gameplay: Outfit your survivor to take on survive this more deadly version of the world of Losomn by choosing from a host of new weapons and modifications, along with new items, like amulets and rings.

• New Bosses, Characters and Fearsome Creatures to Encounter: Mysterious threats and survivors, of unknown origin, emerge from the ocean depths and roam the streets bringing new challenges for all players.

Remnant II Hot Fix 394,846 Notes: 11/01/23

Remnant II Hot Fix 394,846 Notes: 11/01/23

—Bug Fixes—

[- Online -]

- Fixed an issue where some Steam players were incorrectly notified that they needed to link their Steam account to an Epic account to play online.

DEV NOTE: There is no requirement to link a Steam account to an Epic account to play Remnant II online. This message was incorrectly occurring for a small portion of players and preventing them from connecting to multiplayer games.

[- UI -]

- Added a warning if using RivaTuner, as it could potentially cause the game to crash.

DEV NOTE: This warning message will only show up if RivaTuner is actively running. If it is, it will often cause Remnant II to crash immediately, however in some cases the crash is delayed. There has been some confirmation that the latest version and beta versions of RivaTuner have been compatible with Remnant II and won’t cause a crash, however each PC is different. This message about RivaTuner can be disabled.

Remnant II Patch Notes: 8.17.23

Since release, we have been working diligently to address as many issues as we can, and as quickly as we can. However, this has meant there’s been a delay between the Console and PC patch releases. Barring any major issues, we hope to have the Console patches out early next week which will bring all of the platforms into alignment.


Remnant II Patch Notes: 384,830

--Performance and Crashes—

•              Updates to reduce potential crashes.

•              Addressed an issue where game would hang on Remnant II logo screen for some players when first starting the game.

•              Fixed various issues causing memory leaks.

•              Added an option to the graphics settings to turn off the optimizations when in a menu.

 DEV NOTE: This may fix DXGI_ERROR_DEVICE_REMOVED error for some users.

--Achievements & Difficulty Rewards—

•              Retroactively fixed “Proving Grounds” Achievement.

•              Retroactively fixed issue where players who beat the game on Apocalypse difficulty previously were not receiving Nightmare difficulty rewards.

DEV NOTE: To unlock difficulty rewards and achievements, you must interact with the World Stone.

•              Fixed an issue where Revivalist Trait was not unlocking for some players.

•              Fixed an issue with granting difficulty rewards related to localization.

 

--Bug Fixes—

[ Progression & Rewards ]

•              Progression Blocker: Fixed an issue where if the game was closed during the Binding of Three cinematic in the Labyrinth, the portal to the final world would not open correctly.

•              Progression Blocker: Fixed an issue where players could use Havoc Form during the final boss fight transition and get stuck.

•              Progression Blocker: Fixed an issue where the key in Kaeula’s Rest would not show up.

•              Progression Blocker: Fixed an issue where train siege on N’Erud would lock players out, preventing them from progressing forward.

•              Progression Blocker: Fixed an issue where players could get stuck in Tal’Ratha’s metaphysical phase and not complete the fight.

•              Progression Blocker: Fixed an issue where the key in the Morrow Sanatorium would not show up.

 

[ Archetypes ]

•              Fixed issues with Archon's Tempest ability not working with Big Bang.

•              Fixed issue with Summoner’s minions targeting corpses in Magister Dullain fight.

•              Fixed an issue where Engineer’s turret would allow them to move through walls and doors.

•              Fixed an issue where Very Good Boy would sometimes attempt to attack an invisible enemy after defeating Labyrinth Sentinel.

•              Fixed an issue where Archetypes could show up as “!”, locking them out for players.

 

[ Gear / Items ]

•              Fixed an issue with Chilled Steam not correctly granting movement speed increase.

•              Fixed an issue with Dark Cider’s stat description not matching advanced stats display.

•              Fixed an issue with Mudtooth’s Elixir bonus not showing up in advanced stats display.

•              Fixed an issue with Smolder not scaling correctly with Mod damage.

•              Fixed an issue where Black Cat Band was incorrectly triggered when dodging with Void Cloak.

•              Fixed an issue where unequipping the One-Eyed Joker idol was not removing its effect.

•              Fixed an issue where Stamina cost when using Huntress Spear was not benefiting from Reinvigorate.

•              Fixed an issue where Momentum mutator bonus was not being applied correctly when upgraded.

•              Fixed an issue where Scavenger’s Bauble was not automatically picking up Relic Dust.

•              Fixed an issue where Samoflange amulet incorrectly triggered when dodging incoming enemy attacks.

•              Fixed an issue where Astral Burst mod was not bouncing three times as stated in its description.

•              Fixed an issue where Reality Rune would slow friendly projectiles.

•              Fixed an issue with Restriction Cord related to interacting with World Stone.

•              Fixed an issue with Tranquility Font’s description not displaying the correct values.

•              Fixed an issue where Weightless Weight was not applying the correct values when changing armor.

•              Fixed an issue where in combination with Restriction Cord, Ring of Anguish could cause a crash.

 

[ Enemies ]

•              Fixed an issue with Gorge’s rear spin attack not connecting with players correctly.

•              Fixed an issue with Labyrinth creatures getting stuck in stagger state in various places.

•              Fixed an issue with Abomination’s AoE slam size collision not matching visual.

•              Changed Abomination’s plates to take normal damage instead of resisting damage.

•              Fixed an issue with Abomination retreating too often.

•              Fixed an issue with Chainsaw Dran getting stuck when killed while performing interactive on player.

•              Fixed an issue with Huntress killing all of Summoner’s minions at once during fight.

•              Fixed an issue where players could get stuck under the arena in the second phase of the final boss fight.

•              Fixed an issue where Bastion aberration affixes remained active outside of combat.

•              Fixed an issue where Tal’Ratha’s spit attack could still hit the player if they were out of range.

•              Fixed an issue where Gorge would not spawn and door would not open if player quit while door to room was still opening.

 

[ Misc Fixes ]

•              Fixed multiple places where players could get stuck outside of the world on N’Erud

•              Fixed visual issues with lightning in the sky during final portion of campaign.

•              Fixed an issue where advanced stats could not be toggled on/off when returning from map menu.

•              Fixed an issue where Chain Lightning was not doing Shock Damage.

•              Fixed an issue where non-vendor town NPCs would disappear for some players.

•              Fixed level geometry allowing players to access Bone Harvester’s lair without first being grabbed by the Bone Harvester.

•              Fixed an issue in Town Turned to Dust where players could get stuck between bridge planks.

•              Fixed an issue where clients could interact with the Fae Council and quit out mid conversation, locking the Host out of speaking with them again.

 

Remnant II Xbox X|S Patch Notes 8/15

Remnant II Patch Notes: 384,210 / 1.0.0.11

--Performance and Crashes--

• Ongoing optimizations to improve overall performance.

• Updates to improve hitching and potential crashes.

• Fixed multiple reported crash bugs.

--Achievements & Difficulty Rewards—

• Retroactively fixed several achievements that weren’t tracked correctly.

• Retroactively fixed as many difficulty-based rewards as possible.

DEV NOTE: To unlock difficulty rewards and achievements, you must interact with the World Stone.

QOL OVERVIEW: While we still have quite a few things we are working on regarding Traits and long-term grinding (for those that wish to partake), we wanted to make a few changes in this patch to ensure players had more freedom to experiment. Players should find it much easier to Respec and they should also end up with more Scrap overall. We aren't done here by any means, and these are not the larger changes we've mentioned on Discord and Reddit, but in the short term, they should help to ease the burden or reconfiguring your build and experimenting with different options.

• Increased Trait Cap by +5.

• Tome of Knowledge now grants Scrap and EXP when the player has reached Trait Cap.

• Orb of Undoing now has unlimited uses. Players can sell any extras for Scrap.

• Removed the Trait Requirement for equipping a second Archetype. Players may now slot their second Archetype as soon as they obtain / convert another Engram at Wallace.

• Removed the Scrap Cost for converting a Mysterious Item into an Engram (1000 to 0).

• Lowered the Lumenite Cost for converting a Mysterious Item into an Engram (10 to 5).

• Slightly Increased Scrap Gain from Breakables.

• Increased Scrap Gain from Regular and Rare Chests.

• Increased Scrap Gain when killing Aberrations.

• Reduced the cost of Bloodroot.

• Added all unlocked Archetypes to Wallace’s inventory. If players have unlocked any Secret Archetype (by converting a Mysterious Item into an Engram), he will then sell them for all future characters. If you can start with it, Wallace will sell it.

• Reduced the requirement to obtain Revivalist Trait. Also included Very Good Boy.

• Updated Nimue, Bedel (Old Vaunnt), and N'Erud Vending Machine, and Blood Altar to properly keep their items in stock.

• Fixed the Damage Reduction calculation in Advanced Stats. While this was a bug, we still wanted to make sure it was at the top of the list because it was giving players incorrect info.

• Reduced Multiplayer Scaling per player by an additional 5% (from 15% to 10%). This means that in 3 player COOP, all players will now take 10% less damage (5% less per player).

• Increased the chance that Cass spawns her special rewards.

• Increased invulnerability time on standard Revive by 0.7s to give players a bit more time to react after being revived.

• Experience gained is shared across any distance in multiplayer (previously 40m max range) and to dead teammates.

--Balance—

[ General ]

• Reduced Vicious enemy affix from 33% to 15%.

• Reduced Spiteful enemy affix from 0-45% to 0-25%. This is based on current enemy Health.

• Reduced Thick Skin enemy affix from -15% Critical Chance & -25% Critical Damage to -10% and 15%, respectively.

• Reduced Hearty enemy affix from 25% Max HP to 15% Max HP.

• Increased Bulwark Damage Reduction from 6,5,4,3,2% (20% MAX) to 7,6,5,4,3% (25% MAX).

[ Armor ]

ARMOR OVERVIEW: We made a few tweaks to various armor types to give them unique benefits that were applicable for all difficulties. We felt that the baseline Heavy Armor values (at approximately 35% Damage Reduction) were in a good spot, especially with our recent changes to certain enemy affixes, so we adjusted the other armors to bring them up to par in their own way. Armor-based Damage Reduction is typically the easiest type of DR to get in the game, and due to its importance at higher levels, the lower-value armors were becoming less than desirable.

• Adjusted Light Armor Damage Reduction Value from approximately 15% to 25%.

• Adjusted Medium Armor Damage Reduction Value from approximately 25% to 30%.

• Adjusted Ultra Heavy Armor Damage Reduction Value from approximately 45% to 50%.

• Increased Light Armor Evade Invulnerability by 2 frames.

• Increased Medium Armor Evade Invulnerability by 1 frame.

• Increased Ultra Heavy Neutral Evade Invulnerability by 1 frame.

Armor Evade Value and Stamina Penalty Reference:

- Light Evade (25 Encumbrance or Lower): 12 iFrames, 0% Stamina Cost Penalty.

- Medium Evade (26-50 Encumbrance): 11 iFrames, 25% Stamina Cost Penalty.

- Heavy Evade (51-75 Encumbrance): 10 iFrames, 50% Stamina Cost Penalty.

- Ultra Heavy (76+ Encumbrance): 15 iFrames (Flop), 75% Stamina Cost Penalty.

DEV NOTE: No changes were made to Stamina Cost Penalty. These are original values. Additionally, Heavy Evade and Ultra Heavy Flop have their original iFrame value as well. The only changes regarding iFrames were to the two lighter Weight Classes.

[ Archetypes ]

• Handler Companion and Summoner Minions gain increased health per difficulty. On Apocalypse, they will have the highest base health.

• Increased Challenger's Intimidating Presence Range from 10m to 15m.

Explorer Archetype

• Increased the duration of Explorer's Scavenger Buff per pickup from 15s to 20s.

• Increased the duration of Explorer's Gold Digger Buffs from 15s to 20s.

• Increased the healing amount of Gold Digger Healing Fountain from 1.5 to 2.0 HP per second.

DEV NOTE: We wanted to make sure Explorer could maintain Scavenger longer between fights and give them more freedom while Gold Digger Fountains were active. We increased the durations by 5s each and boosted the Healing Fountain to be more enticing.

Archon Archetype

• Increased Archon Havoc Form Lighting Hands damage from 28 to 56.

• Increased Archon Havoc Form Blink damage from 100 to 150.

• Reduced Archon Havoc Form Cooldown from 120s to 90s.

DEV NOTE: These changes are in response to bug fix that allowed Havoc Form Lighting Hands to deal ridiculous damage. We made some overall adjustments to compensate.

Challenger Archetype

• Adjusted the damage falloff for Challenger's Close Quarters perk. At maximum range, Challenger will always maintain a 10% damage bonus to All Damage.

Handler Archetype

• Increased the Handler's Pack Hunter Range from 25m to 40m.

• Increased the Base Max Health of Handler's Very Good Boy Companion.

Summoner Archetype

• Increased the Base Max Health of Summoner's Hollow and Flyer Variants.

[ Gear / Items ]

• Increased Restriction Cord Damage Reduction from 10% to 15%.

• Increased Guardian's Ring range from 10m to 15m.

• Enabled Mist Step Neutral Backdash attack.

[ Weapons ]

• Switched Aphelion scaling to Boss/Special Damage Scaling instead of Standard.

• Increased the Fire Damage for Shatterstar (Savior Mod).

• Reduced the Fire Rate on Nightfall in Standard and Dreadwalker Fire Modes.

DEV NOTE: Nightfall was dealing far more damage than other weapons in both modes (almost 20% more w/ Dreadwalker active compared to other guns with their Mod active). When considering damage and the Mod ability (harder to hit, life siphon, and fire rate), it was pushing Nightfall too far above every other Long Gun. It now sits closer in line with other high-damage weapons.

• Reduced the AOE Burst Damage of Enigma's Overload Application from 40 to 30.

• Reduced the Subsequent Tether Damage of Enigma Primary Fire from 75% to 65%.

• Reduced the Magazine Capacity of Enigma from 30 to 25.

• Increased the total Reserve Capacity of Enigma from 120 to 125.

DEV NOTE: Enigma was performing too far above our goal for AOE clear, so a few adjustments were made. There is still an issue with it ignoring Armor which will be addressed in the future. However, when that happens, we will reevaluate the numbers.

[ Enemies ]

• Adjusted downtime and overall combat flow for Annihilation.

• Adjusted Annihilation Mine behavior on Survivor difficulty.

• Reduced damage on Nightweaver’s grab attacks (Wall and Lunge).

• Adjusted the hitbox of Magister Dullain's tongue attack to better match the visuals.

[ Multiplayer ]

• Reduced incoming damage in Multiplayer from 25% per additional player to 15% per player.

--Bug Fixes—

[ Progression & Rewards ]

• Progression Blocker: Cass no longer wanders out of town, making her store inaccessible.

• Progression Blocker: Ward 13 NPCs no longer “Lose their memory” after rolling adventure mode.

• Progression Blocker: Fixed an issue where Annihilation would be stuck between first and second phase of fight due an improper Plasma Cutter interaction.

• Progression Blocker: Fixed an issue if the player died before one of the children made it back to Oracle, the Oracle would not interact with the player.

• Progression Blocker: Fixed an issue in Sentinel’s Keep that would cause the player to become stuck inside door.

• Progression Blocker: Fixed issue where Liquid Escape could be lost.

• Progression Blocker: Fixed an issue that prevented players from completing the tutorial if a crash happened when interacting with Ford.

• Progression Blocker: Fixed infinite loading screen issue present for some players when selecting “Skip Tutorial” on character creation screen.

• Progression Blocker: Fixed an issue with Plasma Cutter preventing the Final Boss from transitioning into its second phase.

• Progression Blocker: Fixed Tal’Ratha boss fight lockout if game was exited during cutscene dialogue.

• Progression Blocker: Fixed the Astropath boss fight failing to start if game was exited during cutscenes.

• Progression Blocker: Addressed issue with Trait points going negative. Negative Trait points have been flipped to positive. This will also fix issues with the Second Archetype being locked out. If players are still encountering negative trait points, picking up an additional trait point will flip negative to positive.

• Addressed issue with players not receiving achievements in multiplayer games.

• Players who completed Oracle’s quilt will now receive Half Quilt award as well as Full Quit Reward if they had not previously received it.

• Fixed an issue where scripted deaths from the Bone Harvester, Empress Guards, and Red Prince caused actual deaths and ended Hardcore runs.

• Fixed an issue with Weapons not unlocking after a Hardcore playthrough.

• Fixed an issue with Weapons not unlocking after completing playthroughs at different difficulties.

• Players who listened to all Mudtooth’s stories but did not receive all of the rewards can visit Mudtooth to receive their rewards. Players who did not receive the Iron Cylinder (Gunslinger’s Engram) from listening to all his stories will now find it in his store.

• Fixed an issue preventing Explorer and Archon Armor from appearing on the vendor. Players will need to first convert the appropriate Mysterious Item into an Engram at Wally

• Fixed an issue preventing Mudtooth's Elixir from appearing in his inventory. After completing the game, players will need to first unlock Explorer (Golden Compass) at Wallace.

• Fixed issues where Clementine would stand in random locations in Ward 13 after the cutscene in Blackened Citadel.

• Fix for Achievement when meeting the Flautist if co-op player was spectating at the time where the Flautist was met.

• Fixed an issue preventing Revivalist Trait from being awarded. It should now be rewarded after reviving another player 15x.

[ Archetypes ]

• Fixed issue with Summoner's Minions targeting pigs in Losomn. Pigs are no longer valid targets for Minions.

• Fixed issue with Handler's Very Good Boy not waking the sleeping Huntress when attacking.

• Fixed Medic's Redemption cooldown for clients.

• Engineer kills via Turret now grant Experience.

• Removed Controller Rumble when Summoner Minions move near the player.

• Fixed an issue with Archon's Havoc Form Lighting Hands. Casting Speed now properly ramps up the Lighting Hand without going infinite.

• Fixed an issue causing Hunter's Focus not granting the proper Weakspot Damage Bonus

• Fixed an issue causing Hunter's Shroud granting multiplicative damage bonus

• Fixed an issue causing Invader Perk S.H.A.R.K. to not apply its damage bonuses

• Fixed an issue with Gunslinger's Bulletstorm Sound not terminating.

• Fixed a bug allowing Male Engineer to ignore falling transition when Overclocking.

[ Gear / Items ]

• Fixed an issue with Aphelion causing it to do drastically reduced damage.

• Fixed various issues with Restriction Cord causing issues like UI weirdness, memory leaks, and player getting stuck in World Stone as a client.

• Fixed Death’s Embrace effects remaining after exiting to main menu and returning to game.

• Fixed Spore Shot Mod’s slow effects lasting indefinitely.

• Fixed Enigma’s Chain Lightning chaining through walls and floors.

• Fixed Enigma ignoring enemy’s resistance. The Overload explosion still ignores resist.

• Fixed Dark Fluid buff values being inconsistent for clients.

• Fixed Faerie Needle buff icon displaying values incorrectly for clients.

• Fixed Bulletweaver buff icon displaying values incorrectly for clients.

• Fixed issue with Dran Scavenger Ring not correctly working for clients.

• Fixed Energized Neck Coil so as to not trigger from ally status applications.

• Fixed issue where consuming Processed Koara while its effect was already active was not resetting timer.

DEV NOTE: Seriously though... you know what this is, right?

• Fixed issue where consuming Ambit Ember while its effect was already active was not resetting timer.

• Fixed issue where Eulogy Mod was damaging player when activated too close to enemies. Also, returning bolts no longer damage allies.

• Added description and lore for Ghost Shell.

• Fixed VFX alignment for Nebula and Hellfire primary fire.

• Fixed an issue preventing Plasma Cutter from dealing the correct damage type to certain enemies.

• Fixed an issue causing Shieldbreaker Mutator to not grant the correct amount of shield.

• Nightfall Mod visual effects terminate correctly now.

• Fixed an issue allowing Dreamcatcher to trigger Dreamwave before it was properly earned.

• Fixed an issue that allowed Crystal Heart from stacking with itself.

• Fixed an issue causing Ring of Flawed Beauty not granting the proper Weakspot Damage Bonus

• Fixed issue with Anastasija's Inspiration causing infinite damage stacking on Summoner's Minions.

• Fixed an issue preventing some Boss & Special Melee Weapons from receiving proper scaling.

• Fixed an issue preventing Godsplitter from triggering “Was this supposed to happen?” Achievement

• Fixed an issue allowing Severed Hand to be spawned repeatedly.

[ Enemies ]

• Fixed various hitboxes for Enemy AOE attacks.

• Fixed Annihilation insta-killing clients with bad connections on transition to second phase.

• Fixed an issue with Cancer's Root attack ignoring Damage Reduction.

• Fixed an issue with GEORGE (Gorge) Aberration not attacking players.

• Fixed issue with Bloat King where applying a status effect would cause it to never adjust its bioluminescence.

• Fixed an issue with Gwendil the Unburnt that allowed Enigma to trigger infinite bomb explosions when there was no longer a bomb in hand.

• Fixed an issue preventing Venom's Staves from being destroyed by AOEs/Explosives.

• Fixed an issue preventing some enemy affixes from activating properly on Venom.

• Fixed various Labyrinth Enemies from not attacking during maze section.

• Fixed Bane Aberration from warping players out of the arena with Displacer.

• Fixed issue with Primogenitor health bar incorrectly tracking and causing players to become stuck.

• Fixed issue with Root Knight’s puddle projectile dealing damage on hit.

• Fixed issue with Nightweaver projectiles homing in on player incorrectly.

• E.D. Alpha (Aberration) in Tower of the Unseen now respawns after player dies and re-enters the aberration room area.

• Fixed issue with Block Ruin (Labyrinth Enemy) sound effects

• Fixed issue where players could defeat the Gwendil: The Unburnt without taking any damage by standing on the stairs under the wooden bridge

• Fixed issue where killing the Many Faces (Corruptor World Boss Golem) when it's jumping between platforms would cause it to fall off the world in The Great Bole.

[ Misc Fixes ]

• Fixed an issue with the icon above doors on map being too small.

• Fixed an issue where if you quit immediately after picking your archetype with Wallace, you’d have to play through the introduction again.

• Fixed Chimney obstructions not resetting for clients on world reset.

• Fixed various out of world or stuck location in Losomn Dran city.

• Fixed text getting cut off on 16:10 ratio resolutions as well as other non 16:9 based resolutions.

• Fixed issue where Huntress Boss Music volume was not controllable by Music slider in settings menu.

• Fixed issue where Jester cards were not correctly showing up for clients.

• Fixed issue with wearing the Ravager Sigil when speaking to Bedel would cause enemies to no longer attack player.

• Fixed multiple locations on final level where players could get out of bounds of the level.

• Fixed issue with player’s not receiving fall damage by holding throwable consumables or melee weapons in throwing position.

• Fixed collision issue causing players to get trapped along some edges in Morrow Sanatorium.

• Fixed issue when using certain melee weapons, the character’s face distorted

• Fixed issue where Player could be locked out of Postulant's Parlor when application was closed after playing the board game.

• Fixed issue where Player was unable to open door to Sentinel's Keep when exiting game while inputting the Seeker's Key in N'Erud

• Fixed an issue where players were trapped when attempting to vault through a wall in Cotton’s Kiln.

• Fixed an issue that allowed players to skip siege fight in Tiller's Rest.

• Fixed an issue with players falling into gap between the boat and wall in Tiller’s Rest

• Fixed floating doors in Cathedral of Omens.

• Fixed an issue in The Great Hall that allowed repeated EXP rewards during Feastmaster's event.

• Fixed multiple scenarios that allowed players to transition through walls using interactives.

• Fixed an issue that caused players to get stuck in Throw Animation in certain situations.

• Adjusted the kill volume height in the Custodian Eye arena.

Remnant 2 Hotfix Notes: 384,309

--Bug Fixes—

[ Progression & Rewards ]

•              Progression Blocker: Fix for some players getting stuck in Tutorial and causing saves not to work.

•              Fixed issue with Brabus forgetting who you are.

 

--Performance and Crashes--

•              Fixed occasional crash when traveling to another location, mostly affecting Handlers (Crash: "Pure virtual not implemented")

 

Remnant 2 Patch Notes: 08.10.23

Patch Version: 384,210

--Performance and Crashes--

• Ongoing optimizations to improve overall performance.

• Fixed multiple reported crash bugs.

• Potential fix for "GameThread timed out waiting for RenderThread" crash.

--Out Of Memory when Loading (Intel 13th generation CPU’s)--

We have identified an issue on some Intel 13th generation CPU’s where upon startup the game will display a message about being out of video memory or the crash reporter will pop up referencing an issue with decompressing a shader. If you experience this problem, you will likely also see it in other DX12 games.

If your CPU is overclocked, try setting it back to the defaults. If you’re not overclocked or that doesn’t work, try installing Intel Extreme Tuning Utility:

https://www.intel.com/content/www/us/en/download/17881/intel-extreme-tuning-utility-intel-xtu.html and lowering your “Performance Core Ratio” from 55x to 54x.

--Achievements & Difficulty Rewards—

• Retroactively fixed several achievements that weren’t tracked correctly.

• Retroactively fixed as many difficulty-based rewards as possible.

DEV NOTE: To unlock difficulty rewards and achievements, you must interact with the World Stone.

--Quality of Life--

• Added all unlocked Archetypes to Wallace’s inventory. If players have unlocked any Secret Archetype (by converting a Mysterious Item into an Engram), he will then sell them for all future characters. If you can start with it, Wallace will sell it.

• Reduced the requirement to obtain Revivalist Trait. Also included Very Good Boy.

• Updated Nimue, Bedel (Old Vaunnt), and N'Erud Vending Machine, and Blood Altar to properly keep their items in stock.

• Fixed the Damage Reduction calculation in Advanced Stats. While this was a bug, we still wanted to make sure it was at the top of the list because it was giving players incorrect info.

• Reduced Multiplayer Scaling per player by an additional 5% (from 15% to 10%). This means that in 3 player COOP, all players will now take 10% less damage (5% less per player).

• Increased the chance that Cass spawns her special rewards.

• Increased invulnerability time on standard Revive by 0.7s to give players a bit more time to react after being revived.

• Experience gained is shared across any distance in multiplayer (previously 40m max range) and to dead teammates.

--Balance—

[ General ]

• Reduced Vicious enemy affix from 33% to 15%.

• Reduced Spiteful enemy affix from 0-45% to 0-25%. This is based on current enemy Health.

• Reduced Thick Skin enemy affix from -15% Critical Chance & -25% Critical Damage to -10% and 15%, respectively.

• Reduced Hearty enemy affix from 25% Max HP to 15% Max HP.

• Increased Bulwark Damage Reduction from 6,5,4,3,2% (20% MAX) to 7,6,5,4,3% (25% MAX).

[ Armor ]

ARMOR OVERVIEW: We made a few tweaks to various armor types to give them unique benefits that were applicable for all difficulties. We felt that the baseline Heavy Armor values (at approximately 35% Damage Reduction) were in a good spot, especially with our recent changes to certain enemy affixes, so we adjusted the other armors to bring them up to par in their own way. Armor-based Damage Reduction is typically the easiest type of DR to get in the game, and due to its importance at higher levels, the lower-value armors were becoming less than desirable.

• Adjusted Light Armor Damage Reduction Value from approximately 15% to 25%.

• Adjusted Medium Armor Damage Reduction Value from approximately 25% to 30%.

• Adjusted Ultra Heavy Armor Damage Reduction Value from approximately 45% to 50%.

• Increased Light Armor Evade Invulnerability by 2 frames.

• Increased Medium Armor Evade Invulnerability by 1 frame.

• Increased Ultra Heavy Neutral Evade Invulnerability by 1 frame.

Armor Evade Value and Stamina Penalty Reference:

- Light Evade (25 Encumbrance or Lower): 12 iFrames, 0% Stamina Cost Penalty.

- Medium Evade (26-50 Encumbrance): 11 iFrames, 25% Stamina Cost Penalty.

- Heavy Evade (51-75 Encumbrance): 10 iFrames, 50% Stamina Cost Penalty.

- Ultra Heavy (76+ Encumbrance): 15 iFrames (Flop), 75% Stamina Cost Penalty.

DEV NOTE: No changes were made to Stamina Cost Penalty. These are original values. Additionally, Heavy Evade and Ultra Heavy Flop have their original iFrame value as well. The only changes regarding iFrames were to the two lighter Weight Classes.

[ Archetypes ]

• Handler Companion and Summoner Minions gain increased health per difficulty. On Apocalypse, they will have the highest base health.

• Increased Challenger's Intimidating Presence Range from 10m to 15m.

[ Gear / Items ]

• Increased Restriction Cord Damage Reduction from 10% to 15%.

• Increased Guardian's Ring range from 10m to 15m.

• Enabled Mist Step Neutral Backdash attack.

[ Enemies ]

• Adjusted downtime and overall combat flow for Annihilation.

• Adjusted Annihilation Mine behavior on Survivor difficulty.

--Bug Fixes—

[ Progression & Rewards ]

• Progression Blocker: Cass no longer wanders out of town, making her store inaccessible.

• Progression Blocker: Ward 13 NPCs no longer “Lose their memory” after rolling adventure mode.

• Progression Blocker: Fixed an issue where Annihilation would be stuck between first and second phase of fight due an improper Plasma Cutter interaction.

• Progression Blocker: Fixed an issue if the player died before one of the children made it back to Oracle, the Oracle would not interact with the player.

• Progression Blocker: Fixed an issue in Sentinel’s Keep that would cause the player to become stuck inside door.

• Progression Blocker: Fixed issue where Liquid Escape could be lost.

[ Archetypes ]

• Fixed issue with Summoner's Minions targeting pigs in Losomn. Pigs are no longer valid targets for Minions.

• Fixed issue with Handler's Very Good Boy not waking the sleeping Huntress when attacking.

• Fixed Medic's Redemption cooldown for clients.

• Engineer kills via Turret now grant Experience.

• Removed Controller Rumble when Summoner Minions move near the player.

[ Gear / Items ]

• Fixed an issue with Aphelion causing it to do drastically reduced damage.

• Fixed various issues with Restriction Cord causing issues like UI weirdness, memory leaks, and player getting stuck in World Stone as a client.

• Fixed Death’s Embrace effects remaining after exiting to main menu and returning to game.

• Fixed Spore Shot Mod’s slow effects lasting indefinitely.

• Fixed Enigma’s Chain Lightning chaining through walls and floors.

• Fixed Enigma ignoring enemy’s resistance. The Overload explosion still ignores resist.

• Fixed Dark Fluid buff values being inconsistent for clients.

• Fixed Faerie Needle buff icon displaying values incorrectly for clients.

• Fixed Bulletweaver buff icon displaying values incorrectly for clients.

• Fixed issue with Dran Scavenger Ring not correctly working for clients.

• Fixed Energized Neck Coil so as to not trigger from ally status applications.

• Fixed issue where consuming Processed Koara while its effect was already active was not resetting timer.

DEV NOTE: Seriously though... you know what this is, right?

• Fixed issue where consuming Ambit Ember while its effect was already active was not resetting timer.

• Fixed issue where Eulogy Mod was damaging player when activated too close to enemies. Also, returning bolts no longer damage allies.

• Added description and lore for Ghost Shell.

[ Enemies ]

• Fixed various hitboxes for Enemy AOE attacks.

• Fixed Annihilation insta-killing clients with bad connections on transition to second phase.

• Fixed an issue with Cancer's Root attack ignoring Damage Reduction.

• Fixed an issue with GEORGE (Gorge) Aberration not attacking players.

• Fixed issue with Bloat King where applying a status effect would cause it to never adjust its bioluminescence.

• Fixed an issue with Gwendil the Unburnt that allowed Enigma to trigger infinite bomb explosions when there was no longer a bomb in hand.

• Fixed an issue preventing Venom's Staves from being destroyed by AOEs/Explosives.

• Fixed an issue preventing some enemy affixes from activating properly on Venom.

• Fixed various Labyrinth Enemies from not attacking during maze section.

• Fixed Bane Aberration from warping players out of the arena with Displacer.

[ Misc Fixes ]

• Fixed an issue with the icon above doors on map being too small.

• Fixed an issue where if you quit immediately after picking your archetype with Wallace, you’d have to play through the introduction again.

• Fixed Chimney obstructions not resetting for clients on world reset.

• Fixed various out of world or stuck location in Losomn Dran city.

• Fixed text getting cut off on 16:10 ratio resolutions as well as other non 16:9 based resolutions.

• Fixed issue where Huntress Boss Music volume was not controllable by Music slider in settings menu.

• Fixed issue where Jester cards were not correctly showing up for clients.

• Fixed issue with wearing the Ravager Sigil when speaking to Bedel would cause enemies to no longer attack player.