Remnant 2 Patch Notes: 08.10.23

Patch Version: 384,210

--Performance and Crashes--

• Ongoing optimizations to improve overall performance.

• Fixed multiple reported crash bugs.

• Potential fix for "GameThread timed out waiting for RenderThread" crash.

--Out Of Memory when Loading (Intel 13th generation CPU’s)--

We have identified an issue on some Intel 13th generation CPU’s where upon startup the game will display a message about being out of video memory or the crash reporter will pop up referencing an issue with decompressing a shader. If you experience this problem, you will likely also see it in other DX12 games.

If your CPU is overclocked, try setting it back to the defaults. If you’re not overclocked or that doesn’t work, try installing Intel Extreme Tuning Utility:

https://www.intel.com/content/www/us/en/download/17881/intel-extreme-tuning-utility-intel-xtu.html and lowering your “Performance Core Ratio” from 55x to 54x.

--Achievements & Difficulty Rewards—

• Retroactively fixed several achievements that weren’t tracked correctly.

• Retroactively fixed as many difficulty-based rewards as possible.

DEV NOTE: To unlock difficulty rewards and achievements, you must interact with the World Stone.

--Quality of Life--

• Added all unlocked Archetypes to Wallace’s inventory. If players have unlocked any Secret Archetype (by converting a Mysterious Item into an Engram), he will then sell them for all future characters. If you can start with it, Wallace will sell it.

• Reduced the requirement to obtain Revivalist Trait. Also included Very Good Boy.

• Updated Nimue, Bedel (Old Vaunnt), and N'Erud Vending Machine, and Blood Altar to properly keep their items in stock.

• Fixed the Damage Reduction calculation in Advanced Stats. While this was a bug, we still wanted to make sure it was at the top of the list because it was giving players incorrect info.

• Reduced Multiplayer Scaling per player by an additional 5% (from 15% to 10%). This means that in 3 player COOP, all players will now take 10% less damage (5% less per player).

• Increased the chance that Cass spawns her special rewards.

• Increased invulnerability time on standard Revive by 0.7s to give players a bit more time to react after being revived.

• Experience gained is shared across any distance in multiplayer (previously 40m max range) and to dead teammates.

--Balance—

[ General ]

• Reduced Vicious enemy affix from 33% to 15%.

• Reduced Spiteful enemy affix from 0-45% to 0-25%. This is based on current enemy Health.

• Reduced Thick Skin enemy affix from -15% Critical Chance & -25% Critical Damage to -10% and 15%, respectively.

• Reduced Hearty enemy affix from 25% Max HP to 15% Max HP.

• Increased Bulwark Damage Reduction from 6,5,4,3,2% (20% MAX) to 7,6,5,4,3% (25% MAX).

[ Armor ]

ARMOR OVERVIEW: We made a few tweaks to various armor types to give them unique benefits that were applicable for all difficulties. We felt that the baseline Heavy Armor values (at approximately 35% Damage Reduction) were in a good spot, especially with our recent changes to certain enemy affixes, so we adjusted the other armors to bring them up to par in their own way. Armor-based Damage Reduction is typically the easiest type of DR to get in the game, and due to its importance at higher levels, the lower-value armors were becoming less than desirable.

• Adjusted Light Armor Damage Reduction Value from approximately 15% to 25%.

• Adjusted Medium Armor Damage Reduction Value from approximately 25% to 30%.

• Adjusted Ultra Heavy Armor Damage Reduction Value from approximately 45% to 50%.

• Increased Light Armor Evade Invulnerability by 2 frames.

• Increased Medium Armor Evade Invulnerability by 1 frame.

• Increased Ultra Heavy Neutral Evade Invulnerability by 1 frame.

Armor Evade Value and Stamina Penalty Reference:

- Light Evade (25 Encumbrance or Lower): 12 iFrames, 0% Stamina Cost Penalty.

- Medium Evade (26-50 Encumbrance): 11 iFrames, 25% Stamina Cost Penalty.

- Heavy Evade (51-75 Encumbrance): 10 iFrames, 50% Stamina Cost Penalty.

- Ultra Heavy (76+ Encumbrance): 15 iFrames (Flop), 75% Stamina Cost Penalty.

DEV NOTE: No changes were made to Stamina Cost Penalty. These are original values. Additionally, Heavy Evade and Ultra Heavy Flop have their original iFrame value as well. The only changes regarding iFrames were to the two lighter Weight Classes.

[ Archetypes ]

• Handler Companion and Summoner Minions gain increased health per difficulty. On Apocalypse, they will have the highest base health.

• Increased Challenger's Intimidating Presence Range from 10m to 15m.

[ Gear / Items ]

• Increased Restriction Cord Damage Reduction from 10% to 15%.

• Increased Guardian's Ring range from 10m to 15m.

• Enabled Mist Step Neutral Backdash attack.

[ Enemies ]

• Adjusted downtime and overall combat flow for Annihilation.

• Adjusted Annihilation Mine behavior on Survivor difficulty.

--Bug Fixes—

[ Progression & Rewards ]

• Progression Blocker: Cass no longer wanders out of town, making her store inaccessible.

• Progression Blocker: Ward 13 NPCs no longer “Lose their memory” after rolling adventure mode.

• Progression Blocker: Fixed an issue where Annihilation would be stuck between first and second phase of fight due an improper Plasma Cutter interaction.

• Progression Blocker: Fixed an issue if the player died before one of the children made it back to Oracle, the Oracle would not interact with the player.

• Progression Blocker: Fixed an issue in Sentinel’s Keep that would cause the player to become stuck inside door.

• Progression Blocker: Fixed issue where Liquid Escape could be lost.

[ Archetypes ]

• Fixed issue with Summoner's Minions targeting pigs in Losomn. Pigs are no longer valid targets for Minions.

• Fixed issue with Handler's Very Good Boy not waking the sleeping Huntress when attacking.

• Fixed Medic's Redemption cooldown for clients.

• Engineer kills via Turret now grant Experience.

• Removed Controller Rumble when Summoner Minions move near the player.

[ Gear / Items ]

• Fixed an issue with Aphelion causing it to do drastically reduced damage.

• Fixed various issues with Restriction Cord causing issues like UI weirdness, memory leaks, and player getting stuck in World Stone as a client.

• Fixed Death’s Embrace effects remaining after exiting to main menu and returning to game.

• Fixed Spore Shot Mod’s slow effects lasting indefinitely.

• Fixed Enigma’s Chain Lightning chaining through walls and floors.

• Fixed Enigma ignoring enemy’s resistance. The Overload explosion still ignores resist.

• Fixed Dark Fluid buff values being inconsistent for clients.

• Fixed Faerie Needle buff icon displaying values incorrectly for clients.

• Fixed Bulletweaver buff icon displaying values incorrectly for clients.

• Fixed issue with Dran Scavenger Ring not correctly working for clients.

• Fixed Energized Neck Coil so as to not trigger from ally status applications.

• Fixed issue where consuming Processed Koara while its effect was already active was not resetting timer.

DEV NOTE: Seriously though... you know what this is, right?

• Fixed issue where consuming Ambit Ember while its effect was already active was not resetting timer.

• Fixed issue where Eulogy Mod was damaging player when activated too close to enemies. Also, returning bolts no longer damage allies.

• Added description and lore for Ghost Shell.

[ Enemies ]

• Fixed various hitboxes for Enemy AOE attacks.

• Fixed Annihilation insta-killing clients with bad connections on transition to second phase.

• Fixed an issue with Cancer's Root attack ignoring Damage Reduction.

• Fixed an issue with GEORGE (Gorge) Aberration not attacking players.

• Fixed issue with Bloat King where applying a status effect would cause it to never adjust its bioluminescence.

• Fixed an issue with Gwendil the Unburnt that allowed Enigma to trigger infinite bomb explosions when there was no longer a bomb in hand.

• Fixed an issue preventing Venom's Staves from being destroyed by AOEs/Explosives.

• Fixed an issue preventing some enemy affixes from activating properly on Venom.

• Fixed various Labyrinth Enemies from not attacking during maze section.

• Fixed Bane Aberration from warping players out of the arena with Displacer.

[ Misc Fixes ]

• Fixed an issue with the icon above doors on map being too small.

• Fixed an issue where if you quit immediately after picking your archetype with Wallace, you’d have to play through the introduction again.

• Fixed Chimney obstructions not resetting for clients on world reset.

• Fixed various out of world or stuck location in Losomn Dran city.

• Fixed text getting cut off on 16:10 ratio resolutions as well as other non 16:9 based resolutions.

• Fixed issue where Huntress Boss Music volume was not controllable by Music slider in settings menu.

• Fixed issue where Jester cards were not correctly showing up for clients.

• Fixed issue with wearing the Ravager Sigil when speaking to Bedel would cause enemies to no longer attack player.

Remnant 2 Patch Notes: 08.04.23

Thank you for all the support since we launched Remnant II last week. The response to the game has been amazing to see and we are honored and humbled by you all. Since Launch, we’ve been focusing on improving players’ experiences across the board. We’ve made our initial pass on stability, and performance on all platforms, focused on progression blockers, bugs and addressed some Quality of Life requests from the community. This is the first major update, and we plan to continue to fix issues and add Quality of Life features. Once again, thank you for all the support you have shown us!


 Remnant 2 Patch Notes: 383,678

--Performance and Crashes--

• Initial optimizations to improve overall performance.

• Updates to improve hitching and potential crashes.

• Fixed multiple reported crash bugs.

• High detail shadows have been moved to a separate option and can be enabled in the options on PC.

--Quality of Life--

QOL OVERVIEW: While we still have quite a few things we are working on regarding Traits and long-term grinding (for those that wish to partake), we wanted to make a few changes in this patch to ensure players had more freedom to experiment. Players should find it much easier to Respec and they should also end up with more Scrap overall. We aren't done here by any means, and these are not the larger changes we've mentioned on Discord and Reddit, but in the short term, they should help to ease the burden or reconfiguring your build and experimenting with different options.

• Increased Trait Cap by +5.

• Tome of Knowledge now grants Scrap and EXP when the player has reached Trait Cap.

• Orb of Undoing now has unlimited uses. Players can sell any extras for Scrap.

• Removed the Trait Requirement for equipping a second Archetype. Players may now slot their second Archetype as soon as they obtain / convert another Engram at Wallace.

• Removed the Scrap Cost for converting a Mysterious Item into an Engram (1000 to 0).

• Lowered the Lumenite Cost for converting a Mysterious Item into an Engram (10 to 5).

• Slightly Increased Scrap Gain from Breakables.

• Increased Scrap Gain from Regular and Rare Chests.

• Increased Scrap Gain when killing Aberrations.

• Reduced the cost of Bloodroot.

--Balance--

[ Archetypes ]

Explorer Archetype

• Increased the duration of Explorer's Scavenger Buff per pickup from 15s to 20s.

• Increased the duration of Explorer's Gold Digger Buffs from 15s to 20s.

• Increased the healing amount of Gold Digger Healing Fountain from 1.5 to 2.0 HP per second.

DEV NOTE: We wanted to make sure Explorer could maintain Scavenger longer between fights and give them more freedom while Gold Digger Fountains were active. We increased the durations by 5s each and boosted the Healing Fountain to be more enticing.

Archon Archetype

• Increased Archon Havoc Form Lighting Hands damage from 28 to 56.

• Increased Archon Havoc Form Blink damage from 100 to 150.

• Reduced Archon Havoc Form Cooldown from 120s to 90s.

DEV NOTE: These changes are in response to bug fix that allowed Havoc Form Lighting Hands to deal ridiculous damage. We made some overall adjustments to compensate.

Challenger Archetype

• Adjusted the damage falloff for Challenger's Close Quarters perk. At maximum range, Challenger will always maintain a 10% damage bonus to All Damage.

Handler Archetype

• Increased the Handler's Pack Hunter Range from 25m to 40m.

• Increased the Base Max Health of Handler's Very Good Boy Companion.

Summoner Archetype

• Increased the Base Max Health of Summoner's Hollow and Flyer Variants.

[ Weapons ]

• Switched Aphelion scaling to Boss/Special Damage Scaling instead of Standard.

• Increased the Fire Damage for Shatterstar (Savior Mod).

• Reduced the Fire Rate on Nightfall in Standard and Dreadwalker Fire Modes.

DEV NOTE: Nightfall was dealing far more damage than other weapons in both modes (almost 20% more w/ Dreadwalker active compared to other guns with their Mod active). When considering damage and the Mod ability (harder to hit, life siphon, and fire rate), it was pushing Nightfall too far above every other Long Gun. It now sits closer in line with other high-damage weapons.

• Reduced the AOE Burst Damage of Enigma's Overload Application from 40 to 30.

• Reduced the Subsequent Tether Damage of Enigma Primary Fire from 75% to 65%.

• Reduced the Magazine Capacity of Enigma from 30 to 25.

• Increased the total Reserve Capacity of Enigma from 120 to 125.

DEV NOTE: Enigma was performing too far above our goal for AOE clear, so a few adjustments were made. There is still an issue with it ignoring Armor which will be addressed in the future. However, when that happens, we will reevaluate the numbers.

[ Enemies ]

• Reduced damage on Nightweaver’s grab attacks (Wall and Lunge).

• Adjusted the hitbox of Magister Dullain's tongue attack to better match the visuals.

[ Multiplayer ]

• Reduced incoming damage in Multiplayer from 25% per additional player to 15% per player.

--Bug Fixes—

[ Progression & Rewards ]

• Fixed multiple reported crash bugs and instability issues.

• Progression Blocker: Fixed an issue that prevented players from completing the tutorial if a crash happened when interacting with Ford.

• Progression Blocker: Fixed infinite loading screen issue present for some players when selecting “Skip Tutorial” on character creation screen.

• Progression Blocker: Fixed an issue with Plasma Cutter preventing the Final Boss from transitioning into its second phase.

• Progression Blocker: Fixed Tal’Ratha boss fight lockout if game was exited during cutscene dialogue.

• Progression Blocker: Fixed the Astropath boss fight failing to start if game was exited during cutscenes.

• Progression Blocker: Addressed issue with Trait points going negative. Negative Trait points have been flipped to positive. This will also fix issues with the Second Archetype being locked out. If players are still encountering negative trait points, picking up an additional trait point will flip negative to positive.

• Addressed issue with players not receiving achievements in multiplayer games.

DEV NOTE: This will not retroactively reward ones that should have been previously unlocked. In future patches we will look into attempting to retroactively award as many as we can, however some will likely not be able to be awarded this way and will need to be reacquired.

• Players who completed Oracle’s quilt will now receive Half Quilt award as well as Full Quit Reward if they had not previously received it.

• Fixed an issue where scripted deaths from the Bone Harvester, Empress Guards, and Red Prince caused actual deaths and ended Hardcore runs.

• Fixed an issue with Weapons not unlocking after a Hardcore playthrough.

DEV NOTE: Unfortunately, hardcore awards will not be retroactively awarded for previous completions of Hardcore mode.

• Fixed an issue with Weapons not unlocking after completing playthroughs at different difficulties.

DEV NOTE: Unfortunately, difficulty-based rewards will not be retroactively awarded for previous completions of the game.

• Players who listened to all Mudtooth’s stories but did not receive all of the rewards can visit Mudtooth to receive their rewards. Players who did not receive the Iron Cylinder (Gunslinger’s Engram) from listening to all his stories will now find it in his store.

• Fixed an issue preventing Explorer and Archon Armor from appearing on the vendor. Players will need to first convert the appropriate Mysterious Item into an Engram at Wally

• Fixed an issue preventing Mudtooth's Elixir from appearing in his inventory. After completing the game, players will need to first unlock Explorer (Golden Compass) at Wallace.

• Fixed issues where Clementine would stand in random locations in Ward 13 after the cutscene in Blackened Citadel.

• Fix for Achievement when meeting the Flautist if co-op player was spectating at the time where the Flautist was met.

• Fixed an issue preventing Revivalist Trait from being awarded. It should now be rewarded after reviving another player 15x.

[ Archetypes ]

• Fixed an issue with Archon's Havoc Form Lighting Hands. Casting Speed now properly ramps up the Lighting Hand without going infinite.

• Fixed an issue causing Hunter's Focus not granting the proper Weakspot Damage Bonus

• Fixed an issue causing Hunter's Shroud granting multiplicative damage bonus

• Fixed an issue causing Invader Perk S.H.A.R.K. to not apply its damage bonuses

• Fixed an issue with Gunslinger's Bulletstorm Sound not terminating.

• Fixed a bug allowing Male Engineer to ignore falling transition when Overclocking.

[ Gear / Items ]

• Fixed VFX alignment for Nebula and Hellfire primary fire.

• Fixed an issue preventing Plasma Cutter from dealing the correct damage type to certain enemies.

• Fixed an issue causing Shieldbreaker Mutator to not grant the correct amount of shield.

• Nightfall Mod visual effects terminate correctly now.

• Fixed an issue allowing Dreamcatcher to trigger Dreamwave before it was properly earned.

• Fixed an issue that allowed Crystal Heart from stacking with itself.

• Fixed an issue causing Ring of Flawed Beauty not granting the proper Weakspot Damage Bonus

• Fixed issue with Anastasija's Inspiration causing infinite damage stacking on Summoner's Minions.

• Fixed an issue preventing some Boss & Special Melee Weapons from receiving proper scaling.

• Fixed an issue preventing Godsplitter from triggering “Was this supposed to happen?” Achievement

• Fixed an issue allowing Severed Hand to be spawned repeatedly.

[ Enemies ]

• Fixed issue with Primogenitor health bar incorrectly tracking and causing players to become stuck.

• Fixed issue with Root Knight’s puddle projectile dealing damage on hit.

• Fixed issue with Nightweaver projectiles homing in on player incorrectly.

• E.D. Alpha (Aberration) in Tower of the Unseen now respawns after player dies and re-enters the aberration room area.

• Fixed issue with Block Ruin (Labyrinth Enemy) sound effects

• Fixed issue where players could defeat the Gwendil: The Unburnt without taking any damage by standing on the stairs under the wooden bridge

• Fixed issue where killing the Many Faces (Corruptor World Boss Golem) when it's jumping between platforms would cause it to fall off the world in The Great Bole.

[ Misc Fixes ]

• Fixed multiple locations on final level where players could get out of bounds of the level.

• Fixed issue with player’s not receiving fall damage by holding throwable consumables or melee weapons in throwing position.

• Fixed collision issue causing players to get trapped along some edges in Morrow Sanatorium.

• Fixed issue when using certain melee weapons, the character’s face distorted

• Fixed issue where Player could be locked out of Postulant's Parlor when application was closed after playing the board game.

• Fixed issue where Player was unable to open door to Sentinel's Keep when exiting game while inputting the Seeker's Key in N'Erud

• Fixed an issue where players were trapped when attempting to vault through a wall in Cotton’s Kiln.

• Fixed an issue that allowed players to skip siege fight in Tiller's Rest.

• Fixed an issue with players falling into gap between the boat and wall in Tiller’s Rest

• Fixed floating doors in Cathedral of Omens.

• Fixed an issue in The Great Hall that allowed repeated EXP rewards during Feastmaster's event.

• Fixed multiple scenarios that allowed players to transition through walls using interactives.

• Fixed an issue that caused players to get stuck in Throw Animation in certain situations.

• Adjusted the kill volume height in the Custodian Eye arena.

Remnant II PC DX12 Errors

Missing D3D12Core.dll (Thanks to Dresk on the Steam Forums)

Search on your PC for the following file: C:\Windows\system32\D3D12Core.dll

If you do not have this file, Windows Update failed to install it, or your windows is out of date. If you are out of date on Windows 10, please run windows update. After it’s completed, look for the file above. If that is still missing, you will need to download a windows update to install Agility on your system.

To find out what version of windows you have, type winver in the windows search bar or hold down the Windows Key, pressing R, and typing winver in the box that pops up (followed by enter.)

The 2nd line will say “Version” followed by your installed version of Windows.

If you have 2004 or 20H2, use this link: : https://www.catalog.update.microsoft.com/Search.aspx?q=KB4601319

On this page, you want the update for 2004, for x64 (64bit), cumulative update, non-server version. On the page that update has this exactly for the line :

2021-02 Cumulative Update for Windows 10 Version 2004 for x64-based Systems (KB4601319)

If you have 20H2, look for this line :

2021-02 Cumulative Update for Windows 10 Version 20H2 for x64-based Systems (KB4601319)

 

AMD GPU Users(Thanks to Cupcake and Chaoz)

This error is related to outdated/incorrect drivers.

If you are on legacy, use these versions:
-21.4.1 - https://www.amd.com/en/support/kb/release-notes/rn-rad-win-21-4-1
-21.5.2 - https://www.amd.com/en/support/kb/release-notes/rn-rad-win-21-5-2

If you are not legacy, use:

-23.7.1 - https://www.amd.com/en/support/kb/release-notes/rn-rad-win-23-7-1

After installing, you may be told you need to update the drivers, choose “No”.

 

Nvidia GPU User

Step 1: Make sure your Windows is up-to-date, and you've got the latest drivers installed.

Step 2: If that doesn't do the trick, here's something else you can try (this is for Nvidia, but let us know if you're having this issue with other graphic cards):

  • Install the latest Nvidia driver (make sure to tick the "clean install" checkbox)

  • Restart your computer after the video driver install

  • If needed (give the game a shot first), uninstall the game completely, then reinstall it

Step 3: If none of the above help, some folks have found success by installing the Nvidia Studio Driver instead of the Game Ready Driver.

Step 4: Oddly enough, adding -d3d12 to the command line has solved the issue for some people, even though it's the exact opposite of what the error message suggests.

Supported Hardware and Software

  • Officially Supported OS is Windows 10/11 (Latest update 22H2) (Windows Needs to be updated (Direct X12 updates are tied to Windows update, Microsoft doesn't allow standalone installs for updated DX12 libraries)

  • Oldest/Lowest Officially Supported AMD GPU is an RX 590 / GTX 1650 for Nvidia (Integrated GPUs Unsupported)

  • GPU Drivers Updated (Most important as they also contain stability fixes/feature updates for other games as well)

  • DX11 isn't supported (This is an Unreal 5.2 game utilizing shader model 6 so DX12 is mandatory for it to run)

Known Issues that are being looked into further

  • Intel 13 series CPU with Nvidia 40xx series cards being unstable (Had issues with these systems also crashing with other Recently Released Unreal Engine 5 Games, looking into fixes)

  • Intel Arc Cards displaying Graphical Glitching/Crashing (Intel is aware of this and is working an fix/driver update, sadly we have no date of when this is released)

  • Crashing on Startup (A popup window will display, Please submit these crash reports by clicking "Send and Close" These are used by the Devs to identify the errors)

  • Future patches are to come to address any further issues

Remnant II : PC Patch #382873 Notes

PC(Steam/Epic/Arc): 

•             Progression Blocker Fix for Labyrinth cinematic crashing and key not being awarded.

•             Progression Blocker Fix for exiting out of first lab cinematic and not receiving the zone door keys.

•             Progression Blocker Fix for Water Harp lever no longer working

•             Progression Blocker Fix where Nightweaver Web would consume items you need for quest puzzles. If an item was consumed it should now be back in your inventory.

•             Added fix for performance hitch leaving menu, and irregular bloom that sometimes happened when you exit menu.

•             Added fix for starting to link the epic account and aborting causing the link popup to appear each time you launch the game until you link.

•             Added fix for Ultimate Edition players not receiving Gunslinger Engram in game if they didn't start with Gunslinger.

•             Added fix for player possibly becoming invisible when using Labyrinth portal.

•             Added fix to prevent host’s save getting changed if they quit out the game while dead and then joined someone else’s game.

•             Toned down the player VO comments.

Remnant II: An update on the known PlayStation 5 friend issue for Early Access players

We'd like to share an update regarding the issue some PlayStation 5 Early Access players have encountered with joining their friends’ games.  

Ideally, joining a friend in Multiplayer should be as straightforward as navigating to the World Stone, selecting 'Join Game', and finding your friend's name in the list of available multiplayer worlds. Your friends' games will display their gamer handles and world location, making them easily distinguishable from other public worlds, which only show the world location. Games hosted by friends are prioritized, so if a friend is online and playing, their world should appear in your list. 

However, we acknowledge that some players on PlayStation 5 have reported not being able to see their friends' games within the ‘Join Game’ menu. We want to reassure you that we are well aware of this problem and are working relentlessly to rectify it. 

Please note, to access the co-op multiplayer feature, you must first complete the tutorial in the game. 

Remnant II: Technical Information and Troubleshooting

--General Info--

Here's a list of fixes for some common issues players have come across while playing the game. We'll be sorting out, updating, and looking after the game after launch, but for now, we're putting out some quick fixes so you can get back to enjoying the game!

If you come across any more problems, give us a shout. We're always on the lookout for issues, ready to help you out, and prepping fixes for our first patch.

--General Performance--

We've heard from a few folks about the game's overall performance. We're definitely going to roll out performance updates after the game's launch. But for the sake of transparency, we designed the game with upscaling in mind (DLSS/FSR/XeSS). So, if you leave the Upscaling settings as they are (you can hit 'reset defaults' to get them back to normal), you should have the smoothest gameplay.

You're free to tweak other settings for better performance – changes to Shadow Settings will make the biggest difference besides Upscaling.

Still having trouble with the game's performance even after using our recommended settings? Just let us know. We're here to help sort out any issues you're facing.

--Game Requires DX12 Error--

Step 1: Make sure your Windows is up-to-date, and you've got the latest drivers installed.

Step 2: If that doesn't do the trick, here's something else you can try (this is for Nvidia, but let us know if you're having this issue with other graphic cards):

Install the latest Nvidia driver (make sure to tick the "clean install" checkbox)

Restart your computer after the video driver install

If needed (give the game a shot first), uninstall the game completely, then reinstall it

Step 3: If none of the above help, some folks have found success by installing the Nvidia Studio Driver instead of the Game Ready Driver.

Step 4: Oddly enough, adding -d3d12 to the command line has solved the issue for some people, even though it's the exact opposite of what the error message suggests.

—AMD GPU DX12 Issues—

We’ve had folks report that the following drivers address their AMD GPU DX12 issues:

If you are on legacy use these versions:
-21.4.1
-21.5.2

 

If you are not legacy use this:

-23.7.1

When you install, even if the game tells you to update click “no”.

--Out Of Memory when Loading (4090 + others)--

This problem seems to pop up more often with 4090s and specifically 13900k Chips. But it might also happen with other models. If you encounter this issue, let us know what hardware you're using.

Some people have had limited luck with the following steps:

-Start the game in Windows 8 Compatibility Mode

-Load the game

-Tweak/Lower your Graphics Settings

-Exit, then start the game normally (not in Windows 8 Compatibility)

-Load the game (if this works, great!)

-Go back to Graphics Settings and adjust the settings again.

Other people have had success just disabling overclocking. This is something we are still looking into, though in many cases people who get this error are getting it in other games as well. We will update this if we come up with any other solutions.

—Hardcore Rewards—

Rewards in Hardcore mode can be found on vendors in Ward 13 after they are unlocked.

—Ar750 Graphics Card owners—

We have identified a rendering issue with Arc750 graphics cards.  We are working hard to fix this issue for the general game branch, but in the meantime you can change your steam build to Beta_Arc750.  This beta branch will fix the issue (though has issues with other cards so you should only use it if you have the Arc750).  You can pick this beta branch by right clicking on the game in steam, selecting Properties->Betas then selecting Beta_Arc750 in the Beta Participation dropdown.

--Corrupted Saves--

If your save files get corrupted, we do keep backups of the save file in the same folder as your other save games.

Step1: Locate your save folder.

It is located here: %USERPROFILE%\Saved Games\Remnant2\Steam

In that folder will be a sub-folder named after your steam ID. There should only be one subfolder in there, so just check in there.

Step2: Backup that whole folder somewhere just in case

Step3: We keep up to 3 backups of both your profile and your save games. There will be profile.sav, and save_0.sav. These are your save files. The backups end in .bak1, .bak2, .bak3. .bak1 is the most recent.

Delete your .sav files and rename the backup files (.bak1) to have the .sav extension. This should restore you to a previously uncorrupted version of your save.

--UI Hitch on PC when Leaving Menu--

We've identified an issue here and already have a fix. This will get fixed with our first patch.

--Resources--

These links have helped many people get into their respective games and have also helped people get into R2. Let us know what works for you:

https://forums.tomshardware.com/threads/out-of-video-memory-error-on-multiple-games-with-4090.3794417/

https://forums.tomshardware.com/threads/4090-out-of-video-memory-trying-to-allocate-a-rendering-resource.3798616/page-2

NVIDIA

Nvidia GeForce Experience link this will install their software and updater:

https://www.nvidia.com/en-us/geforce/geforce-experience/download/

Nvidia Game Ready drivers, stand alone driver installer, there are links to desktop and laptop versions of the card and you will need to select the relevant driver for your particular card:

https://www.nvidia.com/en-us/geforce/game-ready-drivers/

Note: Use the clean install version and reboot after installing.

AMD

AMD Driver support:

https://www.amd.com/en/support

AMD Software: Adrenalin Edition

https://www.amd.com/en/technologies/software

Remnant II: To the Retail - THQ Nordic to Distribute Upcoming Third-person Action-survival Shooter

Austin, Texas / Vienna, Austria, April 26th, 2023: Remnant is back! THQ Nordic, in cooperation with Gearbox Publishing, is bringing Remnant II to retail stores all over the world. This sequel to the best-selling Remnant: From the Ashes is currently in development with THQ Nordic’s Austin-based studio, Gunfire Games, the same studio that brought you Darksiders 3, Remnant: From the Ashes and Chronos: Before the Ashes.

Building on the original game, Remnant II introduces new weapons, gear, bosses, and biomes - including branching quest lines and an expanded Archetype system. Remnant II plunges players deeper into a devastated world requiring a mix of methodical and frenetic ranged and melee combat against cunning enemies and punishing boss battles. Enter the fray as a lone-wolf or even the odds by teaming up with two friends to overcome daunting challenges.

To celebrate this partnership, we invite you to check out the "Best Friends Trailer" on YouTube: https://www.youtube.com/watch?v=ujJl1oWiJH8

Remnant II will be available on the PlayStation 5, Xbox Series X/S, and PC in 2023 at an SRP of € 49.99/$ 49.99/£ 44.99.

Remnant II on social media:
Like:
https://www.facebook.com/RemnantGame
Follow: https://twitter.com/Remnant_Game
Watch live: https://www.twitch.tv/RemnantGame
Watch later: https://www.youtube.com/@RemnantGame
Discuss: https://discord.com/invite/remnantgame

REMNANT II REVEALED AT THE GAME AWARDS 2022!

REMNANT II REVEALED AT THE GAME AWARDS 2022

 

Highly Anticipated Sequel to Fan-Favorite Remnant: From the Ashes
Coming in 2023

 

Redwood City, CA – December 8, 2022 – Gearbox Publishing and Gunfire Games have announced Remnant II, the sequel to the best-selling game Remnant: From the Ashes, a third-person action-survival shooter that pits the last remnants of humanity against the harrowing forces of evil. Remnant II evolves the co-op survival shooter with new unseen worlds filled with deadly surprises and encounters. Join the battle to save humanity in a dynamically generated world filled with branching quest lines, unique loot, and overwhelming odds that encourage exploration and replayability either alone or in three-person co-op. Players will define their own playstyle with an expanded Archetype class system and a wide assortment of guns, armor, and special augmentations as they overcome hard-fought challenges to stave off humanity’s extinction. Remnant II will be available on the PlayStation 5, Xbox Series X/S, and PC in 2023.

 

Remnant II plunges players deeper into a devastated world requiring a mix of methodical and frenetic ranged and melee combat against cunning enemies and punishing boss battles. Enter the fray as a lone-wolf or even the odds by teaming up with two friends to overcome daunting challenges. Each time players start a new playthrough of Remnant II they will be brought into a new world built from a wide pool of locations, enemies, NPCs, bosses, and weapons. These dynamically built levels allow for unique experiences as elements are woven organically into the world and narrative.

 

An updated Archetype system gives players more flexibility to their play style and lets groups better sync unique passive abilities and stunning powers together in co-op play. Multiple Archetypes can be unlocked, leveled up, and equipped together for a wider variety of play styles.

 

“It is awesome to once again partner with Gunfire Games on this highly anticipated sequel,” said Yoon Im, president of Gearbox Publishing San Francisco. “The studio’s passion for the Remnant franchise and their expertise at crafting compelling worlds along with engaging combat scenarios shines through in Remnant II. The game will be challenging and punishing, but most importantly, so much fun!”

 

“We are excited to delve back into the world of Remnant with the team at Gearbox Publishing,” said David Adams of Gunfire Games. “There are so many interesting stories to tell, vicious enemies to vanquish, exciting loot to grab, Archetypes to experiment with, and heart-pumping action for players to experience with their friends. We can’t wait for everyone to play it next year”

 

To learn more about Remnant II, please visit: https://www.remnantgame.com

 


ABOUT GEARBOX PUBLISHING

Founded in 2016, Gearbox Publishing was established with the goal of helping developers around the world bring their products to market while retaining their unique creative visions. The mission began with the critically-acclaimed Homeworld Remastered Collection for PC, and has since been followed by many partnerships that include Hello Neighbor, Astroneer, We Happy Few, Star Trek Online, Neverwinter, Remnant: From the Ashes, the Torchlight series, Have a Nice Death, Risk of Rain 2, Tribes of Midgard, and PlayStation® 5 launch title, Godfall. Gearbox Publishing remains committed to its mission to entertain the world and become the most developer-friendly publisher in the industry. The Gearbox Entertainment Company is a proud member of the Embracer Group AB family of companies, which is publicly traded at Nasdaq First North (EMBRAC B). For more information, visit www.gearboxpublishing.com.

ABOUT GUNFIRE GAMES, LLC.

Gunfire Games is a PC, console and VR game developer based in Austin, Texas. The studio’s core team grew from the ashes of Vigil Games, best known for creating the Darksiders franchise as well as the best-selling Oculus Rift title, Chronos. Founded with a passion for creating games with great worlds, the team continues this mission with Remnant II. For more information about Gunfire Games and Remnant II visit https://gunfiregames.com

Gunfire Games turns 8 years old today!

We’re celebrating our 8-year Anniversary here at Gunfire Games. 8 years! In that time, we’ve worked on and released 8 games. Herobound, Herobound: Spirit Champion, Chronos, Dead and Buried, From Other Suns, Darksiders II: Deathinitive Edition, Darksiders III, and Remnant: From the Ashes. That’s a lot of content! Even more so, it’s a testament to the amazing team we’ve built at Gunfire Games. We started 8 years ago with roughly a dozen people and grown to a little shy of 100 people since then.  A company is just a name and office space without fantastic people working there. We appreciate all the amazing developers who have joined us on the journey and made an immeasurable impact on the game’s we’ve released.

Speaking of games, we’ve been incredibly fortunate to have had the chance to make the games that we’ve wanted to make since we’ve started up. In case you can’t tell we love building games with expansive worlds, deep lore, and tight gameplay. We’ve found partners in publishing who have shared that passion and allowed us the space to really develop some unique titles.

What would games be without the people who play them? We’re extremely grateful for the level of passion and support the community has shown us even from the earliest days. We want to thank our fans, new and old, for the 8 years of support! Here’s to many more!