REMNANT 2 - DLC 2 - THE FORGOTTEN KINGDOM

This second DLC for Remnant II, The Forgotten Kingdom, will launch on PC, PlayStation 5, and Xbox Series X|S on April 23 for $9.99. You can purchase the DLC Bundle for $24.99 on April 23 to get The Awakened King DLC, The Forgotten Kingdom DLC, and have access to the final DLC once it’s available sometime later this year. Those who purchased the Ultimate Edition of REMNANT II have access to all DLCs at no additional cost.

In this upcoming DLC for REMNANT II, you will piece together the forgotten history of the lost tribe of Yaesha as you attempt to quell the vengeful wrath of an ancient stone spirit called Lydusa. Navigate the lingering traces of torment, treachery, and death that haunt the land's once proud ziggurats, as Lydusa's living stones wander the crumbling remnants of an ancient civilization in search of fresh blood. In a brand-new storyline, you must uncover the secrets of the lost tribe by exploring a mysterious new area within the world of Yaesha. In this strange new location, you will traverse new dungeons, acquire powerful gear —including a new Archetype, “The Invoker"— meet unexpected allies, and face new threats in their quest to return some semblance peace to the forgotten kingdom.

Here is a detailed list of features you can expect in The Forgotten Kingdom:

  • New Storyline, Dungeons, and Area Based in the World of Yaesha: Delve deeper into the biome of Yaesha and experience a brand-new storyline where players will unravel the mystery of Yaesha’s lost tribe and a vengeful stone spirit called Lydusa, and her living stone constructs.

  • New Archetype - The Invoker: Drawing strength from the Nature Spirits of Yaesha, this new Archetype can harness the mystic power of the jungle. More details on the Archetype will be revealed in a new Archetype Reveal Trailer next week!

  • Many Items and Powerful Weapons that Enhance Gameplay: Outfit the traveler to survive this more deadly version of the world of Yaesha by choosing from a host of new weapons and modifications, along with new items, like amulets and rings.

  • New Bosses, Characters and Fearsome Creatures to Encounter: Mysterious threats and survivors, of unknown origin, emerge from the crumbling remnants of the forgotten civilization of Yaesha bringing new challenges for all players.

Remnant II Patch 410,790 Notes

--Performance and Crashes--

- Fixed an issue where frame rate would potentially stutter in multiplayer when certain weapons were used by clients.

- Fixed an issue where UI elements would flicker when using FSR Frame Generation for some players.

- Fixed an issue where some Epic players were unable to get online.

--Bug Fixes--

-- ]Archetypes[ --

==Handler==

- Fixed an issue where Very Good Boy could proc infinite Bleed on enemies.

DEVNOTE: Still a Very Good Boy.

-- ]Gear / Items[ --

- Fixed an issue where Corrupted Savior’s Mod power was not draining correctly in all instances.

- Fixed an issue where Corrupted Savior was not playing a swap weapon animation.

- Fixed an issue where when adding Duration to Corrupted Nebula it was not increasing its Damage Over Time effect.

- Fixed an issue where Corrupted Nebula’s Corroded Status was not being calculated correctly upon reapplication.

- Fixed an issue where Corrupted Nebula Damage Over Time was being calculated incorrectly.

- Fixed an issue where Corrupted Nebula’s Nano-Bots would incorrectly proc the Bandit Mutator.

- Fixed an issue where Impact Cannon’s bullet trajectory was offset of reticle at medium and close range.

- Fixed an issue where Tainted Blade mutator was not applying melee damage bonus on charged attack with Huntress Spear.

- Fixed an issue where Shielded Strike mutator was not working with Huntress Spear.

-- ]UI[ --

- Fixed an issue where Corrupted Nebula’s inspect information was not displaying correctly.

- Fixed an issue where Corrupted Sorrow’s mod damage as friendly fire was showing up incorrectly on minions.

-- ]Misc Fixes[ --

- Fixed an issue where Void Heart visual effects would become detached from item.

Remnant II Patch 409,464 Notes

-- Performance and Crashes --

- Fixed an issue where Soul Binder would potentially crash the game.

 

-- Bug Fixes --

]-- Gear / Items --[

- Fixed an issue where Bolt Driver was shooting double it’s intended amount.

- Fixed an issue where Tainted Blade would sometimes not apply corrosion.

- Fixed an issue where Tainted Blade’s scaling was applied incorrectly.

DEV NOTE: Tainted Blade was dealing far more damage than it should have. Small change to bring it in line.

- Fixed an issue where Huntress Spear was not working correctly with some mutators.

 

]-- UI --[

- Fixed an issue where Huntress Spear display information was incorrectly shown.

 

]-- Misc Fixes --[

- Fixed an issue where you could interrupt any attack or skill immediately.

Remnant II: Crossplay FAQ

We’re so excited to bring the long awaited, highly requested feature of Crossplay to Remnant II! We wanted to offer up some information as we’re sure there will be some questions. We’ll do our best to keep this updated as new questions arise!

First we’d like to share this infographic as we feel it outlines how Crossplay works across the different platforms and services.

IMPORTANT NOTE: For console players, Crossplay is set to on by default. This setting will affect your ability to see other games (including friend’s games) within the game if their Crossplay setting is set to "off". If you can't see a friend’s game in-game, then confirm that you have matching Crossplay settings. The "off" setting will prevent you from joining another game that have Crossplay enabled.

FAQ

How do I access Crossplay?

On consoles, you will have the opportunity to play with friends on any platform, and the option to Quickplay with anyone on the console versions of the game. Crossplay can be disabled on console at any point and reenabled as well.

To access Crossplay you will have to link your account to an Epic account. There is an option to do this on the character selection screen. It’s a pretty quick and easy process and is required enable Crossplay. Console players without a preexisting Epic account have the option to create a simple account that is only used for Crossplay and does not require a full account or login information.

As a PC Player, who can I Crossplay with?

You can Crossplay with any friend on any platform, assuming that if they are on console they have Crossplay enabled. If your friend on console does not have Crossplay enabled, they will not be able to play with you.

All PC services have Crossplay enabled automatically, so there is no concerns about opting into Crossplay when attempting to play with friends across the different PC services.

When choosing Quickplay on the PC version, you will have access to players across all the different PC services, however Console players will not be joinable in Quickplay.

As a Console player, who can I Crossplay with?

You can Crossplay with any friend on any platform, assuming you both have Crossplay enabled(if they’re on a console). If you have Crossplay enabled, and your friend does not, even if they are on the same platform as you, they will NOT be able to play with you. It’s very important to understand this. If you have a Crossplay flag set, you can only play with others on console who have the Crossplay flag as well. This goes for friends AND quickplay games. If you are on console and have your flag set, you can join friends on PC services without needing to worry about their Crossplay flag being set since it’s on automatically on for PC.

You can only Quickplay with other Xbox or PlayStation players only. We do not allow Quickplay between PC players and Console players.

We’ve added a quick How-To video of the Crossplay setup process:

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Remnant II 408,516 Patch Notes:

-- Crossplay --

We're thrilled to announce the addition of Crossplay, a highly anticipated feature in Remnant II! Now, players can unite against the Root, irrespective of their chosen platform. Team up with friends or discover open games across platforms and embark on your journey together.

DEV NOTE: For console players, Crossplay is set to on by default.  This setting will affect your ability to see other games (including friend’s games) within the game if their Crossplay setting is set to "off".   If you can't see a friend’s game in-game, then confirm that you have matching Crossplay settings. The "off" setting will prevent you from joining another game that have Crossplay enabled.

DEV NOTE: Settings on PC that use frame generation currently blocks the Epic Online Services Overlay, which is required for Crossplay functionality of joining friends.

-- Aberration Domination Event --

The Root have seized yet another opportunity to unleash a horde of menacing Aberrations across all worlds! From February 29th to March 5th, gear up and face this challenge head-on. Defeat these sinister foes and collect the elusive Corrupted Shards, a rare material with untold potential. Head over to the enigmatic Dwell in Ward 13, where you can trade these Corrupted Shards to craft corrupted versions of some NEW special weapons. Show the Root that even in the darkest of times, our resolve shines brighter than ever!

DEV NOTE: This is our second big aberration event; we figured why not celebrate the addition of Crossplay with another aberration event! We’ve added even more corrupted weapons to acquire, so group up and take on the Root!

-- Quality of Life --

]-- General --[

- We’ve added support for FSR 3. This option is now accessible in the Video Settings.

- Fixed an issue for players who started with Gunslinger Archetype from the pre-order bonus, but switched to a different machine or account which caused them to be locked out of their character.

- We’ve added support for friend invites for Sony PlayStation 5.

 

-- Balance --

]-- General --[

DEV NOTE: While we have a larger balance patch planned for DLC2, we wanted to make a few adjustments to certain elements to set the stage for the larger patch. While not comprehensive, these changes should provide room for a bit more experimentation before the larger balance patch.

]-- Archetypes --[

==Hunter==

- Reduced Hunter’s Focus ADS requirement from 1s to 0.5s.

DEV NOTE: This means that the player need only AIM for half a second before Hunter’s Focus bonus is applied, instead of the full 1 second before.

==Challenger==

- Die Hard now grants 1 Stack of Bulwark while it is unavailable.

- War Stomp now deals Explosive Damage.

DEV NOTE: We wanted to make Die Hard a bit more impactful since it is a Prime Perk. While having an extra life is great, the 10 minute down time is very long. Instead of shortening the cooldown, the Challenge becomes tougher until Die Hard is available again.

==Medic==

- No changes.

DEV NOTE: Medic is already powerful… what did you expect? Calm down!

==Handler==

- Pack Hunter no longer requires the Companion to be “up” to grant the bonus.

- Pack Hunter now also increases Melee Damage and Melee Crit Chance (30%/5% at Max).

- Companion Howl sizes are now affected by Aura size increases.

DEV NOTE: When the Companion went down (after taking too much damage), the Handler lost all damage bonuses. We now only require the Handler to be in range of their Companion. However, you should always try to get your buddy up, cause that’s the right thing to do! We also included Melee damage to their Damage Perk to make them a bit more versatile. 

==Gunslinger==

- Increased Quick Draw charges by +1.

- Increased damage by 50%.

==Summoner==

- Dominator gains Explosive damage type.

- Dominator no longer grants a damage increase to Ranged/Melee on Sacrifice.

- Dominator now always grants a bonus to Mod/Skill/Explosive damage.

DEV NOTE: We received much feedback from players wishing to play the Summoner as a more Minion-focused Archetype, so we removed the damage benefits to Ranged and Melee, added an Explosive Damage bonus -- which works for Sacrifice and all other explosive options -- and made them always active. This should give more options for Mod, Skill, and Explosive builds, while leaving Ranged and Melee to other Archetypes. There are potentially more Summoner changes in the works.

==Alchemist==

- Added Melee Speed and Melee Charge Speed to Frenzy Dust.

- Added Skill reset if Thrown Vial does not find the ground after a certain period of time.

- Enabled Flash Caster and Throw Speed to benefit Vial Skills.

==Engineer==

- Added Ranged Damage to Metalworker (Damage Perk). Max 25% at Level 10.

- Turrets can now Critical Hit.

DEV NOTE: To make Engineer a bit more viable with the Turret placed, we added a damage boost to the Engineer’s Ranged damage. Note: The Heavy Weapon itself is still considered Skill damage. This is to benefit their primary/secondary weapon when not brandishing or deploying a Heavy Weapon.

==Archon==

- Increased the damage of Chaos Gate from 15% to 50%.

- Chaos Gate now causes increases incoming damage by 15%. Lasts 10s after leaving.

- Power Creep now properly allows Mod Generation while a Mod is active.

DEV NOTE: We wanted to buff Chaos Gate while keeping the original design concept. It now grants a noticeable damage buff but the tradeoff is that the incoming damage penalty cannot be avoided by simply leaving the AOE. Players will need to be more careful after obtaining the buff.

==Invader==

- Stacks of S.H.A.R.K (Prime Perk) now fall off one at a time.

- Reduced the total duration of S.H.A.R.K. to 10s from 15s.

- Perfect Dodge/Evade now instantly grants 5 stacks of S.H.A.R.K.

DEV NOTE: The original S.H.A.R.K. buff lasted 15s total. There were many cases where it would fall off and require you to start building it all over again, thus making the Invader harder to keep active. We changed it so that the buffs fall off individually and lowered the individual buff time to 10s (for a total of 50s total damage increase). We will monitor the durations and make adjustments where necessary.

==Explorer==

- Dramatically sped up the dig animation of Gold Digger.

DEV NOTE: It was tricky for many players to get a handful of fountains going during combat, so we basically halved the time it takes for one to appear.

==Ritualist==

- Erupt now deals Explosive damage.

- Deathwish now respects Kinship Trait again but does not get reduced by Armor (as it once did).

- Deathwish no longer kills the player and will instead leave them at 1 HP.

 

]-- Gear / Items --[

- Atonement Fold: Disabled Voice Lines for “I’m Bleeding” when worn.

DEV NOTE: While not really a balancing issue, the constant Voice callouts were pretty annoying, so we disabled them while wearing the ring.

- Point Focus Ring: Reduced Spread Reduction from 35% to 25%.

- Focusing Jewel: Reduced Spread Reduction from 35% to 30%.

- Focusing Jewel: Increased Recoil Reduction from 25% to 50%.

- Spread Reduction Fragment: Reduced Max Spread Reduction from 30% to 20%.

- Spread Reduction Fragment: Reduced Min Spread Reduction from 3% to 1%.

- Tranquility Font: Reduced Spread Reduction from 35% to 25%.

DEV NOTE: Spread Reduction was getting out of hand (and it’s still incredibly strong). We haven’t put a cap on it yet, but we may do so in the future. For now, we dialed the numbers back a bit so that if you want to turn shotguns into snipers, you’ll need to invest a bit more into it.

- Feedback Mutator can now generate Mod Power while a Mod is Active.

- Reprocessed Heart can now generate Mod Power while a Mod is Active.

 

]-- Weapons --[

Anguish:

- Fixed weapon scaling to properly cap at 3x instead of 2x (Level 10).

Crescent Moon:

- Overcharged Shots during Moonlight Barrage no longer shoot 2 Bolts.

DEV NOTE: Total damage potential of this weapon is unchanged. The only difference is that we no longer reward a non-perfect charge. You must hit perfect charge to reach maximum damage.

Twisted Arbalest:

- Primary Fire now refreshes any current Guardian Mark on hit while Mod is active.

Nebula:

- Nanoswarm now applies a very small Corrosive DOT.

Huntress Spear:

- Added a small Corrosive DOT on hit.

- Increased Projectile Speed.

- Increased Charge Speed.

Spectral Blade:

- Removed the ability to scale with AOE/AURA traits.

DEV NOTE: This was never intended. Slipped through the cracks!

 

-- Bug Fixes --

]-- Progression & Rewards --[

- Fixed an issue where the MP60-R or Chicago Typewriter wouldn’t spawn in some player’s Wards.

- Fixed an issue where some players were not receiving credit for acquiring 50,000 scrap.

]-- Archetypes --[

==Ritualist==

- Fixed an issue where Ritualist’s Wrath perk was not granting increased critical chance.

- Fixed an issue where players could have more than one Ragged Poppet in their inventory.

- Fixed an issue where Miasma did not function as described.

- Fixed an issue where Eruption did not function as described.

==Handler==

- Fixed an issue where Support Dog skill was not healing for the correct value.

==Alchemist==

- Fixed an issue where thrown vials failed to enter cooldown if thrown out of bounds in a world.

==Challenger==

- Fixed an issue where Face of Danger was not working as described in description.

 

]-- Gear / Items --[

- Fixed an issue where Sequenced Shot max value was calculating incorrectly.

- Fixed issue where A'taerii Booster was sometimes not providing its buff when the player equips a heavy weapon.

- Fixed an issue where activating Bloodline Mod immediately after applying Bleed would result in infinitely reapplying Bleed with Merciless

- Fixed an issue where unequipping Embrace of Sha'hala would cause all status and buff effects in UI to no longer work.

- Fixed an issue where Blood Jewel did not scale with duration.

- Fixed an issue where Twisted Wounds did not scale with duration.

- Fixed an issue where Energized Neck Coil did not scale with duration.

- Fixed an issue where Detonation Trigger did not work correctly with Eruption.

- Fixed an issue where Compulsion Loop would trigger from Space Crabs Mod explosions.

- Fixed an issue where Fetid Wounds corrosive damage wasn’t affected by weapon’s level.

- Fixed an issue where Red Ring of Death was not working correctly with Fire Tornado.

- Fixed an issue where Kill Switch Mutator’s damage was reduced when attached to shotguns.

- Fixed an issue where Monarch was incorrectly draining ammo reserves while using Bulletstorm.

- Fixed an issue where Corrupted Meridian was not working with Sequenced Shot while wearing Archer Ring.

- Fixed an issue where Corrupted Merdian was dealing weak spot damage and being affected by damage falloff.

DEV NOTE: As Corrupted Meridian fires an explosive projectile, it was never meant to behave in this way.

- Fixed an issue where Endaria’s Endless Loop would not activate if player took damage while already sprinting.

- Fixed an issue where if you fired a second Soulbinder projectile at the same target, the second one would not refresh the timer and it would expire at the same time as the first.

- Fixed an issue where while Bore and Soulbinder were on the same target, Wormhole damage buff could be consumed.

- Fixed an issue where Increased casting speed was not affecting Hunter’s Mark or Bulletstorm.

- Fixed an issue where Feast Master’s Leftovers were not considered unique, and it was possible to acquire multiple.

- Fixed an issue where Hardcore Metal Band did not function as described.

- Fixed an issue where Participation Medal did not function as described, instead of providing 10 health it was providing 10%.

- Fixed an issue where the All-Seeing Eye was able to be sold for 0 scrap.

- Fixed an issue where Chain of Command Mod were homing back towards failed harpoon shot.

- Fixed an issue where Overloaded was dealing more than the intended amount of damage.

- Fixed an issue where Super Nova was unaffected by damage boost from Harmonizer.

- Fixed an issue where Weaponlord buff was not being consumed and applied to Faultline shockwave damage on Stonebreaker.

- Fixed an issue where Stone of Malevolence and Faerin’s Sigil were not functioning as described.

- Fixed an issue where Reboot was working incorrectly with some item combinations.

- Fixed an issue where Vulcan Turret fires to the right of reticle when held and when not aiming directly at an enemy.

- Fixed an issue where Windfall Blades were only doing damage when hitting protective plating, explosives or weak spots.

- Fixed an issue where fire damage from Black Tar grenade was dealing less damage when the player had more status duration bonuses.

- Fixed an issue where Starkiller’s reload particle effects could accumulate over time.

- Fixed an issue where Anguish’s charged shots had a chance to benefit twice from Bandit mutator.

- Fixed an issue where Overloaded’s AoE explosion fired off every second when it was applied by Ritualist’s Purge Perk.

- Fixed an issue where Overloaded status was dealing reduced damage when spread with the Vile Prime Perk.

- Fixed an issue where Overloaded explosions could deal critical damage.

DEV NOTE: Status effects are not meant to deal critical damage.

- Fixed an issue where the Impact Cannon in Heavy carry mode would play unintended visual effects when performing a melee attack.

- Fixed an issue where Nebula’s Corrosive DOT would not end.

- Fixed an issue where AOE damage was not affecting non-combat environmental critters.

 

]-- Enemies --[

- Fixed an issue where Root Flyer’s projectiles were tracking the player too much.

- Fixed an issue where the Sunken Witch and Bruin, Blade of the King were not playing some of the voice lines.

- Fixed an issue where Generating Band was not working correctly, and updated UI to reflect proper behavior.

- Fixed an issue where Ring of Spears was able to be triggered while in wounded state.

- Fixed an issue where the Pan Brute was not playing death animation if killed while vaulting.

- Fixed an issue where invincible Root Zombies could spawn in the Legion boss fight.

- Fixed an issue where Nano Phase mod could potentially cause the game to crash.

]-- UI --[

- Fixed an issue where Corrupted Shard text would disappear from tooltip while in Dwell’s shop.

- Fixed an issue where players could experience duplicate question options while interacting with McCabe.

- Fixed an issue where if the Medic Archetype was active and the Tranquil Heart was equipped, it would cause the stats text to flash.

- Fixed an issue where Ritualist’s Affliction displayed a negative value in its description after resetting Trait points with Orb of Undoing.

- Fixed an issue where Invader’s Worm Hole ability’s icon would display incorrect value.

- Fixed an issue where the color on text in Tainted Blade Mutator was incorrect.

- Fixed an issue where the damage numbers for Hot Shot Mod were displaying incorrect values.

- Fixed an issue where the damage numbers for Tainted Blade and Fetid Wounds Mutator were displaying incorrect values.

- Fixed an issue where the stat numbers for Kill Switch Mutator were displaying incorrect values.

- Fixed an issue where sometimes changing secondary archetype would change primary archetype instead.

- Fixed an issue where buffs were displaying incorrectly under health bar.

- Fixed an issue where it was possible if holding down multiple buttons to bypass the second confirmation to delete a character.

- Fixed an issue where changes to status effects from Affliction trait were not updating while in character menu.

- Fixed an issue where Corrupted Merciless stated it was doing 0 bleed damage over 10 seconds in item description.

- Fixed an issue where some mods were not changing the color of damage numbers when equipped on a bow weapon.

- Fixed an issue where some Relic Fragments had inconsistent descriptions when inspected.

- Fixed an issue where UPGRADE was displayed in UI pop-up when downgrading a Mutator.

- Fixed an issue where Chaos Gate active buff description was missing in character screen.

- Fixed an issue where after unequipping a second Archetype, the Archetype menu would no longer open for some players.

 

]-- Misc Fixes --[

- Fixed various issues with environmental collision throughout the game.

- Fixed an issue where players could destroy tamps in Mother Mind’s arena with Merciless.

- Fixed an issue where Sparkfire and Boltdriver were not triggering controller vibrations.

- Fixed an issue where if Toggle Sprint was set to Off there would be a delay for stamina regeneration.

- Fixed an issue where Ring of the Castaway was missing after traveling to sewer and back.

- Fixed an issue where a player could potentially draw enemy aggro and be killed during Red Prince cinematic.

- Fixed an issue where some players were unable to unequip the Ritualist archetype if it was equipped as a secondary archetype.

- Fixed an issue where some players could not sell items to Whispers unless they first bought something of the same value from him.

- Fixed an issue where Tal’Ratha’s door would not open if the player died to friendly fire while attempting to open it.

- Fixed an issue where the player would not have the correct follow up interaction with the Dran Preacher if they previously spoke to him, received the ring and then changed their armor.

Remnant II Hot Fix Notes: 400,313 12/12/2023

--Performance and Crashes--

- Fixed an issue where players would become unjoinable in multiplayer.

--Bug Fixes--

] --Archetypes-- [

== Summoner ==

- Fixed an issue where after a summon died, a new one would not be able to be summoned.

] --Gear / Items-- [

- Fixed an issue where some melee weapons were not using the correct amount of stamina.

Remnant II Patch 399,597 Notes: 12/07/23

--Performance and Crashes--

- Fixed an issue where some players were not able to load up their saves after equipping some items from The Awakened King DLC.

- Fixed various crashes related to The Awakened King DLC.

- Fixed an issue where the Ritualist Vial was destroying nearby breakables, impacting performance, and possibly crashing the game.

- Fixed an issue where rapidly swapping loadouts could potentially cause the game to crash.

 

--Quality of Life--

[ --Enemies-- ]

- Increased the spawn chance of Knights who drop Crimson Coins in the Red Prince dungeon.

- Updated the Trapper affix so it is no longer applied to mini-bosses.

DEVNOTE: The Sunken Witch on Apocalyptic difficulty can still potentially receive the Trapper affix, what can you say other than she’s a sadistic witch.

- Did an overall balance pass on Trapper affix.

[ --UI-- ]

- Added Summon Damage and Windup Time to Advanced Stats.

 

--Bug Fixes--

[ --Progression & Rewards-- ]

- Fixed an issue where defeating the One True King was not counting towards World Boss kill count for weapon reward unlocks.

- Fixed an issue where The Awakened King achievements would not fire off correctly for some players.

DEVNOTE: Players who previously completed the prerequisites required for gaining these achievements need to touch the World Stone in their world to retroactively receive them.

 - Fixed an issue where clients whose character was dead would not receive shared pickups.

[ --Archetypes-- ]

== Challenger ==

- Fixed an issue where Close Quarters Perk was testing against where Mod was equipped as opposed to player’s current location.

== Ritualist ==

- Fixed an issue where Eruption visual effects were unaffected by Amplitude Trait.

- Fixed an issue where Deathwish was taking armor value into account.

== Archon ==

- Fixed an issue where Archon Lightning could hit friendlies under certain conditions.

- Fixed an issue where Havoc Form was not being affected by movement speed modifiers.

- Fixed an issue where Havoc Form was not aiming correctly for clients.

== Gunslinger ==

- Fixed an issue where Quick Draw was not consuming the ability’s charge.

== Summoner ==

- Fixed an issue where Root Fliers would occasionally kill themselves during fight with Sha’Hala.

- Fixed an issue where the Summoner’s Archetype skill would go into cooldown despite having charges remaining.

[ --Gear / Items-- ]

- Fixed an issue where Monarch’s damage was scaling incorrectly.

- Fixed an issue where players could acquire the Ragged Poppet Engram more than once.

- Fixed an issue where Ring of Spears Mod could be used while in Havoc Form.

- Fixed an issue where Monarch did not require Mod power for activation of Mods.

- Fixed an issue where a weight of 75 would switch between being considered Heavy or Medium when equipping and unequipping items.

- Fixed an issue where Energy Wall prevented users from hitting weak spots when using Plasma Cutter or Deceit weapons.

- Fixed an issue where Rusted Bulwark buffs were lost when interacting with a checkpoint while wearing Restriction Cord.

- Fixed an issue where Anguish Mod damage didn’t increase with weapon level up.

- Fixed an issue where Eulogy Mod dealt no damage to Mothermind when activated.

- Fixed an issue where Dervish mutator buff wasn’t refreshing when a skill was used before it expired.

- Fixed an issue where Burden of Warlock was not draining to correct amount of health.

- Fixed an issue where players were unable to activate Fortune Hunter while Monarch was equipped.

- Fixed an issue where Hyperconductor allowed players to activate skill then remove it with no penalty.

- Fixed an issue where Meridian was dealing damage based on the distance of the player when explosion happened, not when it was fired.

- Fixed an issue where Misfortune’s level 10 slow effect failed to be applied when equipped on the Ritualist Scythe.

- Fixed an issue where the Plasma Cutter inflicted damage on the Very Good Boy when shooting over him.

- Fixed an issue where Abyssal Hook was not working correctly with some Mutators.

- Fixed an issue where Concoctions applied while using Brewmaster’s Cork did not persist through death.

- Fixed an issue where Generating Band was not regenerating based on the correct amount of health.

- Fixed an issue where Elixir of Life did not benefit from Triage or Healing effectiveness relic fragments.

- Fixed an issue where Harmonizer’s level 10 benefit was not working.

- Fixed an issue where Feedback base and level 10 benefits were not working.

- Fixed an issue where Shield Breaker was not being generated correctly in some circumstances.

- Fixed an issue where Blessed Ring didn’t work with Tranquil Heart.

- Fixed an issue where a floating mutator was spawned when equipping the Tainted Blade Mutator.

- Fixed an issue where the level 9 Untouchable Trait value should have been 27%, not 26%.

- Fixed an issue where Overflow Mod would refresh its own Overload application.

- Fixed an issue where Tomb Dweller’s Ring handled grey health conversion incorrectly.

- Fixed an issue where Plainswalker’s screen effect blinked if activated while running.

- Fixed an issue where Fire debuff could potentially linger on players with 0 seconds remaining.

- Fixed an issue where Feedback Mutator level 10 ability was not getting triggered by Merciless.

- Fixed an issue where Stonebreaker’s Faultline stamina cost was inconsistent.

- Fixed an issue where Hexahedron was missing a texture while inspecting for some players.

- Fixed an issue where Wrathbringer was missing effects trails.

- Fixed an issue where when Corrosive status effect was purged from players, it applied Overload to nearby enemies instead of Corrosive.

- Fixed an issue where Edgelord Mutator failed to increase melee charge speed for throwable weapons.

- Fixed an issue where Blood Draw Mod was doing more damage than was intended.

- Fixed an issue where Dried Clay Ring was showing up too large in world prior to picking it up.

- Fixed an issue where Blood Jewel was not being correctly affected by Affliction Trait.

- Fixed an issue where the incorrect result was occurring after receiving the Death-Soaked Idol.

- Fixed an issue where Miasma displayed the incorrect range and duration.

- Fixed an issue where Big Bang mod did not increase Spirit Healer mutator healing when using more charges.

- Fixed an issue where Top Heavy Mutator failed to increase Enigma's ranged damage.

- Fixed an issue where Chaos Driver Mod did not do increased weak spot damage.

- Fixed an issue where Smolder sprinting attack did not deal fire damage.              

- Fixed an issue where Sequenced Shot was not reducing charge time for subsequent shots.

- Fixed an issue where Sparkfire Shotgun was not playing visual or sound effects correctly.

- Fixed an issue where Savior shatter shards damage was not affected by Kinship Trait.

- Fixed an issue where Ritualist Scythe was not consuming stamina on charged attacks.

- Fixed an issue where Quick Draw would not exit Shroud.

- Fixed an issue where Creeping Mist could be self-applied if revived after using it.

- Fixed an issue where Ghost Shell Mutator didn’t work with Monarch.

- Fixed an issue where Affliction increased the shock damage of Krell Edge.

- Fixed an issue where Impact cannon shots were missing projectile VFX when held.

[ --Enemies-- ]

- Fixed an issue where Bruin, Blade of the King’s spears would insta-kill companions.

- Fixed an issue where companions would attack Fae in stone form in the Forlorn Coast.

- Fixed an issue where the Red Prince’s voice was very low when asking him specific questions.

- Fixed an issue where the Primogenitor mini-boss would remove concoction buffs on occasion.

- Fixed an issue where explosions caused by Gwendil: The Unburnt’s bombs were not visible for clients.

- Fixed an issue where the Sunken Witch could get stuck on the overhead walkways.

- Fixed an issue where the One True King was only getting one affix on Apocalyptic difficulty.

- Fixed an issue where Knights were dealing more than the intended amount of damage against the One True King.

- Fixed an issue where the Labyrinth sphere didn’t play its death animation when dying to burn damage.

- Fixed an issue where the Mangled Atoner’s health would potentially disappear mid-fight.

- Fixed an issue where aberrations with Cloner affix could potentially spawn a clone after they died.

- Fixed an issue where Dran Immolator’s interactive was incorrectly killing players on Apocalyptic difficulty.

[ --UI-- ]

- Fixed an issue where there was a typo in the description text for Monarch.

- Fixed an issue where clients would see an incorrect amount of health on Boneharvester health bar during encounter.

- Fixed an issue where there was a grammatical mistake in the description of Constrained Heart.

- Fixed an issue where there was a grammatical mistake in the description of Atonement Fold.

- Fixed an issue where the Misplaced Memoir was labeled incorrectly on pick up preview text.

- Fixed an issue where Ring of Omens description value was displaying incorrectly.

- Fixed an issue where there was a grammatical mistake in the description of Dran’s Dream item.

- Fixed an issue where the description for A'Taerii Booster did not specifically state it was only intended for ranged damage, not melee.

- Fixed an issue where the health bar for Little Gorge would sometimes not display.

[ --Misc Fixes-- ]

- Fixed various issues where players could get stuck or get out of level in the Forlorn Coast area.

- Fixed various issues with the foliage in the Forlorn Coast area.

- Fixed various visual issues in the Forlorn Coast area.

- Fixed an issue where dumbwaiter in Ravenous Siege would not open after siege was completed.

- Fixed an issue where food in Ravenous Siege would respawn after resting at World Stone after siege.

- Fixed an issue where clients would see visual effects for Kill Switch mutator if the host had it equipped near the gate area of the Blackened Citadel after Clementine destroyed it.

- Fixed an issue where players did not have the option to select “I bring news” dialogue from conversation with Leywise if they met Nimue.

- Fixed an issue where players could interact with Leywise through the ground.

- Fixed an issue where visual effects were invisible on Nebula if weapon was occluded.

- Fixed an issue where Misty Step neutral dodge would spawn trapper AoEs.

- Fixed an issue where bone piles in Harvester’s Reach weren’t displaying as broken for clients who joined after they were destroyed.

- Fixed an issue where Leywise would replay his crafting dialogue intro after defeating the One True King and experiencing the True Ending.

- Fixed an issue where Nightweaver spider crawl sound effect would continuously loop.

- Fixed an issue where Penitent’s Wall Shield sound would continuously loop sometimes.

- Fixed an issue where players could still walk around when getting killed by the explosive arrow shot from Shrewd.

- Fixed an issue where the body of the dead ritualist would cull out when looking at it.

- Fixed an issue where Nimue’s heart and crown would continue to glow after her death for clients.

- Fixed various issues with visual effects related to the One True King.

- Fixed an issue where one of the One True King’s taunt subtitles had a misspelling.

- Fixed an issue where if players were attacked while traveling through a portal, it could cause them to go flying.

Remnant II and Remnant: From the Ashes are now available on PC and Xbox Game Pass!

We’re excited to share that both Remnant II and Remnant: From the Ashes are now available on PC and Xbox Game Pass.

Even more exciting, PC Game Pass and Xbox users can play together and your cloud saves can transfer between both versions!

DLC purchased on Xbox will transfer to your PC version as well. They will require a separate install than the base game. In the Xbox app on PC, if you search for Remnant, you can view all of the content available and install the DLC packs you own from there!

Remnant II Hotfix Notes PC & PlayStation 5: 397,428

--Bug Fixes--

[--Progression & Rewards--]

- Fixed an issue where player characters would inadvertently use a consumable when exiting game or menu.

[--Gear / Items--]

- Fixed an issue where clients were unable to interact with Ritual armor rack if host was not looking at it.

- Fixed an issue where The Awakened King One Shot was not spawning rings and Trait books in the dungeons.

- Fixed an issue where some corpse dropped items were spawning underground and were unobtainable.

- Fixed an issue where the Abyssal Hook incorrectly could level up to +20, was only intended to level up to +10.

- Fixed an issue where having a 100% skill cooldown caused skills to not recharge.

[--Enemies--]

- Fixed an issue where Aberrations in DLC were continually respawning after completing their quest.

- Fixed an issue where players were not receiving XP from killing new enemies in DLC.

- Fixed an issue where jumping Forgotten AoE would do more than it’s intended damage.

[--Misc--]

- Fixed an issue where players were getting stuck in collision in The Forgotten Commune.

- Fixed an issue where players were getting stuck in collision in The Derelict Lighthouse.

- Fixed an issue where players could interact with Leywise through the ground above him.